Table of contents:
1. Card Reviews
2. An Overview of Alara Reborn
Ardent Plea 1wu Enchantment Uncommon Exalted Cascade I don't know if this will be viable for standard, but I definitely feel like an exalted deck in block would like this. Excellent card for limited as well, and I really like how elegantly designed it is. I wish that foil cards didn't have reminded text like in 10th, because the text box on this card is filled to the brim with reminder text, and it would look really nice and elegant with just the words "Exalted, Cascade". Aven Mimeomancer 1wu Creature - Bird Wizard Rare Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying as long as it has a feather counter on it. 3/1 This guy is definitely a bomb in limited, but I think his ability is too slow to be playable in constructed, especially since he's lacking the flash that makes Vendillion Clique so worthwhile. Ethercaste Knight wu Artifact Creature - Human Knight Common Exalted 1/3 Another solid limited card. I actually like this guy better than Sighted-Caste Sorcerer and like how this set really increases the speed of limited. Ethersworn Shieldmage 1wu Artifact Creature - Vedalken Wizard Common Flash When Ethersworn Shieldmage comes into play, prevent all damage that would be dealt to artifact creatures until end of turn. 2/2 I still don't expect esper to become viable in constructed, but this is definitely a powerful limited card, especially at common. Don't forget, he prevents damage to himself too! Fieldmist Borderpost 1wu Artifact Common You may pay 1 and return a basic land you control its owner's hand rather than pay Fieldmist Borderpost's mana cost. Fieldmist Borderpost comes into play tapped. {T}: Add {W} or {U} to your mana pool. These cards are better than I originally gave them credit for. I hate how ugly the wording on the cards is, but they're just like the Invasion CIPT lands (Like Elfhame Palace), except instead of being lands they're multicoloured artifacts. They play just like lands, and you should count them as lands when you're building your decks. Given the power level of CIPT lands like Vivid lands or the tri-lands from Shards these are a disappontment, but they're still decent limited fixing. I also plan on using this to remove the drawback of Mirror-Sigil Sergeant, but otherwise they're just not that good. (If these were worded more elegantly or came into play untapped when you pay the mana cost, maybe I'd like it more. Filigree Angel 5wwu Artifact Creature - Angel Rare Flying When Filigree Angel comes into play, you gain 3 life for each artifact you control. 4/4 This guy is lights out in limited. He's an expensive flying creature, but in a dedicated esper deck you can easily gain 21 life with some obelisks and borderposts. This won't see any constructed play, but it's another great casual card. In a casual artifact deck I would expect nothing but artifact lands, so this guy would give you 27 life minimum, probably much more. Glassdust Hulk 3wu Artifact Creature - Golem Common Whenever another artifact comes into play under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. Cycling {wu} 3/4 This guy is probably the best of the one mana cyclers, but is still not playable in constructed. Meddling Mage wu Creature - Human Wizard Rare As Meddling Mage comes into play, name a nonland card. The named card can't be played. 2/2 This guy is already a known commodity. He'll see some play in standard, probably in faeries and merfolk, and make a huge splash back into extended. Offering to Asha 2wu Instant Common Counter target spell unless its controller pays 4. You gain 4 life. This card is good, but it's no Absorb. Decent in limited, but not a high pick. Might see play in standard when Cryptic Command leaves, but definitely nowhere near as much as Cryptic sees. Sanctum Plowbeast 4wu Artifact Creature - Beast Common Defender Plainscycling 2, islandcycling 2 3/6 Does this guy really need defender? For one more mana (but not multicoloured) we get a 5/5 creature with cycling. This guy will still be played for fixing, but there's no reason for it to have defender. Shield of the Righteous wu Artifact - Equipment Uncommon Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip 2 This is a very high pick in limited and very powerful, but not good enough for constructed play. Sovereigns of Lost Alara 4wu Creature - Spirit Rare Exalted Whenever a creature you control attacks alone, you may search your library for an Aura card that can enchant it and put it into play attached to that creature. If you do, shuffle your library afterwards. 4/5 Big, reasonably priced, flying creatures are always bombs in limited and this will be no exception. Like most cards involving creature enchantments it's not like to see constructed play, but it's a nice addition for casual and EDH decks using Zur. Stormcaller's Boon 2wu Enchantment Common Cascade Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. This is surprisingly powerful for limited. Four mana to give all your creatures evasion is a reasonable cost, and you get another spell out of it. The fact that this is an enchantment instead of a sorcery or instant makes it particularly good since you can cast it to get the free spell but not go in for the kill until turns later. Talon Trooper 1wu Creature - Bird Scout Common Flying 2/3 Not as good as Aven Trailblazer, but still a solid limited creature. Unwinding Scale 2wu Artifact Uncommon {T}: Untap another target permanent. This is pretty unexciting, and is a 23rd card at best. Wall of Denial 1wu Creature - Illusion Wall Uncommon Defender, flying, shroud 0/8 The success of Plumeveil and Wall of Reverence has people all over this guy. This thing is great in limited, but is unlikley to see see constructed play until Plumeveil is gone. Architects of Will 2ub Artifact Creature - Human Wizard Common When Architects of Will comes into play, look at the top three cards of target player's library and put them back in any order. Cycling {ub} 3/3 Decent limited card, but probably a mid-late pick. A hill giant is always at least borderline playable in limited, albeit unexciting, but this guy has a relevant CIP ability and is one of the first cards ever to cycle for a single mana. The fact that you can manipulator either your library or your opponent's make this a nice skill tester as well. Brainbite 2ub Sorcery Common Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Draw a card. Even though this spell is properly costed, it just feels too expensive for the effect. Alright in limited since it's such a bomb heavy format, but too expensive for constructed. Deny Reality 3ub Sorcery Common Return target permanent to its owner's hand. Cascade Five mana for a sorcery speed boomerang? It's like they went out of their way to make cascade unplayable in constructed. This is still fine for limited since the tempo of bouncing their creature and potentially getting a 4 drop creature of your own is pretty severe, but I'm still angry. Etherium Abomination 3ub Artifact Creature - Horror Common Unearth 1{U}{B} 4/3 He's no shambling remains but still a great limited critter. Probably a 4th or 5th pick. Illusory Demon 1ub Creature - Demon Illusion Uncommon Flying When you play a spell, sacrifice Illusory Demon. 4/3 He's no Skittering Skirge but...I can't figure out how to end that sentence. I guess you can think of it as a burn spell, in which case 3 mana for 4 damage is fine. I feel like I'm severely underestimating this card, but I'm not a big fan. Definitely nice to draw in a topdeck war though. Jhessian Zombies 4ub Creature - Human Zombie Common Islandcycling 2, swampcycling 2 Fear 2/4 Wow, they really made these guys as unplayable as they could to make sure you cycle them. Six fucking mana for a 2 power evasion creature? I dare you to look at Twisted Abomination and tell me that these cards aren't a fucking disgrace. Kathari Remnant 2ub Creature - Bird Skeleton Uncommon Flying {B}: Regenerate Kathari Remnant. Cascade 0/1 WOW. Four fucking mana for a Will-o-the-Wisp? I really that Will-o is extremely efficient, but this guy is sooo bad in constructed. Cascade makes it playable in limited, but cascade is too unpredictable to realy justify this sort of cost. Lich Lord of Unx 1ub Creature - Zombie Wizard Rare {U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token into play. {U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard where X is the number of Zombies you control. 2/2 It's slow and mana intensive, but this guy is still a bomb. He has one ability that features two types of win conditions, and most importantly that ability doesn't cause him to tap. This guy will be another favourite of casual players. Mask of Riddles ub Artifact - Equipment Uncommon Equipped creature has fear. Whenever equipped creature deals combat damage to a player, you may draw a card. Equip 2 Not quite good enough for constructed, but a great card in limited. Reusable evasion + card draw = crazy awesome. Mind Funeral 1ub Sorcery Uncommon Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. This card is extremely powerful in limited in multiples. Two of these, if played late game or if your opponent cracks a few fetch lands, can be game over. Three is almost a sure win. Not quite as powerful in constructed, but a great budget replacement for Glimpse the Unthinkable for casual players, and even better when played side by side! Mistvein Borderpost 1ub Artifact Common You may pay 1 and return a basic land you control its owner's hand rather than pay Mistvein Borderpost's mana cost. Mistvein Borderpost comes into play tapped. {T}: Add {U} or {B} to your mana pool. See Fieldmist Borderpost. Nemesis of Reason 3ub Creature - Leviathan Horror Rare Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard. 3/7 Take that, reason! This guys is lights out in limited and tons of fun for casual. Sadly, he's too expensive for constructed. Soul Manipulation 1ub Instant Common Choose one or both: Counter target creature spell; and/or return target creature card in your graveyard to your hand. This card is card advantage in limited. I'd even say this is playable in constructed since the only good 3 mana counter is Dream Fracture, and that card still isn't getting the respect it deserves. Also, this is card advantage whereas Dream Fracture is effectively 0 for 0. Soulquake 3uubb Sorcery Rare Return all creatures in play and all creature cards in graveyards to their owners' hands. Evacuation + Empty the Catacombs = total crap. Definitely has some casual applications, but otherwise I expect my 7 mana spels to actually help win the game. Time Sieve ub Artifact Rare {T}, Sacrifice five artifacts: Take an extra turn after this one. I love this card. I feel confident that it has some sort of constructed application, but it's a fun casual card so that's enough for me. Vedalken Ghoul ub Artifact Creature - Zombie Vedalken? Common Whenever Vedalken Ghoul is blocked by a creature, that creature's controller loses 4 life. 1/1 Meh. Battle-Mad Ronin was playable as a 23rd card and so is this. They're both basically 1/1 unblockables for 2, but this one isn't quite as good. Anathemancer 1br Creature - Zombie Wizard Uncommon When Anathemancer comes into play, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth 5{B}{R} 2/2 Certainly a good sideboard card if nothing else. Late game against decks like 5 colour control this thing is absolutely lights out. It's true constructed value is going to be very metagame dependant, but it has a lot of potential. In limited there's a good chance you'll do 0 damage if your opponent's only mana fixing are artifacts or fetch lands, so I'd leave this guy on the board for more efficient creatures like Dregscape Zombie or Shambling Remains. Bituminous Blast 3br Instant Uncommon Cascade (When you play this spell, remove cards from the top of your library until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature. This is a 1st pick in limited for sure. This is probably the least overcosted of the cascade spells, but still too expensive for constructed. Breath of Malfegor 4br Sorcery Common Breath of Malfegor deals 5 damage to each opponent. Worse than Lava Axe, but still playable as a 23rd card. Deathbringer Thoctar 4br Creature - Zombie Beast Rare Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. 3/3 Too slow for constructed, but this is another huge bomb in limited and great casual card. Once a single creature dies, you can wipe the board of any 1 toughness creatures will be great against my friend's ridiculous saproling dekc. Defiler of Souls 3bbr Creature - Demon Mythic Rare Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature. 5/5 Above all, this is a 5/5 flyer for 6 which makes it great in limited. It's Abyss ability requires an awful lot of building around and islikely to hurt you as much as it hurts your opponent. Demonic Dread 1br Sorcery Common Cascade Target creature cant block this turn. I'm pretty sure this is the absolute worst card in the set, and even this is a 23rd card in limited (Moderately relevant ability and cascade, so you can get a little creature or something out of it). This still saddens me as the design of this card makes it pretty clear that they never intended to put cascade on anything terribly good. Demonspine Whip br Artifact - Equipment Uncommon {X}: Equipped creature gets +X/+0 until end of turn. Equip 1 Using a spine to break a slave's back appeals to the Grixis sense of irony. #39/145 Absolute bomb in limited. The fact that this only costs 1 to equip makes me think it even has a place in constructed R/B aggro decks. Igneous Pouncer 4br Creature - Elemental Common Haste Swampcycling 2, mountaincycling 2 5/1 One of the better creatures in this cycle since it has 5 power and haste, but it still dies to everything ever. At least this one can actually be worth casting. Kathari Bomber 1br Creature - Bird Shaman Common Flying When Kathari Bomber deals combat damage to an opponent, sacrifice Kathari Bomber and put two 1/1 red Goblin creature tokens into play. Unearth 3{B}{R} 2/2 This guy is great. For 3 mana you get a Shock and a Dragon Fodder on one card, AND you can replay it! This guy has some serious constructed potential, although all the effective walls make me a little unsure of whether or not he'll make the cut. Lightning Reaver 3br Creature - Zombie Beast Rare Fear, haste Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. At the end of your turn, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. 3/3 There's a lot of haste in this set. This guy's good and definitely playable, but in Shards limited fear isn't the evasion it normally is so you're less likely to get 4 damage in the turn you play this guy. Monstrous Carabid 3rb Creature - Insect Common Monstrous Carabid must attack each turn, if able. Cycling {rb} 4/4 Another solid limited guy, though probably a later pick. Sanity Gnawers 1br Creature - Rat Common When Sanity Gnawers comes into play, target opponent discards a card at random. 1/1 This guy should cost 1 less. As is, he's pretty bad. Singe-Mind Ogre 2br Creature - Ogre Mutant Common When Singe-Mind Ogre comes into play, target player reveals a card from his or her hand at random. Singe-Mind Ogre deals damage to that player equal to its converted mana cost. 3/2 Probably a 5th or 6th pick. Playable as a Hill Giant and has potential to do some damage in a format full of high mana bombs, but hardly a first pick. Terminate br Instant Common Destroy target creature. It can't be regenerated. This card is already a known commodity, and also quite awesome. One of the best removal spells ever. Thought Hemorrhage 2br Sorcery Rare Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library. Ever think to yourself "Wow, Cranial Extraction as fucking terrible. They need to make it better"? Well you got your wish, so on behalf of all control players I'd like to say: Go fuck yourself. Veinfire Borderpost 1br Artifact Common You may pay 1 and return a basic land you control its owner's hand rather than pay Veinfire Borderpost's mana cost. Vein Fire Borderpost comes into play tapped. {T}: Add {B} or {R} to your mana pool. See Fieldmist Borderpost. Blitz Hellion 3rg Creature - Hellion Rare Trample, haste At end of turn, Blitz Hellion's owner shuffles it into his or her library. 7/7 Strong in limited, but I wish it wasn't rare. I know it's too strong in limited to show up at uncommon, but I just dislike this card. It's not bad, but I'd rather have Beacon of Destruction. Bloodbraid Elf 2rg Creature - Elf Berserker Uncommon Haste Cascade (When you play this spell, remove cards from the top of your library from the game until you reveal a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order. 3/2 This should be a high limited pick since it's a 3 power haste for 4 with cascade, and even has constructed potential. Flipping a Boggart Ram-Gang or any other haste guy or burn off of this is great. Colossal Might rg Instant Common Target creature gets +4/+2 and gains trample until end of turn. Nice limited trick. Giant growth effects have always been great in limited (And sometimes in constructed), so adding trample and more power is worth the extra mana. Deadshot Minotaur 3rg Creature - Minotaur Uncommon Cycling {rg} When Deadshot Minotaur comes into play, Deadshot Minotaur deals 3 damage to target creature with flying. 3/4 Another decent limited card. It's more likely to be cycled since there's a surprising lack of flyers in Alara block limited making him an inefficient creature, but yay for flexibility. Dragon Broodmother 2rrrg Creature - Dragon Mythic Rare Flying At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 into play. (As the token comes into play, you may sacrifice any number of creatures. It comes into play with twice that many +1/+1 counters on it.) 4/4 It may be smaller than Verdant Force, but it costs less, has evasion, and makes better tokens. Bomb in limited, likely to overtake Verdant Force in casual decks as well as going into all casual dragon decks, and has constructed potential. I actually like this better than Broodmate Dragon, but I'm sure I'm in the minority. Firewild Borderpost 1rg Artifact Common You may pay 1 and return a basic land you control its owner's hand rather than pay Firewild Borderpost's mana cost. Firewild Borderpost comes into play tapped. {T}: Add {R} or {G} to your mana pool. See Fieldmist Borderpost. Godtracker of Jund 1rg Creature - Elf Shaman Common Whenever a creature with power 5 or greater comes into play under your control, put a +1/+1 counter on Godtracker of Jund. 2/2 Another decent limited card, but not a high pick because even in naya you won't have too many 5 power creatures. Gorger Wurm 3rg Creature - Wurm Common Devour 1 5/5 Limited fodder, but better than Streetbreaker Wurm which was a high limited pick. Mage Slayer 1rg Artifact - Equipment Uncommon Whenever equipped creature attacks, it deals damage equal to its power to defending player. Equip 3 This is a really nice effect and a high pick in limited, but too expensive for constructed. Great for casual though. Predatory Advantage 3rg Enchantment Rare At the end of each opponent's turn, if that player didn't play a creature spell this turn, put a 2/2 green Lizard creature into play. This costs 5 mana? Really? I know it would be broken at 1 mana, but there is a middle ground. There are so many better options in these colours to deal with control. Rhox Brute 2rg Creature - Rhino Common 4/4 Oh, seriously? We're getting 4/4's for 4 with no drawback at common now? I guess the fact that this isn't constructed playable says something, but shocked to see this at common. Grab these as fast as you can, because they won't go far. Spellbreaker Behemoth 1rgg Creature - Beast Rare Spellbreaker Behemoth can't be countered. Creature spells you control with power 5 or greater can't be countered. 5/5 I feel like he should make all your creature spells uncounterable, but the important thing is that he's an uncounterable 5/5 for 4. The other ability is just icing anyway. Valley Rannet 4rg Creature - Beast Common Mountaincycling 2, forestcycling 2 6/3 This guy isn't that overcosted either. I wonder why the first two were so fucking terrible. Vengeful Rebirth 4rg Sorcery Uncommon Return a card from your graveyard to hand. If it is a nonland card, Vengeful Rebirth deals damage equal to that card's converted card mana cost to target creature or player. Remove Vengeful Rebirth from the game. I really wish this didn't remove itself from the game so when you got two of them you had infinitely recursive removal/win condition, but oh well. Without that ability it's too expensive for constructed, but it's still fine removal with card advantage in limited. Probably a mid-high pick. Violent Outburst 1rg Instant Common Cascade Creatures you control get +1/+0 until end of turn. Hearth Charm does this, with versatility, for 1 mana. I know cascade is good, but this isn't worth 3 mana. Vithian Renegades 1rg Creature - Human Shaman Uncommon When Vithian Renegades comes into play, destroy target artifact. 3/2 If you have the colours for it, it's just better than Viridian Shaman. Sadly that's not really relevant in constructed at the moment, but definitely worth it for limited. Behemoth Sledge 1gw Artifact - Equipment Uncommon Equipped creature gets +2/+2 and has lifelink and trample. Equip 3 I remember this card when it was called Loxodon Warhammer. While +2/+2 is probably better than +3/+0, colourless mana is better than 2 specific, different colours. This will still see play over Warhammer in decks that can support it and is ridiculous in limited, but I'm saddened by the lack of creativity with this. Captured Sunlight 2gw Sorcery Common Gain 4 life. Cascade Life gain isn't great, but cascade at least makes this a 23rd card for limited. Dauntless Escort 1gw Creature - Rhox Soldier Rare Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. 3/3 Seriously? This guy is a bomb in limited and amazing in constructed. A 3/3 for 3 is already efficient, but the fact that he makes your other guys Wrath proof is amazing. It's like a Burrenton Forge-Tender fucked a Tarmogoyf and this is what came out. This guy even lets you play an aggro or mid-range deck, which will be very possible with the crazy G/W cards in this set, and run your own Wrath of Gods. Absolutely amazing card. Enlisted Wurm 4gw Creature - Wurm Uncommon Cascade 5/5 This is a great limited card, because it's a good beater and isn't extremely overcosted just to add cascade. Grizzled Leotau gw Creature - Cat Common 1/5 There are better 2 mana options in G/W, but this is still a solid common and buys you a lot of time in the early game. This will undoubtedly see play in Doran decks, but I expect that to be short lived. Knight of New Alara 2gw Creature - Human Knight Rare Each other multicolored creature you control gets +1/+1 for each of its colors. 2/2 Much like Creakwood Liege, I expect nothing to come of this. Amazing for casual and limited though. Knotvine Paladin gw Creature - Human Knight Rare Whenever Knotvine Paladin attacks, it gets +1/+1 for each untapped creature you control. 2/2 This guy has more potential than I can handle. Toss a Warhammer (Or Behemoth Sledge) on this guy and let him go to town in your exalted deck. I love the design of this card, but it might be too fragile. Leonin Armorguard 2gw Creature - Cat Soldier Common When Leonin Armorguard comes into play, creatures you control get +1/+1 until end of turn. 3/3 Hill Giant with a decent ability. Mid level pick in limited. Mycoid Shepherd 1ggw Creature - Fungus Rare Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from play, you may gain 5 life. 5/4 I like this more than Spellbreaker Behemoth, but I like that we're getting more 5 power guys for 4. This guy is definitely better in limited than the Behemoth, and probably better in constructed depending on the meta. Then again, you can just run both anyway. Pale Recluse 4gw Creature - Spider Common Reach Forestcycling 2, plainscycling 2 (2, Discard this card: Search your library for a Forest of Plains card, reveal it, and put it into your hand. Then shuffle your library.) 4/5 This is the best card in this cycle, and is barely overcosted (Or not at all, compared to Jungle Weaver). I don't know why t hey couldn't all be this useful. Qasali Pridemage gw Creature - Cat Wizard Common Exalted 1, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. 2/2 This guy is the shit. A 2/2 exalted for 2 is already ahead of the curve (Sorry, Outrider of Jhess) and adding the sac ability makes this guy amazing. Viridean Zealout saw tons of play, and he wishes he was this good. Reborn Hope gw Sorcery Common Return target multicolored card from your graveyard to your hand. Late pick in limited, though definitely playable depending on your deck. Too restricting for constructed most likely, but sure to see play in casual and EDH decks. Sigil Captain 1gww Creature - Rhino Soldier Uncommon Whenever a creature comes into play under your control, if that creature is 1/1, put two +1/+1 counters on it. 3/3 This guy is a late pick for limited. He'll usually be a hard to cast Hill Giant, but he has the potential to help you out a little. My big complaint with this guy is that the wording makes him useless in multiples. If it simply said "Whenever a 1/1 creature comes into play under your control put two +1/+1 counters on it." it would be much, much better. Sigil of the Nayan Gods 1gw Enchantment - Aura Common Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling {g/w} Pretty bland as far as auras go, and lacks the power of Blanchwood Armor. Still alright though, and cycling for 1 is useful. Sigiled Behemoth 4gw Creature - Beast Common Exalted 5/4 Another solid limited creature. All these big mana guys are making the limited playable Craw Wurm look like a hobo. Wildfield Borderpost 1gw Artifact Common You may pay 1 and return a basic land you control its owner's hand rather than pay Wildfield Borderpost's mana cost. Wildfield Borderpost comes into play tapped. {T}: Add {G} or {W} to your mana pool. See Fieldmist Borderpost. Identity Crisis 2wwbb Sorcery Rare Remove all cards in target player's hand and graveyard from the game. I've always been a big fan of Amnesia, and this is even better. It's a bit expensive for limited, but a nice sideboard card against unearth decks. This has potential for constructed sideboards as well, as well as a great casual card to either punish that guy who's always using his graveyard or just cripple someone before some sort of symmetrical graveyard effect like Living Death. Necromancer's Covenant 3wbb Enchantment Rare When Necromancer's Covenant comes into play, remove all creature cards in target player's graveyard from the game, then put a 2/2 black Zombie creature token into play for each card removed this way. Zombies you control have lifelink. When I first read this I thought it said all graveyards. Even so, this is still a very fun card, a bomb in limited, and a great addition to casual zombie decks, as well as other casual decks. I would even like this is a win condition in constructed except that it loses to Volcanic Fallout. Tainted Sigil 1wb Artifact Uncommon {T}: Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.) Probably unplayable in anything except casual, but this can be great in a big multiplayer game when someone plays an Earthquake or any other mass damage spell. It would be fine for limited except that to use it as a fog you would die before you gain life (If they attack for lethal, of course). Vectis Dominator 1wb Artifact Creature - Human Wizard Common {T}: Tap target creature unless its controller pays 2 life. Can't this just tap the creature? Sure it's still playable in limited, but I feel like this should flatout tap the creature and not give them an option. This reminds me of a much crappier Mundungu. That's right, I remember every card I've ever played, and Mundungu was a personal favourite. Zealous Persecution wb Instant Uncommon Until end of turn, creatures you control get +1/+1 and creatures target opponent controls get -1/-1. This is a great combat trick. It's good for offense, defense, or just general sweeping of little creatures. This is another card that can be great in multiplayer if your friends play a lot of tokens. It's like Simoon except it doesn't hurt your guys! (And is too completely different colours) Cloven Casting 5ur Enchantment Rare Whenever you play a multicolored instant or sorcery, you may pay 1. If you do, copy that spell. You may choose new targets for the copy. This is a pretty disappointing rare. I understand that it's probably fairly costed, but it's a 7 mana spell with no immediate effect. Sure the cost to fork your spells is really low, but it's a pretty intense restriction. Double Negative uur Instant Uncommon Counter up to two target spells. Cute. Magefire Wings ur Enchantment - Aura Common Enchant creature Enchanted creature gets +2/+0 and has flying. Perfectly reasonable for limited, probably a 7th pick. Skyclaw Thrash 3ur Artifact Creature - Viashino Warrior Uncommon Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. 4/4 I'm partial to stuff like this because I love coin flip. Yes, I have a coin flip deck and yes it has 4x Ydwen Efreets. Anyway, worst case scenario is it's an average creature, but there's a 50% chance that it will attack as a giant, flying clock. Spellbound Dragon 3ur Creature - Dragon Rare Flying. Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost. 3/5 The base power on this guy is too low for constructed play, but it's still an amazing bomb in limited. It's a big flying beater that also provides card selection. For only 5 mana, you can't get much better in limited. Lord of Extinction 3bg Creature - Elemental Mythic Rare Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. */* That is, until you crack this guy. This guy is the culmination of everything that is Llurgoyf. In big multiplayer games, we used to have dice with skulls on them from the board game Hero Quest. When a creature like Llurgoyf or anything else with variable power and toughness got too big, we would stop using regular dice and simply put a die with a skull on it. It's actualy power and toughness were totally irrelevant because one hit and you were dead. This guy, in most situations, comes into play with one of those counters. He's also a two card instant win combo: Lord of Extinction + Rites of Consumption = Game Over. While this won't always be true, it will be true so frequently that I can't imagine ignoring the potential of this card. If nothing else this guy is ridiculous in limited, especially if you can give it some sort of evasion, and amazing for casual. Casual players: go buy Pandemoniums now if you don't already have 4. Maelstrom Pulse 1bg Sorcery Rare Destroy target nonland permanent and each permanent that shares a name with that permanent. Little needs to be said about this. It's echoing Vindicate. This will be very good in standard, especially with tokens running around everywhere, it will be excellent in extended, pretty much replacing Vindicate since that's rotated out, and it may replace Vindicate in Legacy if it sees play there as well. I'm not familiar enough with Legacy to know how much play, if any, it sees or to know how often you want to destroy a land, but it will definitely be the hottest card in the set, at least out of the gates. Marrow Chomper 3bg Creature - Zombie Lizard Uncommon Devour 2 When Marrow Chomper comes into play, you gain 2 life for each creature Marrow Chomper devoured. 3/3 Solid devour creature. It's no Tar Fiend or Mycloth, but it's still playable. Morbid Bloom 4gb Sorcery Uncommon Remove target creature card in a graveyard from the game, then put X 1/1 green Saproling creature tokens into play, where X is the removed card's toughness. This can be good in limited, but it's a bit situational. For 6 mana I expect a lot of tokens. Dragon Fodder can get me 2 tokens for 2 mana and Spore Burst can get me 5 tokens for 4 mana, so this had better get me more. It has the potential to, but it seems unlikely. I expect people to draft this highly at first thinking of how awesome Necrogenesis is, and then like it less and less each time they play it. Putrid Leech bg Creature - Leech Common Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Play this ability only once each turn. 2/2 Excellent limited creature, possibly as high as a 3rd or 4th pick. Very skill testing. Cerodon Yearling rw Creature - Beast Common Vigilance, haste 2/2 Why does this guy get to be flat out better than Rip-Clan Clasher? Solid mid level pick for limited, and vigilace menas it has constructed potential as well. Fight to the Death rw Instant Rare Destroy all blocking creatures and all blocked creatures. This is interesting if nothing else. In a limited deck with a lot of token generation it's great. In fact, in limited it can be useful in countless situations. Too situational for constructed though. Glory of Warfare 2rw Enchantment Rare As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. This is the sort of rare I fucking hate. This card is perfectly fine in limited and too good to show up at uncommon. That said, if it has to be rare, why can't the just make it give your guys +2/+2? We already have Glorious Anthem and Light From Within, I don't think that 4 mana and 2 colours for +2/+2 is pushing the power level too hard. But what do I know, Orcish Oriflamme was once banned for being too powerful (And no, not the Alpha version that only costs 1R, the regular one). Intimidation Bolt 1rw Instant Uncommon Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. Removal and fog on the same card. This is first pick material. Stun Sniper rw Creature - Human Archer Uncommon 1, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. 1/1 This card REALLY makes me wonder why the B/W guy gives them the option of paying life instead of letting you tap the guy. This is another first or second pick card. It may be fragile, but it comes down earlier and provides both stall and removal. Stun Sniper is basically saying "It's cool, Thundersong Trumpeter. I know everyone liked you, but I got this". Wisescale Coatl* 1gu Creature - Snake Uncommon Whenever you draw a card, you may put a +1/+1 counter on Wisescale Coatl. 2/2 This is another really high limited pick, and this one makes me wonder if it has constructed applications. It takes a while to get big if you aren't using any card draw, but if you play this guy turn 3 (or 2 with green accel) and play Sift the next turn, he's suddenly swinging for 6. It's probably not quite powerful enough for constructed, but a nice 1st or 2nd pick. Nulltread Gargantuan 1gu Creature - Beast Uncommon When Nulltread Gargantuan comes into play, return a creature you control to the top of its owner's library. 5/6 Talk about a gamble. Yeah, you can drop this guy turn 2 easily if you ran 4x Birds of Paradise and 4x Noble Hierarch. The question is, do you really want to in a format where Terminate is legal? Of course, in limited there's much less removal that kills this guy and your opponent isn't going to have 4x of any of them, so definitely a high pick. Sages of the Anima 3gu Creature - Elf Wizard Rare If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. 3/4 Great card for limited, casual, and EDH. In limited just make sure your deck is basically all creatures, because you need to use this guy to keep pumping out threats. The second you're only getting 0-1 creatures off him a turn, it's over. Vedalken Heretic gu Creature - Vedalken Shaman Rare Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. 1/1 I don't know why everyone has such a hardon for Ophidian creatures. Okay at best for limited, and that's about it. The fact that it doesn't need to be combat damage gives this guy casual applications, but casual can just run Quicksilver Dagger and skip this guy all together. Winged Coatl 1gu Creature - Snake Common Flash Flying, deathtouch 1/1 Fine for limited, and that's it. It's less effective removal than Snakeform (Only gets attacking creatures, not blocking), and it doesn't cantrip. Enigma Sphinx 4wub Artifact Creature - Sphinx Rare Flying When Enigma Sphinx is put into your graveyard from play, put it into your library third from the top. Cascade (When you play this spell, remove cards from the top of your library from the game until your reveal a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) 5/4 Am I the only one that wishes they would change blue's iconic creature type back to Djinn instead of Sphinx? I would LOVE to see the combo that the R&D playtesters came up with that make this guy too powerful to put on top of your library. A 7 mana 5/4 flyer isn't impressive at all, even with a super crappy recursion ability. Cascade could make it better, except that because it will cast ANYTHING that costs less than 7 mana, the chances of getting something that makes this mana cost worthwhile is unlikely, unless your deck has a curve so high that the deck is unplayable and will never get to 7 mana anyway. Like most of this rares though, as awful as it is for constructed it's still a bomb in limited and fun for casual players. Esper Sojourners wub Artifact Creature - Human Wizard? Common When you cycle Esper Sojourners or it's put into a graveyard from play, you may tap or untap target permanent. Cycling 2{U} 2/3 This cycle is certainly interesting, though I'm not a big fan of this guy. A vanilla 2/3 for 3 different coloured mana isn't great, and his ability isn't likely to be too relevant when it leaves play. Still playable as an uncounterable Twitch though. Etherwrought Page 1wub Artifact Uncommon At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. This is far too expensive and hard to cast. You can do all 3 of things with much better cards, and the versatility doesn't make up for the complete lack of power. Sen Triplets 2wub Legendary Artifact Creature - Human Wizard Mythic Rare At the beginning of your upkeep, choose target opponent. This turn, that player cant play spells or activated abilities and plays with his or her hand revealed. You can play cards from that players hand this turn. 3/3 This card is certainly splashy, and quite good in limited. It's too fragile for constructed, but it should be extremely popular for casual players. Sphinx of the Steel Wind 5wub Artifact Creature - Sphinx Mythic Rare Flying, first strike, vigilance, lifelink, protection from Red and from Green 6/6 This will never replace Akroma in constructed decks since it lacks haste, but it's still a huge bomb. It's also just as hard to kill since red and green are the colours with artifact destruction, and being both black and an artifact saves it from much of black's removal. I'm sure people will try this as a finisher in control, but there are better options. Another amazing card for casual decks, and it is VERY important to point out that this isn't legendary. Drastic Revelation 2ubr Sorcery Uncommon Discard your hand. Draw seven cards, then discard three cards at random. I'm surprised to see this at uncommon, probably just because it has such a nostalgic Wheel of Fortune feel. Playable in limited as a one of (lest you mill yourself) if you're running a fast deck that can empty its hand. Unlikely to see any standard play, but this will definitely be a favourite of casual player as a ridiculous madness/dredge/flashback/unearth enabler. Grixis Sojourners 1ubr Creature - Zombie? Common When you cycle Grixis Sojourners or it's put into a graveyard from play, you may remove target card in a graveyard from the game. Cycling 2{B} 4/3 I rarely expect to see this guy cycled, and it should not cost 3 mana to do so, but 4 power for 4 mana is still very solid for limited. Thraximundar 4ubr Legendary Creature - Zombie Assassin Mythic Rare Haste Whenever Thraximundar attacks, defending player sacrifices a creature. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. 6/6 So 7 mana for a cruel edict and a 7/7 haste creature that you can make bigger and can keep hurting your opponent? This might be the best reanimation target in standard, but I have little hope for it being hardcast. It's a mythic rare, so I don't need to say that it's both a limited bomb and great casual card. Unscythe, Killer of Kings ubbr Legendary Artifact - Equipment Rare Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may remove that card from the game. If you do, put a 2/2 black Zombie creature token into play. Equip 2 If you can get this equipped then it's a pretty powerful ability. It's playable in limited, but I wouldn't pick it too highly unless you're heavily in Grixis colours already as the cost is really prohibitive. Far too expensive for constructed, but should still hold a moderate amount of casual interest. Dragon Appeasement 3brg Enchantment Uncommon Skip your draw step. Whenever you sacrifice a creature, you may draw a card. This card is harder to cast than Recycle, harder to use than Recycle, and harder to abuse than Recycle. Thank God this is an uncommon and not a rare. Jund Sojourners brg Creature - Human Warrior? Common When you cycle Jund Sojourners or it is put into a graveyard from play, Jund Sojourners deals 1 damage to target creature or player. Cylcling 2{R} 3/2 This guy is really good if you're already in all 3 colours. In combat it's an effective 4/2, but it can also trade with a creature and take out a small creature as well or get that extra damage in. I wouldn't run it just for the cycling ability, much like you wouldn't pick Flare too highly in a draft, but it's nice that it has that ability as an option. Karrthus, Tyrant of Jund 4brg Legendary Creature - Dragon Mythic Rare Flying, haste When Karrthus, Tyrant of Jund comes into play, gain control of all Dragon creatures in play and untap them. Dragon creatures you control have haste. 7/7 The Timmy's of the world simultaneously ejaculated when this card was spoiled. A 7/7 flying haste Dragon is exciting enough for Timmy. Giving all your other dragons haste is even more exciting. Stealing all dragons is the icing on top of the cake that is already like 50% icing to begin with. The card may as well be called "Karrthus, EDH General". Lavalanche xbrg Sorcery Rare Lavalanche deals X damage to target player and each creature he or she controls. Take about a bomb in limited! If mana ramp decks become popular again, this will be an auto include. Considering how much this set helps aggro and hurts control, however, I don't see mana ramp surviving through the "ramp" portion of its strategy to play this. Another fantastic casual card though, especially because, unlike cards like Earthquake, it lets you cripple the player who is your biggest threat without making yourself the target of everone's rage. Madrush Cyclops 1brg Creature - Cyclops Warrior Rare Creatures you control have haste. 3/4 Elegant and efficient. This has constructed potential, but there's already so much haste in standard that it would only really fit well into a token deck. (But it would fit there ver nicely). Gloryscale Viashino 1rgw Creature - Viashino Soldier Uncommon Whenever you play a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. 3/3 This guy is solid in limited because he can be attacking for 6 on turn 5, but the fact that he encourages you to play spells before your attack phase makes him undesirable for constructed. Mayael's Aria rgw Enchantment Rare At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. This card is certiainly playable in limited if you have a few 5 power guys. All it takes is one or two triggers to give you more 5 power guys making it guarenteed to trigger every turn. This makes Cavern Thoctar seem extremely attractive because with the wording of the trigger allows you to pump creatures in response: the only condition is that you have a creature with power 5 or greater for it to trigger, the other conditional statements don't check until resolution. I wouldn't really expect to hit 20 life, but you can easily start gaining 10 life a turn off a Cavern Thoctar. It's too slow and condition for constructed play, but expect to see this card banned from kitchen tables everywhere. If you thought winning with Test of Endurance was easy, just try building a deck around this. Naya Sojourners 2rgw Creature - Elf Shaman Common When you cycle Naya Sojourners or it is put into a graveyard from play, put a +1/+1 counter on target creature Cycling 2{G} 5/3 Efficient 5 power creature and a cantripping combat trick. Excellent 4th or 5th pick, higher if you're low on late game creatures. Retaliator Griffin 1rgw Creature - Griffin Rare Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin. 2/2 Remember how much Blood Hound sucks? They decided not only to fix it, but to give it flying and an awesome creature type. Too slow for constructed and it lacks the "build around me" fun that would be created if it triggered from all damage (Pyrohemia, anyone?) but it's an excellent limited creature. Uril, the Miststalker 2rgw Legendary Creature - Beast Mythic Rare Uril, the Miststalker can't be the target of spells or abilities your opponents control. Uril gets +2/+2 for each Aura attached to it. 5/5 Wizards REALLY wants us to use creature enchantments, huh? At 5/5 for 5 this guy is already solid for limited, but if you have any playable enchantments, now's the time to use them. I would love to see someone play this in standard with Shield of the Oversoul, but I know that's still not efficient enough. Bant Sojourners 1gwu Creature - Human Soldier Common When you cycle Bant Sojourners or it's put into a graveyard from play, you may put a 1/1 white Soldier creature token into play. Cycling 2{W} 2/4 As a leaves play ability the solider is nice, as a cycling ability it's not nearly as good. A 2/4 for 4 with a prohibitive cost isn't great either, so I'd only take this guy as a late pick and say he's a 23rd card. Finest Hour 2gwu Enchantment Rare Exalted Whenever a creature you control attacks alone, if its the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. I love this card. The ability to attack twice helps curb the downside of exalted (Being that they can just keep chump blocking you), as well as makes the creature attacking even more threatening if you attack with the same creature. VERY IMPORTANT NOTE: If you have multiple of these in play, you get multiple extra combat phases. The attacking creature only gets untapped once (technically multiple times, but all during your first combat phase, so it only gets to attack one more time, but you can use tap abilities), but you get an addition combat phase for each Finest Hour. With two copies of Finest Hour you can attack with a guy, untap him (twice technically), attack with him again, then attack with another creature or creatures. This is EXTREMELY powerful, and has some real constructed potential. Flurry of Wings wug Instant Uncommon Put X 1/1 Bird Soldier tokens with flying into play, where X is the number of attacking creatures. This is should be a very high pick in limited. It can fog, it can provide you the extra power to take out attacking creatures and swing combat in your favour, or it can let you attack your opponent with reckless abondon and still have a swarm of creatures to block with. Too situational for constructed, but this is another great card for casual players. Jenara, Asura of War gwu Legendary Creature - Angel Mythic Rare Flying 1{W}: Put a +1/+1 counter on Jenara, Asura of War. 3/3 Great creature for limited, and an excellent EDH general. For constructed it's merely efficient unless you sink all your mana into it, so I expect the excitement over it to die down. Wargate xgwu Sorcery Rare Search your library for a permanent card with converted mana cost X or less and put it into play. Then shuffle your library. I want to hate this card because it lacks both the Convoke and instant speed that make Chord of calling great, but it's really not bad. If Tron or 8 post are still viable in extended, they would make a great home for this.. In a big mana deck this gives you the option of being a 3 mana Reap and Sow to get you big mana lands or Academy Ruins, or it can get you creatures like Sundering Titan, or it can get you Mindslaver. The versatility is surprisingly strong and makes the sorcery speed understandable. As good as I realize it is, it still leaves a bad taste in my mouth though. Maelstrom Nexus wubrg Enchantment Mythic Rare The first spell you play each turn has Cascade. This is a powerful effect and great for casual, but the only constructed play it could see is, at best, a one of in 5 colour control. It does count each turn though, not just your own, so Cryptic Command can yield free Plumeveils or Volcanic Fallouts. Arsenal Thresher 2{wb}u Artifact Creature - Construct Common As Arsenal Thresher comes into play, reveal any number of artifacts from your hand. Put a +1/+1 counter on Arsenal Thresher for each card revealed this way. 2/2 It's an improved version of amplify! In an esper heavy limited deck this guy could wind up being a 4/4 or 5/5 for 4 which is great, but this is unlikely to work in constructed. Despite the synergy for an esper aggro deck between this, Esperzoa, and Bone Saw, it's far too clunky and a terrible topdeck. Esper Stormblade {wb}u Artifact Creature - Human Wizard? Common As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. 2/1 This whole cycle is great for limited and I expect they will be very high picks because they add a lot of speed to an otherwise mostly slow format. Unless the Borderposts start to see a lot of play, however, only one of these guys has much of a chance. Thopter Foundry {wb}u Enchantment Uncommon 1, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying into play. You gain 1 life. Another great limited card and a moderately high pick. Being reusable and being able to sac any artifact, not just creatures, makes this great. Grixis Grimblade {ur}b Creature - Zombie Warrior Common As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. 2/1 See Esper Stormblade. Sewn-Eye Drake 2{ur}b Creature - Zombie Drake Common Flying, haste 3/1 Decent limited flyer, too fragile for my tastes for constructed. Slave of Bolas 3{ur}b Sorcery Uncommon Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice that creature at end of turn. Very powerful threaten ability. A first pick in limited, and has constructed potential, possibly as a sideboard card. Giant Ambush Beetle 3{bg}r Creature - Insect Uncommon Haste When Giant Ambush Beetle comes into play, you may have target creature block it this turn if able. 4/3 I would take this card exactly as high as I take Bloodpyre Elemental. It's a 5 mana creature that acts as a 4 damage removal spell. This one can potential survive taking out the creature, but there are also more ways for them to get out of losing the targeted creature. Jund Hackblade {bg}r Creature - Goblin Berserker Common As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. 2/1 This is the one that has a good chance at seeing constructed play. There's so much haste in R/G right now and so many multicoloured cards that this will normally be a 3/2. Only Figure of Destiny or the borderpost would allow you to play this turn 2 with haste, but it's still fine later on turn 3 with a one drop or burn spell. Sangrite Backlash {bg}r Enchantment - Aura Common Enchant creature Enchanted creature gets +3/-3. Perfectly playable as a removal spell. It's no Nameless Inversion, but still a high pick. Marisi's Twinclaws 2{wr}g Creature - Cat Warrior Uncommon Double strike 2/4 If we can get 4/4 creatures with no drawback for 4 at common, this should be surprising at all. At (effectively) 4/4 for 4 this is efficient, and double strike means it could be constructed playable with pump effects. With all the help that B/R is getting, I wouldn't be surprised to see this played alongside the Blightning enabled Wilt-Leaf Liege. Naya Hushblade {wr}g Creature - Elf Warrior? Common As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. 2/1 See Esper Stormblade. Passed Abundance* {wr}g Enchantment - Aura Common Enchant land Enchanted land has shroud. Whenever enchanted land is tapped for mana, you may add one mana of any color to your mana pool. Fertile ground that's harder to cast and eliminates the two for one. If land destruction was played more, that would be great. Mana ramp still might prefer this over Fertile Ground just in case, but it's pretty unspectacular. Two mana accel is great in this limited format though, and this is definitely a mid level pick. Bant Sureblade {ug}w Creature - Human Knight? Common As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. 2/1 See Esper Stormblade. Crystallization {ug}w Enchantment - Aura Common Enchanted creature can't attack or block. Whenever enchanted creature becomes the target of a spell or ability, remove it from the game. Fine removal for limited. It's basically pacifism, but if you have a Tim or something you can RFG them and end any continuous or activated abilities they may have. Messenger Falcons 2{ug}w Creature - Bird Uncommon Flying When Messenger Falcons comes into play, draw a card. 2/2 And we end the list with a fine limited card that will see no constructed play. I wish I was surprised.
Alara Reborn is a great set. Because they cards are all multicoloured, the average power level gets to be higher. Of the 145 cards
in the set, almost all of them are, at the very least, playable in limited. There are about 3 cards that are truly bad, and otherwise
everything is at worst a 23rd card for limited. This set has a lot of spike cards and is a casual player's dream. Alara Reborn
is, by far, the best set in this block, which is really unusual. I'm really looking forward to playing with these cards.
I hope to be able to add more analysis soon, but I had to get this up as fast as I could. I'll provide a link to discussion as soon
as one exists.
Spoilers need to come earlier so I can post this earlier!
© 2009 by Dr. Jeebus