• Adicanian Occultist3B Creature — Zombie C 4/2 82/229
  • Arena of the Occultists4BB Enchantment R At the beginning of your upkeep, you draw two cards and you lose 2 life. 83/229
  • Bloated Corpse1B Creature — Zombie C When Bloated Corpse dies, target creature you control gets -3/-3 until end of turn. “Dark magic may have made him strong, but it’ll be the death of us.” 3/3 84/229
  • Bloodsucker Neophyte2B Creature — Vampire U First strike, deathtouch 1/1 85/229
  • Consign to Oblivion4BB Sorcery R Each player exiles his or her hand. 86/229
  • Consuming HatredB Enchantment — Aura C Enchant creature
    Enchanted creature gets +2/-2.
    87/229
  • Deepen the Wound2B Sorcery C Deepen the Wound deals 2 damage to target creature, then it deals an additional 2 damage to that creature for each card named cu13 in all graveyards. You gain life equal to the damage dealt by Deepen the Wound. 88/229
  • Defile the Cemetery1B Sorcery C Return any number of target creature cards from your graveyard to your hand. For each card returned in this way, you lose 1 life. 89/229
  • Defiler of Death3BB Creature — Demon M Whenever another creature dies, return that creature to the battlefield under your control. If you do, lose 2 life. 4/4 90/229
  • Deformed Shambler1B Creature — Zombie C Intimidate
    Deformed Shambler enters the battlefield tapped.
    2/1 91/229
  • Deracinate2BB Sorcery R Exile target card in a graveyard other than a basic land and all permanents with the same name as that card its owner controls. Search its owner’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library. 92/229
  • Devour in ShadowBB Instant U Destroy target creature. It can’t be regenerated. You lose life equal to that creature’s toughness. 93/229
  • Erratic Decay1B Instant C Target creature gets -X/-X until end of turn where X is the number of instability counters among permanents you control. 94/229
  • Famished Vampire2B Creature — Vampire C Lifelink
    If Famished Vampire is untapped at the beginning of your end step, you lose 2 life.
    3/2 95/229
  • Feast of DeathXBBB Sorcery U Affinity for creature cards in your graveyard (This spell costs 1 less to cast for each creature card in your graveyard)
    Spend only black mana on X.
    Feast of Death deals X damage to target creature or player and you gain X life.
    96/229
  • Flying Bulldozer3BBB Creature — Demon R Instability 4
    Flying, trample
    At the beginning of your end step, destroy a land for each instability counter on Flying Bulldozer.
    When Flying Bulldozer dies, sacrifice a land for each instability counter on it.
    5/5 97/229
  • Frightful Occultist2B Creature — Human Shaman C When enters the battlefield, target creature gains intimidate until end of turn. 2/3 98/229
  • Gleeful Occultist2B Creature — Human Shaman C Whenever a creature with instability dies, put a +1/+1 counter on Gleeful Occultist. 2/2 99/229
  • Horrific Charge3BB Sorcery U Creatures you control get +1/+0 and gain intimidate until end of turn. 100/229
  • Hymn of SufferingBB Sorcery U As an additional cost to cast Hymn of Suffering, pay 4 life.
    Target player discards two cards at random.
    The deafening chant of the occultists will bring madness to all who hear it. 101/229
  • Insatiable Vampire1BB Creature — Vampire U Flying, lifelink
    Whenever a creature dealt damage by Insatiable Vampire dies, put a +1/+1 counter on Insatiable Vampire.
    2/3 102/229
  • Insatiable Worms4B Sorcery C Destroy target land. Put two 1/1 black Worm creature tokens on the battlefield. 103/229
  • Insufferable Graft1B Enchantment — Aura C Enchant creature
    Instability 3 (At the beginning of your upkeep, put an instability counter on Insufferable Graft. Then if there are 3 or more counters, sacrifice it.)
    Enchanted creature gets +3/+1.
    When Insufferable Graft leaves the battlefield, destroy enchanted creature.
    104/229
  • Intermittent Megrim1B Instant U Target player discards a card.
    At the beginning of your end step, if Intermittent Megrim is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Megrim to your hand.
    105/229
  • Ivolda, Ruthless Assassin1B Legendary Creature — Human Assassin R T: Destroy target tapped creature. It can’t be regenerated. 2/2 106/229
  • Mireplasm1BB Creature — Ooze C T, Sacrifice Mireplasm: Target creature gets -2/-2 until end of turn. Tap that creature. 2/2 107/229
  • Mortality of the Immutable2B Instant C Destroy target creature without instability. 108/229
  • Occult Wisdom1B Instant C As an additional cost to cast Occult Wisdom, pay 3 life.
    Draw two cards.
    109/229
  • Patriarch of the Fallen5BBB Creature — Demon M Flying
    When Patriarch of the Fallen enters the battlefield, name a creature type. Return all other creature cards of the named type from your graveyard to play. They’re black Zombies in addition to their other colors and types.
    6/6 110/229
  • Pestilent CorpseB Creature — Zombie U Instability 3 (At the beginning of your upkeep, put an instability counter on Pestilent Corpse. Then if there are 3 or more counters, sacrifice it.)
    When Pestilent Corpse dies, it deals damage to all creatures and players equal to the number of instability counters on it.
    2/1 111/229
  • Relentless SangrophageB Creature — Zombie R At the beginning of your upkeep, Relentless Sangrophage deals 2 damage to you. 3/3 112/229
  • Resilient Shade2B Creature — Shade C B: Regenerate Resilient Shade.
    1B: Resilient Shade gets +1/+1 until end of turn.
    1/1 113/229
  • Skullcrusher Occultist3BB Creature — Human Rogue C Whenever Skullcrusher Occultist deals combat damage to a player, that player discards a card. 4/4 114/229
  • Undead Mortician5B Creature — Zombie C Affinity for creature cards in your graveyard (This spell costs 1 less to cast for each creature card in your graveyard) It prefers the company of the dead. 5/4 115/229
  • Unforgettable Horror3BB Creature — Horror R Flying
    At the beginning of your upkeep, if Unforgettable Horror is in your graveyard, put Unforgettable Horror on top of your library.
    5/4 116/229
  • Ungrateful Ghoul2BB Creature — Zombie U At the beginning of your upkeep, Ungrateful Ghoul deals 1 damage to you. The occultists gifted their dead with strength far beyond what they had known in their previous lives. It was often more than they wanted. 4/4 117/229
  • Vampire Sentinel2B Creature — Vampire C Flying
    2/2 118/229
  • Vile Tutor1B Sorcery R As an additional cost to cast Vile Tutor, pay 5 life.
    Search your library for a card and put that card into your hand.
    There is no price the occultists will refuse. 119/229
  • Wailing Banshee2BB Creature — Banshee U When Wailing Banshee enters the battlefield, target creature gets -2/-2 until end of turn. 3/3 120/229
  • Walking Corpse1B Creature — Zombie C 2/2 121/229