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Adicanian Occultist
Creature — Zombie
4/2
82/229
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Arena of the Occultists
Enchantment
At the beginning of your upkeep, you draw two cards and you lose 2 life.
83/229
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Bloated Corpse
Creature — Zombie
When Bloated Corpse dies, target creature you control gets -3/-3 until end of turn.
“Dark magic may have made him strong, but it’ll be the death of us.”
3/3
84/229
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Bloodsucker Neophyte
Creature — Vampire
First strike, deathtouch
1/1
85/229
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Consign to Oblivion
Sorcery
Each player exiles his or her hand.
86/229
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Consuming Hatred
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-2.
87/229
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Deepen the Wound
Sorcery
Deepen the Wound deals 2 damage to target creature, then it deals an additional 2 damage to that creature for each card named cu13 in all graveyards. You gain life equal to the damage dealt by Deepen the Wound.
88/229
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Defile the Cemetery
Sorcery
Return any number of target creature cards from your graveyard to your hand. For each card returned in this way, you lose 1 life.
89/229
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Defiler of Death
Creature — Demon
Whenever another creature dies, return that creature to the battlefield under your control. If you do, lose 2 life.
4/4
90/229
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Deformed Shambler
Creature — Zombie
Intimidate
Deformed Shambler enters the battlefield tapped.
2/1
91/229
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Deracinate
Sorcery
Exile target card in a graveyard other than a basic land and all permanents with the same name as that card its owner controls. Search its owner’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
92/229
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Devour in Shadow
Instant
Destroy target creature. It can’t be regenerated. You lose life equal to that creature’s toughness.
93/229
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Erratic Decay
Instant
Target creature gets -X/-X until end of turn where X is the number of instability counters among permanents you control.
94/229
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Famished Vampire
Creature — Vampire
Lifelink
If Famished Vampire is untapped at the beginning of your end step, you lose 2 life.
3/2
95/229
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Feast of Death
Sorcery
Affinity for creature cards in your graveyard (This spell costs less to cast for each creature card in your graveyard)
Spend only black mana on X.
Feast of Death deals X damage to target creature or player and you gain X life.
96/229
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Flying Bulldozer
Creature — Demon
Instability 4
Flying, trample
At the beginning of your end step, destroy a land for each instability counter on Flying Bulldozer.
When Flying Bulldozer dies, sacrifice a land for each instability counter on it.
5/5
97/229
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Frightful Occultist
Creature — Human Shaman
When enters the battlefield, target creature gains intimidate until end of turn.
2/3
98/229
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Gleeful Occultist
Creature — Human Shaman
Whenever a creature with instability dies, put a +1/+1 counter on Gleeful Occultist.
2/2
99/229
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Horrific Charge
Sorcery
Creatures you control get +1/+0 and gain intimidate until end of turn.
100/229
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Hymn of Suffering
Sorcery
As an additional cost to cast Hymn of Suffering, pay 4 life.
Target player discards two cards at random.
The deafening chant of the occultists will bring madness to all who hear it.
101/229
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Insatiable Vampire
Creature — Vampire
Flying, lifelink
Whenever a creature dealt damage by Insatiable Vampire dies, put a +1/+1 counter on Insatiable Vampire.
2/3
102/229
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Insatiable Worms
Sorcery
Destroy target land. Put two 1/1 black Worm creature tokens on the battlefield.
103/229
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Insufferable Graft
Enchantment — Aura
Enchant creature
Instability 3 (At the beginning of your upkeep, put an instability counter on Insufferable Graft. Then if there are 3 or more counters, sacrifice it.)
Enchanted creature gets +3/+1.
When Insufferable Graft leaves the battlefield, destroy enchanted creature.
104/229
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Intermittent Megrim
Instant
Target player discards a card.
At the beginning of your end step, if Intermittent Megrim is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Megrim to your hand.
105/229
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Ivolda, Ruthless Assassin
Legendary Creature — Human Assassin
: Destroy target tapped creature. It can’t be regenerated.
2/2
106/229
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Mireplasm
Creature — Ooze
, Sacrifice Mireplasm: Target creature gets -2/-2 until end of turn. Tap that creature.
2/2
107/229
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Mortality of the Immutable
Instant
Destroy target creature without instability.
108/229
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Occult Wisdom
Instant
As an additional cost to cast Occult Wisdom, pay 3 life.
Draw two cards.
109/229
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Patriarch of the Fallen
Creature — Demon
Flying
When Patriarch of the Fallen enters the battlefield, name a creature type. Return all other creature cards of the named type from your graveyard to play. They’re black Zombies in addition to their other colors and types.
6/6
110/229
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Pestilent Corpse
Creature — Zombie
Instability 3 (At the beginning of your upkeep, put an instability counter on Pestilent Corpse. Then if there are 3 or more counters, sacrifice it.)
When Pestilent Corpse dies, it deals damage to all creatures and players equal to the number of instability counters on it.
2/1
111/229
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Relentless Sangrophage
Creature — Zombie
At the beginning of your upkeep, Relentless Sangrophage deals 2 damage to you.
3/3
112/229
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Resilient Shade
Creature — Shade
: Regenerate Resilient Shade.
: Resilient Shade gets +1/+1 until end of turn.
1/1
113/229
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Skullcrusher Occultist
Creature — Human Rogue
Whenever Skullcrusher Occultist deals combat damage to a player, that player discards a card.
4/4
114/229
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Undead Mortician
Creature — Zombie
Affinity for creature cards in your graveyard (This spell costs less to cast for each creature card in your graveyard)
It prefers the company of the dead.
5/4
115/229
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Unforgettable Horror
Creature — Horror
Flying
At the beginning of your upkeep, if Unforgettable Horror is in your graveyard, put Unforgettable Horror on top of your library.
5/4
116/229
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Ungrateful Ghoul
Creature — Zombie
At the beginning of your upkeep, Ungrateful Ghoul deals 1 damage to you.
The occultists gifted their dead with strength far beyond what they had known in their previous lives. It was often more than they wanted.
4/4
117/229
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Vampire Sentinel
Creature — Vampire
Flying
2/2
118/229
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Vile Tutor
Sorcery
As an additional cost to cast Vile Tutor, pay 5 life.
Search your library for a card and put that card into your hand.
There is no price the occultists will refuse.
119/229
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Wailing Banshee
Creature — Banshee
When Wailing Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
3/3
120/229
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Walking Corpse
Creature — Zombie
2/2
121/229