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Adicanian Banisher
Creature — Human Wizard
Flash
When Adicanian Banisher enters the battlefield, return target creature to its owner’s hand.
3/3
42/229
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Ancient Wisdom
Instant
Affinity for islands (This spell costs less to cast for each island you control.)
Target player draws 3 cards.
43/229
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Binding Wings
Enchantment — Aura
Enchant creature
You control enchanted creature.
Enchanted creature gains flying.
44/229
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Consign Fate
Instant
Counter target spell. Look at the top three cards of that spell’s controller’s library, then put them back in any order.
45/229
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Daring Alchemist
Creature — Human Wizard
, Sacrifice Daring Alchemist: Target creature gains shroud until end of turn.
1/1
46/229
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Dodging Sprite
Creature — Faerie Rogue
Flying, Shroud
1/1
47/229
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Elusive Sphinx
Creature — Sphinx
Flying
: Put Elusive Sphinx on top of its owner’s library.
: Exile Elusive Sphinx. Return it to the battlefield under your control at the beginning of the next end step.
5/5
48/229
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Eminent Domain
Sorcery
Gain control of up to one target permanent of each permanent type.
49/229
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Erratic Haze
Instant
Creatures opponents control get -X/-0 until end of turn where X is the number of instability counters among permanents you control.
50/229
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Erratic Serpent
Creature — Serpent
Instability 4 (At the beginning of your upkeep, put an instability counter on Erratic Serpent. Then if there are 4 or more counters, sacrifice it.)
Erratic Serpent cannot attack unless there are five or more instability counters among permanents you control.
5/5
51/229
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Essence of Unmaking
Enchantment
Sacrifice a permanent: Return target creature to its owner’s hand.
, Sacrifice a permanent: Return target nonland permanent to its owner’s hand.
, Sacrifice a permanent: Return target permanent to its owner’s hand.
52/229
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Flash Memory
Instant
Return target instant or sorcery card from your graveyard to your hand.
53/229
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Hardshell Crab
Creature — Crab
0/5
54/229
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Hidden Homunculus
Creature — Homonculus
Instability 4 (At the beginning of your upkeep, put an instability counter on Hidden Homunculus. Then if there are 4 or more counters, sacrifice it.)
Hidden Homunculus is unblockable.
2/2
55/229
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Homunculize
Enchantment — Aura
Enchant creature
Enchanted creature is a 1/1 Homunculus with no abilities.
56/229
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Hypnotic Djinn
Creature — Djinn
Flying
Whenever Hypnotic Djinn deals combat damage to a player, you may activate an ability of target planeswalker that player controls.
“Your wish is his command.”
4/4
57/229
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Intermittent Study
Instant
Draw a card.
At the beginning of your end step, if Intermittent Study is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Study to your hand.
58/229
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Manic Researchers
Creature — Human Wizard
Instability 3 (At the beginning of your upkeep, put an instability counter on Manic Researchers. Then if there are 3 or more counters, sacrifice it.)
When Manic Researchers dies, draw a card for each instability counter on it.
2/2
59/229
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Mesmeric Alchemist
Creature — Human Wizard
: Target player puts the top card of his or her library into his or her graveyard.
2/3
60/229
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Mischievous Djinn
Creature — Djinn
Instability 3
Flying
, Remove X instability counters from Mischievous Djinn: Put X instability counters on target permanent with instability.
As deadly as it is cunning.
5/6
61/229
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Mist Elemental
Creature — Elemental
Flying
Mist Elemental can block only creatures with flying.
2/2
62/229
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Nullify
Instant
If you control an island and Nullify targets a spell that was cast without spending any mana, you may cast Nullify without paying its mana cost.
Counter target spell.
63/229
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Omnitience
Enchantment
Your opponents play with their hands revealed.
When Omnitience enters the battlefield, draw a card.
64/229
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Palpitate
Instant
Tap or untap up to two target creatures.
65/229
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Psychic Jab
Instant
Counter target spell unless its controller pays .
Draw a card.
66/229
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Reckless Scholar
Creature — Human Wizard
: Target player draws a card, then discards a card.
2/1
67/229
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Reconnaissance Sprite
Creature — Faerie Rogue
Flying
When Reconnaissance Sprite enters the battlefield, target opponent reveals his or her hand.
2/2
68/229
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Relapse
Sorcery
Return two target nonland permanents to their owners’ hands.
69/229
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Retroaction
Instant
Return target nonland, noncreature permanent to its owner’s hand.
70/229
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Sagacious Clique
Creature — Faerie Wizard
Flying
When Sagacious Clique enters the battlefield, look at the top three cards of your library. Put one of those cards into your hand and the others on the bottom of your library.
3/3
71/229
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Shared Reality
Sorcery
Each player searches an opponent’s library for a permanent card and puts that card into play under his or her control.
72/229
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Shifting Terrain
Sorcery
Exchange control of two target lands.
73/229
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Sphinx of the Ages
Creature — Sphinx
Flying
Exile Sphinx of the Ages: Take an extra turn after this one.
4/6
74/229
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Stasis Field
Enchantment — Aura
Enchant permanent
When Stasis Field enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn’t untap during its controller’s untap step.
75/229
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Submerged Crocodile
Creature — Crocodile
Islandwalk
2/2
76/229
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Targeted Divination
Sorcery
Target player draws two cards.
77/229
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Thought Filter
Sorcery
Look at the top three cards of your library. Put one of them into your hand, one of them into your graveyard, and the other on the bottom of your library.
78/229
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Tide Elemental
Creature — Elemental
Flying
: Tap target creature without flying.
It controls the seas like a marionette.
3/4
79/229
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Varos, Master of Disguise
Legendary Creature — Shapeshifter
You may have Varos, Master of Disguise enter the battlefield as a copy of any creature on the battlefield, except its name is still Varos, Master of Disguise, it’s legendary in addition to its other types and it gains “At the beginning of your upkeep, you may have this creature become a copy of target creature except it’s name is still Varos, Master of Disguise and it’s still legendary. If you do, this creature gains this ability.”
0/0
80/229
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Winnow Memory
Sorcery
Target player puts the top three cards of his or her library into his or her graveyard, then that player puts the top three cards of his or her library into his or her graveyard for each card named Winnow Memory in all graveyards.
81/229