• Adicanian Banisher4U Creature — Human Wizard U Flash
    When Adicanian Banisher enters the battlefield, return target creature to its owner’s hand.
    3/3 42/229
  • Ancient Wisdom8U Instant R Affinity for islands (This spell costs 1 less to cast for each island you control.)
    Target player draws 3 cards.
    43/229
  • Binding Wings3UU Enchantment — Aura R Enchant creature
    You control enchanted creature.
    Enchanted creature gains flying.
    44/229
  • Consign Fate2UU Instant C Counter target spell. Look at the top three cards of that spell’s controller’s library, then put them back in any order. 45/229
  • Daring AlchemistU Creature — Human Wizard U T, Sacrifice Daring Alchemist: Target creature gains shroud until end of turn. 1/1 46/229
  • Dodging SpriteU Creature — Faerie Rogue C Flying, Shroud 1/1 47/229
  • Elusive Sphinx4UU Creature — Sphinx R Flying
    U: Put Elusive Sphinx on top of its owner’s library.
    2UU: Exile Elusive Sphinx. Return it to the battlefield under your control at the beginning of the next end step.
    5/5 48/229
  • Eminent Domain5UUU Sorcery M Gain control of up to one target permanent of each permanent type. 49/229
  • Erratic Haze1U Instant C Creatures opponents control get -X/-0 until end of turn where X is the number of instability counters among permanents you control. 50/229
  • Erratic Serpent3UU Creature — Serpent C Instability 4 (At the beginning of your upkeep, put an instability counter on Erratic Serpent. Then if there are 4 or more counters, sacrifice it.)
    Erratic Serpent cannot attack unless there are five or more instability counters among permanents you control.
    5/5 51/229
  • Essence of Unmaking2UU Enchantment R Sacrifice a permanent: Return target creature to its owner’s hand.
    2, Sacrifice a permanent: Return target nonland permanent to its owner’s hand.
    2UU, Sacrifice a permanent: Return target permanent to its owner’s hand.
    52/229
  • Flash Memory3U Instant U Return target instant or sorcery card from your graveyard to your hand. 53/229
  • Hardshell CrabUU Creature — Crab C 0/5 54/229
  • Hidden Homunculus1U Creature — Homonculus C Instability 4 (At the beginning of your upkeep, put an instability counter on Hidden Homunculus. Then if there are 4 or more counters, sacrifice it.)
    Hidden Homunculus is unblockable.
    2/2 55/229
  • Homunculize2U Enchantment — Aura C Enchant creature
    Enchanted creature is a 1/1 Homunculus with no abilities.
    56/229
  • Hypnotic Djinn3UU Creature — Djinn R Flying
    Whenever Hypnotic Djinn deals combat damage to a player, you may activate an ability of target planeswalker that player controls.
    “Your wish is his command.” 4/4 57/229
  • Intermittent Study1U Instant U Draw a card.
    At the beginning of your end step, if Intermittent Study is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Study to your hand.
    58/229
  • Manic Researchers1UU Creature — Human Wizard U Instability 3 (At the beginning of your upkeep, put an instability counter on Manic Researchers. Then if there are 3 or more counters, sacrifice it.)
    When Manic Researchers dies, draw a card for each instability counter on it.
    2/2 59/229
  • Mesmeric Alchemist2U Creature — Human Wizard C T: Target player puts the top card of his or her library into his or her graveyard. 2/3 60/229
  • Mischievous Djinn3UU Creature — Djinn R Instability 3
    Flying
    T, Remove X instability counters from Mischievous Djinn: Put X instability counters on target permanent with instability.
    As deadly as it is cunning. 5/6 61/229
  • Mist Elemental1U Creature — Elemental C Flying
    Mist Elemental can block only creatures with flying.
    2/2 62/229
  • Nullify1UU Instant U If you control an island and Nullify targets a spell that was cast without spending any mana, you may cast Nullify without paying its mana cost.
    Counter target spell.
    63/229
  • Omnitience1U Enchantment U Your opponents play with their hands revealed.
    When Omnitience enters the battlefield, draw a card.
    64/229
  • Palpitate1U Instant C Tap or untap up to two target creatures. 65/229
  • Psychic JabUU Instant C Counter target spell unless its controller pays 1.
    Draw a card.
    66/229
  • Reckless Scholar2U Creature — Human Wizard C T: Target player draws a card, then discards a card. 2/1 67/229
  • Reconnaissance Sprite2U Creature — Faerie Rogue C Flying
    When Reconnaissance Sprite enters the battlefield, target opponent reveals his or her hand.
    2/2 68/229
  • Relapse2UU Sorcery U Return two target nonland permanents to their owners’ hands. 69/229
  • RetroactionU Instant C Return target nonland, noncreature permanent to its owner’s hand. 70/229
  • Sagacious Clique4UU Creature — Faerie Wizard C Flying
    When Sagacious Clique enters the battlefield, look at the top three cards of your library. Put one of those cards into your hand and the others on the bottom of your library.
    3/3 71/229
  • Shared Reality3UU Sorcery R Each player searches an opponent’s library for a permanent card and puts that card into play under his or her control. 72/229
  • Shifting Terrain2U Sorcery U Exchange control of two target lands. 73/229
  • Sphinx of the Ages5UU Creature — Sphinx M Flying
    Exile Sphinx of the Ages: Take an extra turn after this one.
    4/6 74/229
  • Stasis Field3UU Enchantment — Aura C Enchant permanent
    When Stasis Field enters the battlefield, tap enchanted permanent.
    Enchanted permanent doesn’t untap during its controller’s untap step.
    75/229
  • Submerged Crocodile2U Creature — Crocodile C Islandwalk 2/2 76/229
  • Targeted Divination2U Sorcery C Target player draws two cards. 77/229
  • Thought Filter1U Sorcery C Look at the top three cards of your library. Put one of them into your hand, one of them into your graveyard, and the other on the bottom of your library. 78/229
  • Tide Elemental3UU Creature — Elemental U Flying
    2U: Tap target creature without flying.
    It controls the seas like a marionette. 3/4 79/229
  • Varos, Master of Disguise2UU Legendary Creature — Shapeshifter R You may have Varos, Master of Disguise enter the battlefield as a copy of any creature on the battlefield, except its name is still Varos, Master of Disguise, it’s legendary in addition to its other types and it gains “At the beginning of your upkeep, you may have this creature become a copy of target creature except it’s name is still Varos, Master of Disguise and it’s still legendary. If you do, this creature gains this ability.” 0/0 80/229
  • Winnow MemoryU Sorcery C Target player puts the top three cards of his or her library into his or her graveyard, then that player puts the top three cards of his or her library into his or her graveyard for each card named Winnow Memory in all graveyards. 81/229