• Act of Justice1W Instant C Destroy target nonwhite creature. 1/229
  • Althalos’s Honor GuardWW Creature — Human Knight C T: Target white creature gets +1/+2 until end of turn. 1/2 5/229
  • Assault Griffin3W Creature — Griffin C Flying 3/2 8/229
  • Blessed Lance1W Enchantment — Aura C Enchant creature.
    Enchanted creature gets +2/+2 and gains first strike.
    11/229
  • Blinding MonkW Creature — Human Cleric C 1, T: Tap target non-white creature. 0/1 12/229
  • Cauterize1W Instant C Prevent the next 3 damage that would be dealt to target creature this turn.
    Draw a card.
    14/229
  • Cavalry Skycaptain4WW Creature — Human Knight C Flying
    Whenever Cavalry Skycaptain attacks, attacking creatures get +1/+0 until end of turn.
    3/3 15/229
  • Charging Pikemen2W Creature — Human Soldier C First strike 3/1 16/229
  • Faith’s Fetters3W Enchantment — Aura C Enchant permanent
    When Faith’s Fetters enters the battlefield, you gain 4 life.
    Enchanted permanent’s activated abilities can’t be activated unless they’re mana abilities. If enchanted permanent is a creature, it can’t attack or block.
    21/229
  • Glory Seeker1W Creature — Human Soldier C 2/2 22/229
  • Guardian’s Pledge1WW Instant C White creatures you control get +2/+2 until end of turn. 24/229
  • Holy Snare3W Sorcery C Tap up to three target nonwhite creatures. 26/229
  • Indomitable Griffin3W Creature — Griffin C Flying
    W: Indomitable Griffin gets +0/+1 until end of turn.
    2/3 27/229
  • Keeper of the Cathedral2W Creature — Human Cleric C Vigilance
    Whenever Keeper of the Cathedral attacks or blocks, gain 1 life.
    1/3 28/229
  • Loyal Paladin2W Creature — Human Knight C Affinity for white creatures (This spell costs 1 less to cast for each white creature you control.) 2/2 29/229
  • Peacekeeper of Adican1W Creature — Human Cleric C Flash
    When Peacekeeper of Adican enters the battlefield, prevent all combat damage that would be dealt this turn.
    1/1 30/229
  • Rally the Faithful1W Sorcery C Put X 1/1 white Soldier creature tokens onto the battlefield where X is 2 plus the number of cards named Rally the Faithful in all graveyards. 32/229
  • Revoke Existence1W Sorcery C Exile target artifact or enchantment 34/229
  • Skyward Lookout1W Creature — Human Scout C Flying From their vantage point in the skies, they could survey the full extent of the excess and heresy that plagued Adican. 1/2 36/229
  • Steadfast Paladin1W Creature — Human Cleric C Intimidate
    Whenever Steadfast Paladin attacks, it gets +1/+1 until end of turn.
    1/2 38/229
  • Consign Fate2UU Instant C Counter target spell. Look at the top three cards of that spell’s controller’s library, then put them back in any order. 45/229
  • Dodging SpriteU Creature — Faerie Rogue C Flying, Shroud 1/1 47/229
  • Erratic Haze1U Instant C Creatures opponents control get -X/-0 until end of turn where X is the number of instability counters among permanents you control. 50/229
  • Erratic Serpent3UU Creature — Serpent C Instability 4 (At the beginning of your upkeep, put an instability counter on Erratic Serpent. Then if there are 4 or more counters, sacrifice it.)
    Erratic Serpent cannot attack unless there are five or more instability counters among permanents you control.
    5/5 51/229
  • Hardshell CrabUU Creature — Crab C 0/5 54/229
  • Hidden Homunculus1U Creature — Homonculus C Instability 4 (At the beginning of your upkeep, put an instability counter on Hidden Homunculus. Then if there are 4 or more counters, sacrifice it.)
    Hidden Homunculus is unblockable.
    2/2 55/229
  • Homunculize2U Enchantment — Aura C Enchant creature
    Enchanted creature is a 1/1 Homunculus with no abilities.
    56/229
  • Mesmeric Alchemist2U Creature — Human Wizard C T: Target player puts the top card of his or her library into his or her graveyard. 2/3 60/229
  • Mist Elemental1U Creature — Elemental C Flying
    Mist Elemental can block only creatures with flying.
    2/2 62/229
  • Palpitate1U Instant C Tap or untap up to two target creatures. 65/229
  • Psychic JabUU Instant C Counter target spell unless its controller pays 1.
    Draw a card.
    66/229
  • Reckless Scholar2U Creature — Human Wizard C T: Target player draws a card, then discards a card. 2/1 67/229
  • Reconnaissance Sprite2U Creature — Faerie Rogue C Flying
    When Reconnaissance Sprite enters the battlefield, target opponent reveals his or her hand.
    2/2 68/229
  • RetroactionU Instant C Return target nonland, noncreature permanent to its owner’s hand. 70/229
  • Sagacious Clique4UU Creature — Faerie Wizard C Flying
    When Sagacious Clique enters the battlefield, look at the top three cards of your library. Put one of those cards into your hand and the others on the bottom of your library.
    3/3 71/229
  • Stasis Field3UU Enchantment — Aura C Enchant permanent
    When Stasis Field enters the battlefield, tap enchanted permanent.
    Enchanted permanent doesn’t untap during its controller’s untap step.
    75/229
  • Submerged Crocodile2U Creature — Crocodile C Islandwalk 2/2 76/229
  • Targeted Divination2U Sorcery C Target player draws two cards. 77/229
  • Thought Filter1U Sorcery C Look at the top three cards of your library. Put one of them into your hand, one of them into your graveyard, and the other on the bottom of your library. 78/229
  • Winnow MemoryU Sorcery C Target player puts the top three cards of his or her library into his or her graveyard, then that player puts the top three cards of his or her library into his or her graveyard for each card named Winnow Memory in all graveyards. 81/229
  • Adicanian Occultist3B Creature — Zombie C 4/2 82/229
  • Bloated Corpse1B Creature — Zombie C When Bloated Corpse dies, target creature you control gets -3/-3 until end of turn. “Dark magic may have made him strong, but it’ll be the death of us.” 3/3 84/229
  • Consuming HatredB Enchantment — Aura C Enchant creature
    Enchanted creature gets +2/-2.
    87/229
  • Deepen the Wound2B Sorcery C Deepen the Wound deals 2 damage to target creature, then it deals an additional 2 damage to that creature for each card named cu13 in all graveyards. You gain life equal to the damage dealt by Deepen the Wound. 88/229
  • Defile the Cemetery1B Sorcery C Return any number of target creature cards from your graveyard to your hand. For each card returned in this way, you lose 1 life. 89/229
  • Deformed Shambler1B Creature — Zombie C Intimidate
    Deformed Shambler enters the battlefield tapped.
    2/1 91/229
  • Erratic Decay1B Instant C Target creature gets -X/-X until end of turn where X is the number of instability counters among permanents you control. 94/229
  • Famished Vampire2B Creature — Vampire C Lifelink
    If Famished Vampire is untapped at the beginning of your end step, you lose 2 life.
    3/2 95/229
  • Frightful Occultist2B Creature — Human Shaman C When enters the battlefield, target creature gains intimidate until end of turn. 2/3 98/229
  • Gleeful Occultist2B Creature — Human Shaman C Whenever a creature with instability dies, put a +1/+1 counter on Gleeful Occultist. 2/2 99/229
  • Insatiable Worms4B Sorcery C Destroy target land. Put two 1/1 black Worm creature tokens on the battlefield. 103/229
  • Insufferable Graft1B Enchantment — Aura C Enchant creature
    Instability 3 (At the beginning of your upkeep, put an instability counter on Insufferable Graft. Then if there are 3 or more counters, sacrifice it.)
    Enchanted creature gets +3/+1.
    When Insufferable Graft leaves the battlefield, destroy enchanted creature.
    104/229
  • Mireplasm1BB Creature — Ooze C T, Sacrifice Mireplasm: Target creature gets -2/-2 until end of turn. Tap that creature. 2/2 107/229
  • Mortality of the Immutable2B Instant C Destroy target creature without instability. 108/229
  • Occult Wisdom1B Instant C As an additional cost to cast Occult Wisdom, pay 3 life.
    Draw two cards.
    109/229
  • Resilient Shade2B Creature — Shade C B: Regenerate Resilient Shade.
    1B: Resilient Shade gets +1/+1 until end of turn.
    1/1 113/229
  • Skullcrusher Occultist3BB Creature — Human Rogue C Whenever Skullcrusher Occultist deals combat damage to a player, that player discards a card. 4/4 114/229
  • Undead Mortician5B Creature — Zombie C Affinity for creature cards in your graveyard (This spell costs 1 less to cast for each creature card in your graveyard) It prefers the company of the dead. 5/4 115/229
  • Vampire Sentinel2B Creature — Vampire C Flying
    2/2 118/229
  • Walking Corpse1B Creature — Zombie C 2/2 121/229
  • Adicanian Giant2R Creature — Giant C Adicanian Giant can’t block. 5/1 122/229
  • AgitationR Enchantment — Aura C Enchant creature
    Enchanted creature attacks each turn if able.
    When Agitation enters the battlefield, draw a card.
    123/229
  • Blundering Goblin3R Creature — Goblin C When Blundering Goblin enters the battlefield, destroy target artifact. 3/2 125/229
  • Chaos Hound1R Creature — Elemental Hound C Whenever a counter is placed on a permanent you control, Chaos Hound gets +1/+0 until end of turn. 1/3 127/229
  • Consternation2R Sorcery C Up to two target creatures can’t block this turn.
    Draw a card.
    129/229
  • Desecrate4R Sorcery C Affinity for land cards in your graveyard (This spell costs 1 less to cast for each land card in your graveyard)
    Destroy target artifact or land.
    132/229
  • Erratic ConflagrationR Instant C Erratic Conflagration deals X damage to target creature where X is the number of instability counters among permanents you control. 134/229
  • Erupting Hellhound2R Creature — Elemental Hound C Instability 4 (At the beginning of your upkeep, put an instability counter on Erupting Hellhound. Then if there are 4 or more counters, sacrifice it.)
    R: Erupting Hellhound gets +X/+0 until end of turn where X is the number of instability counters on it.
    0/3 135/229
  • Fanatics’ Rite1R Instant C Add 4 to your mana pool. 137/229
  • Fervor Mage2R Creature — Human Shaman C When Fervor Mage enters the battlefield, target creature gains haste until end of turn. 2/2 138/229
  • Goblin Crier2R Creature — Goblin C Goblin Crier can’t be blocked except by two or more creatures. 2/2 145/229
  • Goblin FirespitterR Creature — Goblin C Whenever Goblin Firespitter becomes blocked, it deals 1 damage to target creature or player. 1/1 146/229
  • Goblin Piker1R Creature — Goblin C 2/1 147/229
  • Lava Lunge2RR Sorcery C Lava Lunge deals 5 damage to target player. 151/229
  • Mutable Strike1R Instant C Target creature gets +3/+0 until end of turn. If that creature has instability, it also gains first strike until end of turn. 152/229
  • Pitchfork Goblins2R Creature — Goblin C First Strike 2/2 153/229
  • Rampaging Berserkers4R Creature — Human Berserker C Trample
    Rampaging Berserkers attacks each turn of able.
    4/4 156/229
  • Spark TalonsRR Enchantment — Aura C Enchant creature
    Enchanted creature gets +2/+2 and gains first strike.
    157/229
  • Stoke the Flames1R Instant C Stoke the Flames deals 2 damage to target creature or player, then it deals an additional 2 damage to that creature or player for each card named Stoke the Flames in all graveyards. 158/229
  • Volcanic Reins1RR Sorcery C Gain control of target creature until end of turn. Untap it. It gains mountainwalk and haste until end of turn. 161/229
  • Adicanian Wurm5G Creature — Wurm C 7/4 163/229
  • Camouflage Crawler2G Creature — Insect C Hexproof 2/2 167/229
  • Cheat DeathXGG Sorcery C Affinity for creature cards in your graveyard (This spell costs 1 less to cast for each creature card in your graveyard.)
    You Gain X life.
    168/229
  • Collapse2G Sorcery C Destory target creature with flying.
    Draw a card.
    169/229
  • Dryad Pathmaker1GG Creature — Dryad C Forestwalk 3/2 172/229
  • Elvish Pathfinder1G Creautre — Elf Druid C When Elvish Pathfinder enters the battlefield, you may untap target forest. 2/1 173/229
  • Erratic Growth2G Enhantment — Aura C Enchant creature
    Enchanted creature gets +X/+X where X is the number of instability counters among permanents you control.
    174/229
  • Fierce Gnarlid1GG Creature — Beast C 3/3 175/229
  • Giant Wombat3G Creature — Wombat C Giant Wombat gets +2/+2 for each aura attached to it. 3/3 176/229
  • Hunting Hystrodon4G Creature — Beast C When Hunting Hystrodon enters the battlefield, put a +1/+1 counter on target creature. 4/3 177/229
  • Inundating Baloth3GG Creature — Beast C Instability 3 (At the beginning of your upkeep, put an instability counter on Inundating Baloth. Then if there are 3 or more counters, sacrifice it.)
    Trample
    6/6 179/229
  • Irregular Boon1G Sorcery C Put a +1/+1 counter on each of X target creatures where X is 1 plus the number of cards named Irregular Boon in all graveyards. 180/229
  • Monstrous Spider3G Creature — Spider C Reach 3/4 181/229
  • Naturalize1G Instant C Destroy target artifact and target enchantment. 183/229
  • Nature’s Lore1G Sorcery C Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. 184/229
  • Priest of Adican1G Creature — Human Monk C T: Add G to your mana pool.
    1: Add G to your mana pool.
    1/1 185/229
  • Seriph’s Elite3GG Creature — Elf Warrior C Whenever Seriph’s Elite deals combat damage to a creature, tap that creature and it doesn’t untap during its controllers next untap step. 3/5 189/229
  • Sporagenic Mist2G Instant C Prevent all combat damage that would be dealt this turn.
    Put two 1/1 green Saproling creature tokens onto the battlefield.
    190/229
  • Surging ElvesG Creature — Elf Warrior C G: Surging Elves gets +1/+1 until end of turn. Activate this ability only once each turn. 1/1 191/229
  • Toxic Spinner1GG Creature — Spider C Reach, deathtouch 1/3 195/229
  • Whipcord1 Artifact — Equipment C Equipped creature gets +1/+0.
    Whenever equipped creature attacks, tap target creature defending player controls.
    Equip 2
    218/229