-
Act of Justice
Instant
Destroy target nonwhite creature.
1/229
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Althalos’s Honor Guard
Creature — Human Knight
: Target white creature gets +1/+2 until end of turn.
1/2
5/229
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Assault Griffin
Creature — Griffin
Flying
3/2
8/229
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Blessed Lance
Enchantment — Aura
Enchant creature.
Enchanted creature gets +2/+2 and gains first strike.
11/229
-
Blinding Monk
Creature — Human Cleric
,
: Tap target non-white creature.
0/1
12/229
-
Cauterize
Instant
Prevent the next 3 damage that would be dealt to target creature this turn.
Draw a card.
14/229
-
Cavalry Skycaptain

Creature — Human Knight
Flying
Whenever Cavalry Skycaptain attacks, attacking creatures get +1/+0 until end of turn.
3/3
15/229
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Charging Pikemen
Creature — Human Soldier
First strike
3/1
16/229
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Faith’s Fetters
Enchantment — Aura
Enchant permanent
When Faith’s Fetters enters the battlefield, you gain 4 life.
Enchanted permanent’s activated abilities can’t be activated unless they’re mana abilities. If enchanted permanent is a creature, it can’t attack or block.
21/229
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Glory Seeker
Creature — Human Soldier
2/2
22/229
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Guardian’s Pledge

Instant
White creatures you control get +2/+2 until end of turn.
24/229
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Holy Snare
Sorcery
Tap up to three target nonwhite creatures.
26/229
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Indomitable Griffin
Creature — Griffin
Flying
: Indomitable Griffin gets +0/+1 until end of turn.
2/3
27/229
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Keeper of the Cathedral
Creature — Human Cleric
Vigilance
Whenever Keeper of the Cathedral attacks or blocks, gain 1 life.
1/3
28/229
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Loyal Paladin
Creature — Human Knight
Affinity for white creatures (This spell costs
less to cast for each white creature you control.)
2/2
29/229
-
Peacekeeper of Adican
Creature — Human Cleric
Flash
When Peacekeeper of Adican enters the battlefield, prevent all combat damage that would be dealt this turn.
1/1
30/229
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Rally the Faithful
Sorcery
Put X 1/1 white Soldier creature tokens onto the battlefield where X is 2 plus the number of cards named Rally the Faithful in all graveyards.
32/229
-
Revoke Existence
Sorcery
Exile target artifact or enchantment
34/229
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Skyward Lookout
Creature — Human Scout
Flying
From their vantage point in the skies, they could survey the full extent of the excess and heresy that plagued Adican.
1/2
36/229
-
Steadfast Paladin
Creature — Human Cleric
Intimidate
Whenever Steadfast Paladin attacks, it gets +1/+1 until end of turn.
1/2
38/229
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Consign Fate

Instant
Counter target spell. Look at the top three cards of that spell’s controller’s library, then put them back in any order.
45/229
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Dodging Sprite
Creature — Faerie Rogue
Flying, Shroud
1/1
47/229
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Erratic Haze
Instant
Creatures opponents control get -X/-0 until end of turn where X is the number of instability counters among permanents you control.
50/229
-
Erratic Serpent

Creature — Serpent
Instability 4 (At the beginning of your upkeep, put an instability counter on Erratic Serpent. Then if there are 4 or more counters, sacrifice it.)
Erratic Serpent cannot attack unless there are five or more instability counters among permanents you control.
5/5
51/229
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Hardshell Crab
Creature — Crab
0/5
54/229
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Hidden Homunculus
Creature — Homonculus
Instability 4 (At the beginning of your upkeep, put an instability counter on Hidden Homunculus. Then if there are 4 or more counters, sacrifice it.)
Hidden Homunculus is unblockable.
2/2
55/229
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Homunculize
Enchantment — Aura
Enchant creature
Enchanted creature is a 1/1 Homunculus with no abilities.
56/229
-
Mesmeric Alchemist
Creature — Human Wizard
: Target player puts the top card of his or her library into his or her graveyard.
2/3
60/229
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Mist Elemental
Creature — Elemental
Flying
Mist Elemental can block only creatures with flying.
2/2
62/229
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Palpitate
Instant
Tap or untap up to two target creatures.
65/229
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Psychic Jab
Instant
Counter target spell unless its controller pays
.
Draw a card.
66/229
-
Reckless Scholar
Creature — Human Wizard
: Target player draws a card, then discards a card.
2/1
67/229
-
Reconnaissance Sprite
Creature — Faerie Rogue
Flying
When Reconnaissance Sprite enters the battlefield, target opponent reveals his or her hand.
2/2
68/229
-
Retroaction
Instant
Return target nonland, noncreature permanent to its owner’s hand.
70/229
-
Sagacious Clique

Creature — Faerie Wizard
Flying
When Sagacious Clique enters the battlefield, look at the top three cards of your library. Put one of those cards into your hand and the others on the bottom of your library.
3/3
71/229
-
Stasis Field

Enchantment — Aura
Enchant permanent
When Stasis Field enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn’t untap during its controller’s untap step.
75/229
-
Submerged Crocodile
Creature — Crocodile
Islandwalk
2/2
76/229
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Targeted Divination
Sorcery
Target player draws two cards.
77/229
-
Thought Filter
Sorcery
Look at the top three cards of your library. Put one of them into your hand, one of them into your graveyard, and the other on the bottom of your library.
78/229
-
Winnow Memory
Sorcery
Target player puts the top three cards of his or her library into his or her graveyard, then that player puts the top three cards of his or her library into his or her graveyard for each card named Winnow Memory in all graveyards.
81/229
-
Adicanian Occultist
Creature — Zombie
4/2
82/229
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Bloated Corpse
Creature — Zombie
When Bloated Corpse dies, target creature you control gets -3/-3 until end of turn.
“Dark magic may have made him strong, but it’ll be the death of us.”
3/3
84/229
-
Consuming Hatred
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-2.
87/229
-
Deepen the Wound
Sorcery
Deepen the Wound deals 2 damage to target creature, then it deals an additional 2 damage to that creature for each card named cu13 in all graveyards. You gain life equal to the damage dealt by Deepen the Wound.
88/229
-
Defile the Cemetery
Sorcery
Return any number of target creature cards from your graveyard to your hand. For each card returned in this way, you lose 1 life.
89/229
-
Deformed Shambler
Creature — Zombie
Intimidate
Deformed Shambler enters the battlefield tapped.
2/1
91/229
-
Erratic Decay
Instant
Target creature gets -X/-X until end of turn where X is the number of instability counters among permanents you control.
94/229
-
Famished Vampire
Creature — Vampire
Lifelink
If Famished Vampire is untapped at the beginning of your end step, you lose 2 life.
3/2
95/229
-
Frightful Occultist
Creature — Human Shaman
When enters the battlefield, target creature gains intimidate until end of turn.
2/3
98/229
-
Gleeful Occultist
Creature — Human Shaman
Whenever a creature with instability dies, put a +1/+1 counter on Gleeful Occultist.
2/2
99/229
-
Insatiable Worms
Sorcery
Destroy target land. Put two 1/1 black Worm creature tokens on the battlefield.
103/229
-
Insufferable Graft
Enchantment — Aura
Enchant creature
Instability 3 (At the beginning of your upkeep, put an instability counter on Insufferable Graft. Then if there are 3 or more counters, sacrifice it.)
Enchanted creature gets +3/+1.
When Insufferable Graft leaves the battlefield, destroy enchanted creature.
104/229
-
Mireplasm

Creature — Ooze
, Sacrifice Mireplasm: Target creature gets -2/-2 until end of turn. Tap that creature.
2/2
107/229
-
Mortality of the Immutable
Instant
Destroy target creature without instability.
108/229
-
Occult Wisdom
Instant
As an additional cost to cast Occult Wisdom, pay 3 life.
Draw two cards.
109/229
-
Resilient Shade
Creature — Shade
: Regenerate Resilient Shade.

: Resilient Shade gets +1/+1 until end of turn.
1/1
113/229
-
Skullcrusher Occultist

Creature — Human Rogue
Whenever Skullcrusher Occultist deals combat damage to a player, that player discards a card.
4/4
114/229
-
Undead Mortician
Creature — Zombie
Affinity for creature cards in your graveyard (This spell costs
less to cast for each creature card in your graveyard)
It prefers the company of the dead.
5/4
115/229
-
Vampire Sentinel
Creature — Vampire
Flying
2/2
118/229
-
Walking Corpse
Creature — Zombie
2/2
121/229
-
Adicanian Giant
Creature — Giant
Adicanian Giant can’t block.
5/1
122/229
-
Agitation
Enchantment — Aura
Enchant creature
Enchanted creature attacks each turn if able.
When Agitation enters the battlefield, draw a card.
123/229
-
Blundering Goblin
Creature — Goblin
When Blundering Goblin enters the battlefield, destroy target artifact.
3/2
125/229
-
Chaos Hound
Creature — Elemental Hound
Whenever a counter is placed on a permanent you control, Chaos Hound gets +1/+0 until end of turn.
1/3
127/229
-
Consternation
Sorcery
Up to two target creatures can’t block this turn.
Draw a card.
129/229
-
Desecrate
Sorcery
Affinity for land cards in your graveyard (This spell costs
less to cast for each land card in your graveyard)
Destroy target artifact or land.
132/229
-
Erratic Conflagration
Instant
Erratic Conflagration deals X damage to target creature where X is the number of instability counters among permanents you control.
134/229
-
Erupting Hellhound
Creature — Elemental Hound
Instability 4 (At the beginning of your upkeep, put an instability counter on Erupting Hellhound. Then if there are 4 or more counters, sacrifice it.)
: Erupting Hellhound gets +X/+0 until end of turn where X is the number of instability counters on it.
0/3
135/229
-
Fanatics’ Rite
Instant
Add
to your mana pool.
137/229
-
Fervor Mage
Creature — Human Shaman
When Fervor Mage enters the battlefield, target creature gains haste until end of turn.
2/2
138/229
-
Goblin Crier
Creature — Goblin
Goblin Crier can’t be blocked except by two or more creatures.
2/2
145/229
-
Goblin Firespitter
Creature — Goblin
Whenever Goblin Firespitter becomes blocked, it deals 1 damage to target creature or player.
1/1
146/229
-
Goblin Piker
Creature — Goblin
2/1
147/229
-
Lava Lunge

Sorcery
Lava Lunge deals 5 damage to target player.
151/229
-
Mutable Strike
Instant
Target creature gets +3/+0 until end of turn. If that creature has instability, it also gains first strike until end of turn.
152/229
-
Pitchfork Goblins
Creature — Goblin
First Strike
2/2
153/229
-
Rampaging Berserkers
Creature — Human Berserker
Trample
Rampaging Berserkers attacks each turn of able.
4/4
156/229
-
Spark Talons
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and gains first strike.
157/229
-
Stoke the Flames
Instant
Stoke the Flames deals 2 damage to target creature or player, then it deals an additional 2 damage to that creature or player for each card named Stoke the Flames in all graveyards.
158/229
-
Volcanic Reins

Sorcery
Gain control of target creature until end of turn. Untap it. It gains mountainwalk and haste until end of turn.
161/229
-
Adicanian Wurm
Creature — Wurm
7/4
163/229
-
Camouflage Crawler
Creature — Insect
Hexproof
2/2
167/229
-
Cheat Death

Sorcery
Affinity for creature cards in your graveyard (This spell costs
less to cast for each creature card in your graveyard.)
You Gain X life.
168/229
-
Collapse
Sorcery
Destory target creature with flying.
Draw a card.
169/229
-
Dryad Pathmaker

Creature — Dryad
Forestwalk
3/2
172/229
-
Elvish Pathfinder
Creautre — Elf Druid
When Elvish Pathfinder enters the battlefield, you may untap target forest.
2/1
173/229
-
Erratic Growth
Enhantment — Aura
Enchant creature
Enchanted creature gets +X/+X where X is the number of instability counters among permanents you control.
174/229
-
Fierce Gnarlid

Creature — Beast
3/3
175/229
-
Giant Wombat
Creature — Wombat
Giant Wombat gets +2/+2 for each aura attached to it.
3/3
176/229
-
Hunting Hystrodon
Creature — Beast
When Hunting Hystrodon enters the battlefield, put a +1/+1 counter on target creature.
4/3
177/229
-
Inundating Baloth

Creature — Beast
Instability 3 (At the beginning of your upkeep, put an instability counter on Inundating Baloth. Then if there are 3 or more counters, sacrifice it.)
Trample
6/6
179/229
-
Irregular Boon
Sorcery
Put a +1/+1 counter on each of X target creatures where X is 1 plus the number of cards named Irregular Boon in all graveyards.
180/229
-
Monstrous Spider
Creature — Spider
Reach
3/4
181/229
-
Naturalize
Instant
Destroy target artifact and target enchantment.
183/229
-
Nature’s Lore
Sorcery
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
184/229
-
Priest of Adican
Creature — Human Monk
: Add
to your mana pool.
: Add
to your mana pool.
1/1
185/229
-
Seriph’s Elite

Creature — Elf Warrior
Whenever Seriph’s Elite deals combat damage to a creature, tap that creature and it doesn’t untap during its controllers next untap step.
3/5
189/229
-
Sporagenic Mist
Instant
Prevent all combat damage that would be dealt this turn.
Put two 1/1 green Saproling creature tokens onto the battlefield.
190/229
-
Surging Elves
Creature — Elf Warrior
: Surging Elves gets +1/+1 until end of turn. Activate this ability only once each turn.
1/1
191/229
-
Toxic Spinner

Creature — Spider
Reach, deathtouch
1/3
195/229
-
Whipcord
Artifact — Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
218/229