-
Act of Justice
Instant
Destroy target nonwhite creature.
1/229
-
Adicanian Phalanx
Creature — Human Soldier
Affinity for white creatures (This spell costs less to cast for each white creature you control.)
Vigilance
Other white creatures you control get +0/+2.
4/5
2/229
-
Althalos, The Righteous
Planeswalker — Althalos
Another target permanent gains protection from non-white sources until your next turn.
Search your library for a white creature card with converted mana cost or less and put it onto the battlefield. Then shuffle your library.
Destroy all nonwhite creatures.
3/229
-
Althalos’s Guard Dogs
Creature — Hound
3/5
4/229
-
Althalos’s Honor Guard
Creature — Human Knight
: Target white creature gets +1/+2 until end of turn.
1/2
5/229
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Angel of Legions
Creature — Angel
Affinity for white creatures (This spell costs less to cast for each white creature you control.)
Flying, vigilance
Other creatures you control get +2/+2 and have vigilance.
7/7
6/229
-
Archon of Rebirth
Creature — Archon
Flying, Lifelink
At the beginning of your upkeep, if you have 20 or more life, return target creature from your graveyard to the battlefield.
5/5
7/229
-
Assault Griffin
Creature — Griffin
Flying
3/2
8/229
-
Aura of Cessation
Enchantment
Activated abilities cost more to activate unless they’re mana abilities.
, Sacrifice: Aura of Cessation destroy target artifact or enchantment.
9/229
-
Avatar of Justice
Creature — Avatar
, tap two untapped white creatures you control: Destroy target nonwhite creature.
2/6
10/229
-
Blessed Lance
Enchantment — Aura
Enchant creature.
Enchanted creature gets +2/+2 and gains first strike.
11/229
-
Blinding Monk
Creature — Human Cleric
, : Tap target non-white creature.
0/1
12/229
-
Capitation
Sorcery
If an opponent controls more lands than you, search your library for a land card, put it onto the battlefield, then shuffle your library.
13/229
-
Cauterize
Instant
Prevent the next 3 damage that would be dealt to target creature this turn.
Draw a card.
14/229
-
Cavalry Skycaptain
Creature — Human Knight
Flying
Whenever Cavalry Skycaptain attacks, attacking creatures get +1/+0 until end of turn.
3/3
15/229
-
Charging Pikemen
Creature — Human Soldier
First strike
3/1
16/229
-
Congregation’s Herald
Creature — Angel
Flying
When Congregation’s Herald enters the battlefield, you gain 2 life for each creature on the battlefield.
5/5
17/229
-
Cyril, Elite Crusader
Legendary Creature — Human Cleric Knight
2/3
18/229
-
Expel
Instant
Exile target creature. That creature’s controller draws two cards.
19/229
-
Faithful Legionnaire
Creature — Human Soldier
First strike
Faithful Legionnaire gets +1/+1 for each other white creature you control.
2/2
20/229
-
Faith’s Fetters
Enchantment — Aura
Enchant permanent
When Faith’s Fetters enters the battlefield, you gain 4 life.
Enchanted permanent’s activated abilities can’t be activated unless they’re mana abilities. If enchanted permanent is a creature, it can’t attack or block.
21/229
-
Glory Seeker
Creature — Human Soldier
2/2
22/229
-
Griffin Mount
Creature — Griffin
Flying
Sacrifice Griffin Mount: Target creature gets +3/+3 and gains flying until end of turn.
3/3
23/229
-
Guardian’s Pledge
Instant
White creatures you control get +2/+2 until end of turn.
24/229
-
Hero of Adican
Creature — Human Knight
Whenever another white creature enters the battlefield under your control, put a +1/+1 counter on that creature and on Hero of Adican.
1/1
25/229
-
Holy Snare
Sorcery
Tap up to three target nonwhite creatures.
26/229
-
Indomitable Griffin
Creature — Griffin
Flying
: Indomitable Griffin gets +0/+1 until end of turn.
2/3
27/229
-
Keeper of the Cathedral
Creature — Human Cleric
Vigilance
Whenever Keeper of the Cathedral attacks or blocks, gain 1 life.
1/3
28/229
-
Loyal Paladin
Creature — Human Knight
Affinity for white creatures (This spell costs less to cast for each white creature you control.)
2/2
29/229
-
Peacekeeper of Adican
Creature — Human Cleric
Flash
When Peacekeeper of Adican enters the battlefield, prevent all combat damage that would be dealt this turn.
1/1
30/229
-
Pious Avenger
Creature — Human Cleric Soldier
When Pious Avenger dies, you gain 5 life.
2/1
31/229
-
Rally the Faithful
Sorcery
Put X 1/1 white Soldier creature tokens onto the battlefield where X is 2 plus the number of cards named Rally the Faithful in all graveyards.
32/229
-
Repel the Godless
Instant
Creatures you control gain protection from non-white creatures until end of turn.
33/229
-
Revoke Existence
Sorcery
Exile target artifact or enchantment
34/229
-
Sanctify
Sorcery
Affinity for creatures (This spell costs less to cast for each creature you control.)
Destroy all creatures. They can’t be regenerated.
“NAME must be purified of all the filth that have made it their home. Leave nothing breathing.” - Althalos, the Righteous
35/229
-
Skyward Lookout
Creature — Human Scout
Flying
From their vantage point in the skies, they could survey the full extent of the excess and heresy that plagued Adican.
1/2
36/229
-
Stabilizing Field
Enchantment
Permanents can’t have counters placed on them.
37/229
-
Steadfast Paladin
Creature — Human Cleric
Intimidate
Whenever Steadfast Paladin attacks, it gets +1/+1 until end of turn.
1/2
38/229
-
Tactical Reinforcements
Instant
Put two 1/1 white Soldier creature tokens onto the battlefield. Creatures you control gain first strike until end of turn.
39/229
-
Wartime Acolyte
Creature — Human Cleric
: Prevent the next 1 damage to target creature or player.
: Prevent the next 2 damage to target white creature.
1/2
40/229
-
Windborn Triumph
Sorcery
Creature tokens you control get +1/+1 and gain flying until end of turn.
41/229
-
Adicanian Banisher
Creature — Human Wizard
Flash
When Adicanian Banisher enters the battlefield, return target creature to its owner’s hand.
3/3
42/229
-
Ancient Wisdom
Instant
Affinity for islands (This spell costs less to cast for each island you control.)
Target player draws 3 cards.
43/229
-
Binding Wings
Enchantment — Aura
Enchant creature
You control enchanted creature.
Enchanted creature gains flying.
44/229
-
Consign Fate
Instant
Counter target spell. Look at the top three cards of that spell’s controller’s library, then put them back in any order.
45/229
-
Daring Alchemist
Creature — Human Wizard
, Sacrifice Daring Alchemist: Target creature gains shroud until end of turn.
1/1
46/229
-
Dodging Sprite
Creature — Faerie Rogue
Flying, Shroud
1/1
47/229
-
Elusive Sphinx
Creature — Sphinx
Flying
: Put Elusive Sphinx on top of its owner’s library.
: Exile Elusive Sphinx. Return it to the battlefield under your control at the beginning of the next end step.
5/5
48/229
-
Eminent Domain
Sorcery
Gain control of up to one target permanent of each permanent type.
49/229
-
Erratic Haze
Instant
Creatures opponents control get -X/-0 until end of turn where X is the number of instability counters among permanents you control.
50/229
-
Erratic Serpent
Creature — Serpent
Instability 4 (At the beginning of your upkeep, put an instability counter on Erratic Serpent. Then if there are 4 or more counters, sacrifice it.)
Erratic Serpent cannot attack unless there are five or more instability counters among permanents you control.
5/5
51/229
-
Essence of Unmaking
Enchantment
Sacrifice a permanent: Return target creature to its owner’s hand.
, Sacrifice a permanent: Return target nonland permanent to its owner’s hand.
, Sacrifice a permanent: Return target permanent to its owner’s hand.
52/229
-
Flash Memory
Instant
Return target instant or sorcery card from your graveyard to your hand.
53/229
-
Hardshell Crab
Creature — Crab
0/5
54/229
-
Hidden Homunculus
Creature — Homonculus
Instability 4 (At the beginning of your upkeep, put an instability counter on Hidden Homunculus. Then if there are 4 or more counters, sacrifice it.)
Hidden Homunculus is unblockable.
2/2
55/229
-
Homunculize
Enchantment — Aura
Enchant creature
Enchanted creature is a 1/1 Homunculus with no abilities.
56/229
-
Hypnotic Djinn
Creature — Djinn
Flying
Whenever Hypnotic Djinn deals combat damage to a player, you may activate an ability of target planeswalker that player controls.
“Your wish is his command.”
4/4
57/229
-
Intermittent Study
Instant
Draw a card.
At the beginning of your end step, if Intermittent Study is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Study to your hand.
58/229
-
Manic Researchers
Creature — Human Wizard
Instability 3 (At the beginning of your upkeep, put an instability counter on Manic Researchers. Then if there are 3 or more counters, sacrifice it.)
When Manic Researchers dies, draw a card for each instability counter on it.
2/2
59/229
-
Mesmeric Alchemist
Creature — Human Wizard
: Target player puts the top card of his or her library into his or her graveyard.
2/3
60/229
-
Mischievous Djinn
Creature — Djinn
Instability 3
Flying
, Remove X instability counters from Mischievous Djinn: Put X instability counters on target permanent with instability.
As deadly as it is cunning.
5/6
61/229
-
Mist Elemental
Creature — Elemental
Flying
Mist Elemental can block only creatures with flying.
2/2
62/229
-
Nullify
Instant
If you control an island and Nullify targets a spell that was cast without spending any mana, you may cast Nullify without paying its mana cost.
Counter target spell.
63/229
-
Omnitience
Enchantment
Your opponents play with their hands revealed.
When Omnitience enters the battlefield, draw a card.
64/229
-
Palpitate
Instant
Tap or untap up to two target creatures.
65/229
-
Psychic Jab
Instant
Counter target spell unless its controller pays .
Draw a card.
66/229
-
Reckless Scholar
Creature — Human Wizard
: Target player draws a card, then discards a card.
2/1
67/229
-
Reconnaissance Sprite
Creature — Faerie Rogue
Flying
When Reconnaissance Sprite enters the battlefield, target opponent reveals his or her hand.
2/2
68/229
-
Relapse
Sorcery
Return two target nonland permanents to their owners’ hands.
69/229
-
Retroaction
Instant
Return target nonland, noncreature permanent to its owner’s hand.
70/229
-
Sagacious Clique
Creature — Faerie Wizard
Flying
When Sagacious Clique enters the battlefield, look at the top three cards of your library. Put one of those cards into your hand and the others on the bottom of your library.
3/3
71/229
-
Shared Reality
Sorcery
Each player searches an opponent’s library for a permanent card and puts that card into play under his or her control.
72/229
-
Shifting Terrain
Sorcery
Exchange control of two target lands.
73/229
-
Sphinx of the Ages
Creature — Sphinx
Flying
Exile Sphinx of the Ages: Take an extra turn after this one.
4/6
74/229
-
Stasis Field
Enchantment — Aura
Enchant permanent
When Stasis Field enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn’t untap during its controller’s untap step.
75/229
-
Submerged Crocodile
Creature — Crocodile
Islandwalk
2/2
76/229
-
Targeted Divination
Sorcery
Target player draws two cards.
77/229
-
Thought Filter
Sorcery
Look at the top three cards of your library. Put one of them into your hand, one of them into your graveyard, and the other on the bottom of your library.
78/229
-
Tide Elemental
Creature — Elemental
Flying
: Tap target creature without flying.
It controls the seas like a marionette.
3/4
79/229
-
Varos, Master of Disguise
Legendary Creature — Shapeshifter
You may have Varos, Master of Disguise enter the battlefield as a copy of any creature on the battlefield, except its name is still Varos, Master of Disguise, it’s legendary in addition to its other types and it gains “At the beginning of your upkeep, you may have this creature become a copy of target creature except it’s name is still Varos, Master of Disguise and it’s still legendary. If you do, this creature gains this ability.”
0/0
80/229
-
Winnow Memory
Sorcery
Target player puts the top three cards of his or her library into his or her graveyard, then that player puts the top three cards of his or her library into his or her graveyard for each card named Winnow Memory in all graveyards.
81/229
-
Adicanian Occultist
Creature — Zombie
4/2
82/229
-
Arena of the Occultists
Enchantment
At the beginning of your upkeep, you draw two cards and you lose 2 life.
83/229
-
Bloated Corpse
Creature — Zombie
When Bloated Corpse dies, target creature you control gets -3/-3 until end of turn.
“Dark magic may have made him strong, but it’ll be the death of us.”
3/3
84/229
-
Bloodsucker Neophyte
Creature — Vampire
First strike, deathtouch
1/1
85/229
-
Consign to Oblivion
Sorcery
Each player exiles his or her hand.
86/229
-
Consuming Hatred
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-2.
87/229
-
Deepen the Wound
Sorcery
Deepen the Wound deals 2 damage to target creature, then it deals an additional 2 damage to that creature for each card named cu13 in all graveyards. You gain life equal to the damage dealt by Deepen the Wound.
88/229
-
Defile the Cemetery
Sorcery
Return any number of target creature cards from your graveyard to your hand. For each card returned in this way, you lose 1 life.
89/229
-
Defiler of Death
Creature — Demon
Whenever another creature dies, return that creature to the battlefield under your control. If you do, lose 2 life.
4/4
90/229
-
Deformed Shambler
Creature — Zombie
Intimidate
Deformed Shambler enters the battlefield tapped.
2/1
91/229
-
Deracinate
Sorcery
Exile target card in a graveyard other than a basic land and all permanents with the same name as that card its owner controls. Search its owner’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
92/229
-
Devour in Shadow
Instant
Destroy target creature. It can’t be regenerated. You lose life equal to that creature’s toughness.
93/229
-
Erratic Decay
Instant
Target creature gets -X/-X until end of turn where X is the number of instability counters among permanents you control.
94/229
-
Famished Vampire
Creature — Vampire
Lifelink
If Famished Vampire is untapped at the beginning of your end step, you lose 2 life.
3/2
95/229
-
Feast of Death
Sorcery
Affinity for creature cards in your graveyard (This spell costs less to cast for each creature card in your graveyard)
Spend only black mana on X.
Feast of Death deals X damage to target creature or player and you gain X life.
96/229
-
Flying Bulldozer
Creature — Demon
Instability 4
Flying, trample
At the beginning of your end step, destroy a land for each instability counter on Flying Bulldozer.
When Flying Bulldozer dies, sacrifice a land for each instability counter on it.
5/5
97/229
-
Frightful Occultist
Creature — Human Shaman
When enters the battlefield, target creature gains intimidate until end of turn.
2/3
98/229
-
Gleeful Occultist
Creature — Human Shaman
Whenever a creature with instability dies, put a +1/+1 counter on Gleeful Occultist.
2/2
99/229
-
Horrific Charge
Sorcery
Creatures you control get +1/+0 and gain intimidate until end of turn.
100/229
-
Hymn of Suffering
Sorcery
As an additional cost to cast Hymn of Suffering, pay 4 life.
Target player discards two cards at random.
The deafening chant of the occultists will bring madness to all who hear it.
101/229
-
Insatiable Vampire
Creature — Vampire
Flying, lifelink
Whenever a creature dealt damage by Insatiable Vampire dies, put a +1/+1 counter on Insatiable Vampire.
2/3
102/229
-
Insatiable Worms
Sorcery
Destroy target land. Put two 1/1 black Worm creature tokens on the battlefield.
103/229
-
Insufferable Graft
Enchantment — Aura
Enchant creature
Instability 3 (At the beginning of your upkeep, put an instability counter on Insufferable Graft. Then if there are 3 or more counters, sacrifice it.)
Enchanted creature gets +3/+1.
When Insufferable Graft leaves the battlefield, destroy enchanted creature.
104/229
-
Intermittent Megrim
Instant
Target player discards a card.
At the beginning of your end step, if Intermittent Megrim is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Megrim to your hand.
105/229
-
Ivolda, Ruthless Assassin
Legendary Creature — Human Assassin
: Destroy target tapped creature. It can’t be regenerated.
2/2
106/229
-
Mireplasm
Creature — Ooze
, Sacrifice Mireplasm: Target creature gets -2/-2 until end of turn. Tap that creature.
2/2
107/229
-
Mortality of the Immutable
Instant
Destroy target creature without instability.
108/229
-
Occult Wisdom
Instant
As an additional cost to cast Occult Wisdom, pay 3 life.
Draw two cards.
109/229
-
Patriarch of the Fallen
Creature — Demon
Flying
When Patriarch of the Fallen enters the battlefield, name a creature type. Return all other creature cards of the named type from your graveyard to play. They’re black Zombies in addition to their other colors and types.
6/6
110/229
-
Pestilent Corpse
Creature — Zombie
Instability 3 (At the beginning of your upkeep, put an instability counter on Pestilent Corpse. Then if there are 3 or more counters, sacrifice it.)
When Pestilent Corpse dies, it deals damage to all creatures and players equal to the number of instability counters on it.
2/1
111/229
-
Relentless Sangrophage
Creature — Zombie
At the beginning of your upkeep, Relentless Sangrophage deals 2 damage to you.
3/3
112/229
-
Resilient Shade
Creature — Shade
: Regenerate Resilient Shade.
: Resilient Shade gets +1/+1 until end of turn.
1/1
113/229
-
Skullcrusher Occultist
Creature — Human Rogue
Whenever Skullcrusher Occultist deals combat damage to a player, that player discards a card.
4/4
114/229
-
Undead Mortician
Creature — Zombie
Affinity for creature cards in your graveyard (This spell costs less to cast for each creature card in your graveyard)
It prefers the company of the dead.
5/4
115/229
-
Unforgettable Horror
Creature — Horror
Flying
At the beginning of your upkeep, if Unforgettable Horror is in your graveyard, put Unforgettable Horror on top of your library.
5/4
116/229
-
Ungrateful Ghoul
Creature — Zombie
At the beginning of your upkeep, Ungrateful Ghoul deals 1 damage to you.
The occultists gifted their dead with strength far beyond what they had known in their previous lives. It was often more than they wanted.
4/4
117/229
-
Vampire Sentinel
Creature — Vampire
Flying
2/2
118/229
-
Vile Tutor
Sorcery
As an additional cost to cast Vile Tutor, pay 5 life.
Search your library for a card and put that card into your hand.
There is no price the occultists will refuse.
119/229
-
Wailing Banshee
Creature — Banshee
When Wailing Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
3/3
120/229
-
Walking Corpse
Creature — Zombie
2/2
121/229
-
Adicanian Giant
Creature — Giant
Adicanian Giant can’t block.
5/1
122/229
-
Agitation
Enchantment — Aura
Enchant creature
Enchanted creature attacks each turn if able.
When Agitation enters the battlefield, draw a card.
123/229
-
Bloating Goblin
Creature — Goblin
Instability 4 (At the beginning of your upkeep, put an instability counter on Bloating Goblin. Then if there are 4 or more counters, sacrifice it.)
Bloating Goblin gets +1/+1 for each instability counter on it.
1/1
124/229
-
Blundering Goblin
Creature — Goblin
When Blundering Goblin enters the battlefield, destroy target artifact.
3/2
125/229
-
Brackish Fanatic
Creature — Human Shaman
When Brackish Fanatic enters the battlefield, destroy target nonbasic land.
3/3
126/229
-
Chaos Hound
Creature — Elemental Hound
Whenever a counter is placed on a permanent you control, Chaos Hound gets +1/+0 until end of turn.
1/3
127/229
-
Chaotic Memories
Enchantment
Whenever a player casts a spell from his or her hand, that player casts an instant or sorcery card from his or her graveyard at random without paying its mana cost. If that card would go to the graveyard this turn, remove it from the game instead.
128/229
-
Consternation
Sorcery
Up to two target creatures can’t block this turn.
Draw a card.
129/229
-
Cunning Gambit
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library. An opponent names a card. Reveal your hand and discard all cards with that name.
130/229
-
Deranged Goblin
Creature — Goblin
Deranged Goblin can’t attack unless two creatures with instability also attack.
Deranged Goblin can’t block unless two creatures with instability also block.
Madness loves company.
4/4
131/229
-
Desecrate
Sorcery
Affinity for land cards in your graveyard (This spell costs less to cast for each land card in your graveyard)
Destroy target artifact or land.
132/229
-
Double Ricochet
Instant
Copy target instant or sorcery spell twice. You may choose new targets for the copies.
133/229
-
Erratic Conflagration
Instant
Erratic Conflagration deals X damage to target creature where X is the number of instability counters among permanents you control.
134/229
-
Erupting Hellhound
Creature — Elemental Hound
Instability 4 (At the beginning of your upkeep, put an instability counter on Erupting Hellhound. Then if there are 4 or more counters, sacrifice it.)
: Erupting Hellhound gets +X/+0 until end of turn where X is the number of instability counters on it.
0/3
135/229
-
Fanatical Pyromancer
Creature — Human Wizard
, : Fanatical Pyromancer deals 2 damage to target creature or player.
0/1
136/229
-
Fanatics’ Rite
Instant
Add to your mana pool.
137/229
-
Fervor Mage
Creature — Human Shaman
When Fervor Mage enters the battlefield, target creature gains haste until end of turn.
2/2
138/229
-
Flame Squall
Sorcery
Flame Squall deals 4 damage to each creature and player.
139/229
-
Flame-Spewer Hellkite
Creature — Dragon
Flying
: Flame-Spewer Hellkite deals X damage to target creature.
5/5
140/229
-
Flamebelly Goblin
Creature — Goblin
Instability 4 (At the beginning of your upkeep, put an instability counter on Flamebelly Goblin. Then if there are 4 or more counters, sacrifice it.)
When Flamebelly Goblin dies, it deals damage to target creature or player equal to the number of instability counters on it.
1/1
141/229
-
Frenetic Research
Sorcery
Draw 3 cards, then discard 2 cards at random.
142/229
-
Frenzied Assault
Instant
Creatures you control get +3/+0 and gain first strike until end of turn.
143/229
-
Galvanic Field
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, enchanted creature deals 3 damage to another target creature.
144/229
-
Goblin Crier
Creature — Goblin
Goblin Crier can’t be blocked except by two or more creatures.
2/2
145/229
-
Goblin Firespitter
Creature — Goblin
Whenever Goblin Firespitter becomes blocked, it deals 1 damage to target creature or player.
1/1
146/229
-
Goblin Piker
Creature — Goblin
2/1
147/229
-
Heart of Chaos
Enchantment
Whenever a creature with instability dies, Heart of Chaos deals damage to target creature or player equal to the number of instability counters on it.
148/229
-
Inferno Dragon
Creature — Dragon
Flying
When Inferno Dragon enters the battlefield, it deals 6 damage to each other creature.
6/6
149/229
-
Intermittent Flames
Instant
Intermittent Flames deals 2 damage to target creature or player.
At the beginning of your end step, if Intermittent Flames is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Flames to your hand.
150/229
-
Lava Lunge
Sorcery
Lava Lunge deals 5 damage to target player.
151/229
-
Mutable Strike
Instant
Target creature gets +3/+0 until end of turn. If that creature has instability, it also gains first strike until end of turn.
152/229
-
Pitchfork Goblins
Creature — Goblin
First Strike
2/2
153/229
-
Qantir, the Rageborn
Legendary Creature — Human Barbarian
Double strike, trample, haste
3/1
154/229
-
Rage Elemental
Creature — Elemental
Haste
3/1
155/229
-
Rampaging Berserkers
Creature — Human Berserker
Trample
Rampaging Berserkers attacks each turn of able.
4/4
156/229
-
Spark Talons
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and gains first strike.
157/229
-
Stoke the Flames
Instant
Stoke the Flames deals 2 damage to target creature or player, then it deals an additional 2 damage to that creature or player for each card named Stoke the Flames in all graveyards.
158/229
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Traitorous Dragon
Creature — Dragon
Flying
: Traitorous Dragon gets +1/+0 until end of turn.
: Target opponent gains control of Traitorous Dragon. Untap it.
5/5
159/229
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Untamed Dragon
Creature — Dragon
Flying
When enters the battlefield flip a coin. If you lose the flip, return Untamed Dragon to your hand.
6/6
160/229
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Volcanic Reins
Sorcery
Gain control of target creature until end of turn. Untap it. It gains mountainwalk and haste until end of turn.
161/229
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Abundant Ooze
Creature — Ooze
Whenever a permanent enters the battlefield under your control you may pay . If you do, put a +1/+1 counter on Abundant Ooze.
1/1
162/229
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Adicanian Wurm
Creature — Wurm
7/4
163/229
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Arachnus Sanctuary
Enchantment — Aura
Enchant land
Enchanted land has “: Target creature gets +0/+2 and reach until end of turn.”
164/229
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Briar Behemoth
Creature — Beast
Affinity for creatures (This spell costs less to cast for each creature you control.)
Trample
8/8
165/229
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Bridge-Dweller Husk
Enchantment — Aura
Enchant creature
Enchanted creature has hexproof and “: Regenerate this creature.”
166/229
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Camouflage Crawler
Creature — Insect
Hexproof
2/2
167/229
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Cheat Death
Sorcery
Affinity for creature cards in your graveyard (This spell costs less to cast for each creature card in your graveyard.)
You Gain X life.
168/229
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Collapse
Sorcery
Destory target creature with flying.
Draw a card.
169/229
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Crazed Mongoose
Creature — Mongoose
Hexproof
Crazed Mongoose gets +1/+2 as long as you control a creature with instability.
1/1
170/229
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Determination
Enchantment
Spells can’t be countered.
171/229
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Dryad Pathmaker
Creature — Dryad
Forestwalk
3/2
172/229
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Elvish Pathfinder
Creautre — Elf Druid
When Elvish Pathfinder enters the battlefield, you may untap target forest.
2/1
173/229
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Erratic Growth
Enhantment — Aura
Enchant creature
Enchanted creature gets +X/+X where X is the number of instability counters among permanents you control.
174/229
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Fierce Gnarlid
Creature — Beast
3/3
175/229
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Giant Wombat
Creature — Wombat
Giant Wombat gets +2/+2 for each aura attached to it.
3/3
176/229
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Hunting Hystrodon
Creature — Beast
When Hunting Hystrodon enters the battlefield, put a +1/+1 counter on target creature.
4/3
177/229
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Intermittent Growth
Instant
Target creature gets +3/+3 until end of turn.
At the beginning of your end step, if Intermittent Growth is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Growth to your hand.
178/229
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Inundating Baloth
Creature — Beast
Instability 3 (At the beginning of your upkeep, put an instability counter on Inundating Baloth. Then if there are 3 or more counters, sacrifice it.)
Trample
6/6
179/229
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Irregular Boon
Sorcery
Put a +1/+1 counter on each of X target creatures where X is 1 plus the number of cards named Irregular Boon in all graveyards.
180/229
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Monstrous Spider
Creature — Spider
Reach
3/4
181/229
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Mutagenic Monstrosity
Creature — Ooze
Instability 4
At the beginning of your upkeep, Mutagenic Monstrosity gets +1/+1 until end of turn or gains your choice of flying, trample, or shroud until end of turn. Repeat this process for each instability counter on it.
5/5
182/229
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Naturalize
Instant
Destroy target artifact and target enchantment.
183/229
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Nature’s Lore
Sorcery
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
184/229
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Priest of Adican
Creature — Human Monk
: Add to your mana pool.
: Add to your mana pool.
1/1
185/229
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Prismatic Bloom
Sorcery
Until end of turn, whenever you tap a land for mana, it produces an additional mana of that color.
Tap a land you control: Add 1 mana of any color to your mana pool. You may activate this ability only if Prismatic Bloom is on the stack.
186/229
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Rapacious Baloth
Creature — Beast
When Rapacious Baloth enters the battlefield, you gain 4 life.
4/4
187/229
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Seriph, High Priestess
Legendary Creature — Elf
: Add to your mana pool for each Elf on the battlefield.
1/1
188/229
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Seriph’s Elite
Creature — Elf Warrior
Whenever Seriph’s Elite deals combat damage to a creature, tap that creature and it doesn’t untap during its controllers next untap step.
3/5
189/229
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Sporagenic Mist
Instant
Prevent all combat damage that would be dealt this turn.
Put two 1/1 green Saproling creature tokens onto the battlefield.
190/229
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Surging Elves
Creature — Elf Warrior
: Surging Elves gets +1/+1 until end of turn. Activate this ability only once each turn.
1/1
191/229
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Symbiotic Hydra
Creature — Plant Hydra
Affinity for permanents
Symbiotic Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Symbiotic Hydra, prevent that damage and remove that many +1/+1 counters from it. Then put a 1/1 green Saproling creature token into play for each counter removed this way.
0/0
192/229
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Taunting Troll
Creature — Troll
: Target creature blocks Taunting Troll this turn if able.
: Regenerate Taunting Troll.
3/3
193/229
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Terrenodon
Creature — Elephant
When Terrenodon enters the battlefield, destroy target noncreature permanent.
When Terrenodon dies, destroy target noncreature permanent.
6/6
194/229
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Toxic Spinner
Creature — Spider
Reach, deathtouch
1/3
195/229
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Uncontrolled Infestation
Sorcery
Put a 1/1 green Saproling creature token onto the battlefield for each creature or Forest you control.
196/229
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Unleash the Hordes
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the the number of creatures you control.
197/229
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Unstable Ooze
Creature — Ooze
Instability 2 (At the beginning of your upkeep, put an instability counter on Unstable Ooze. Then if there are 2 or more counters, sacrifice it.)
, remove an instability counter from Unstable Ooze: Put a 1/1 green Ooze creature token onto the battlefield.
When Unstable Ooze dies, destroy all Oozes you control.
1/1
198/229
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Unstable Wurm
Creature — Wurm
Instability 4 (At the beginning of your upkeep, put an instability counter on Unstable Wurm. Then if there are 4 or more counters, sacrifice it.)
Trample
Whenver Unstable Wurm becomes blocked by a creature, it gets +X/+X until end of turn where X is the number of instability counters on it.
5/5
199/229
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Visionary Ranger
Creature — Elf Scout Shaman
When Visionary Ranger enters the battlefield, you may pay . If do, search your library for a basic land card and put it into your hand. Then shuffle your library.
When ug01 enters the battlefield, draw a card.
1/1
200/229
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Voracious Baloth
Creature — Beast
Instability 3
Haste
Voracious Baloth cannot be the target of nongreen spells or abilities from nongreen sources.
Voracious Baloth gets +2/+2 for each instability counter on it.
Its hunger knows no bounds. Unfortunately, its belly does.
4/4
201/229
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Unsustainable Animation
Sorcery
Put target creature card in a graveyard onto the battlefield under your control. It gains haste and instability 2. (At the beginning of your upkeep, put an instability counter on it. Then, if there are 2 or more counters, sacrifice it).
202/229
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Fendrel, the Lunatic
Legendary Creature — Human Wizard
, : Flip a coin. If you win the flip, reveal a card at random from your hand. If it’s a land card, put it onto the battlefield. Otherwise, cast it without paying its mana cost if able.
: Untap Fendrel, the Lunatic.
2/2
203/229
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Aberrant Blade
Artifact — Equipment
Equipped creature gets +1/+0 for each counter on it.
Equip
204/229
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Alchemist’s Stone
Artifact
: Add to your mana pool.
: Add to your mana pool. Alchemist’s Stone deals 2 damage to you.
205/229
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Chaos Engine
Artifact Creature — Construct
Whenever a counter is put on a permanent not named Chaos Engine, put a +1/+1 counter on Chaos Engine.
If feeds on strength and chaos. As long as there is life, it will find fuel.
1/1
206/229
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Chromatic Astrolabe
Artifact
, , Sacrifice Chromatic Astrolabe: Add 2 mana of any one color to your mana pool.
When Chromatic Astrolabe is put into a graveyard from the battlefield, draw a card.
207/229
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Colossus of the Domain
Artifact Creature — Colossus
Affinity for basic land types (This spell costs less to cast for each basic land type you control.)
Trample
8/8
208/229
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Cyril’s Battlegear
Artifact — Equipment
Prevent all combat damage that would be dealt to equipped creature.
If equipped creature is white, it gets +2/+2.
Equip
209/229
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Fendrel’s Spellbook
Artifact
Each player’s maximum hand size is equal to the number of cards in your hand.
210/229
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Helm of Domination
Artifact — Equipment
Whenever equipped creature deals combat damage to a creature, gain control of that creature for as long as Helm of Domination remains on the battlefield.
Equip
211/229
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Ivolda’s Cloak
Artifact — Equipment
Equipped creature gains shroud.
Whenever equipped creature deals combat damage to a player, that player discards a card and you draw a card.
Equip
212/229
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Nemesis Mask
Artifact — Equipment
All creatures able to block equipped creature do so.
Equip
213/229
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Qantir’s Cannon
Artifact
Qantir’s Cannon enters the battlefield with X charge counters on it.
, : Qantir’s Cannon deals X damage to target creature or player where X is the number of charge counters on it.
214/229
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Rusted Dreadnought
Artifact Creature — Dreadnought
Trample
Whenever Rusted Dreadnought attacks or blocks, exile all cards in your hand and graveyard and all other permanents you control. Rusted Dreadnought deals 12 damage to you.
It destroys everything that touches it. If only the artisans could invent a remote control.
12/12
215/229
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Seriph’s Mausoleum
Artifact
Cards in graveyards may not be cast or put onto the battlefield.
“The occultists and fanatics would do unnatural things here. Let the memories of the past remain memories.” - Seriph, High Priestess
216/229
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Varos’s Pendant
Artifact
If a spell or ability an opponent controls would cause you to return a permanent you control to your hand, you may return another permanent that shares a type with it to your hand instead.
217/229
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Whipcord
Artifact — Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
218/229
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Barren Sea
Land — Island Swamp
(: Add or to your mana pool.)
Barren Sea enters the battlefield tapped.
219/229
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Bazaar of Fortunes
Land
Bazaar of Fortunes enters the battlefield tapped.
: Add to your mana pool.
, : Draw a card, then discard a card.
220/229
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Cliffside Tomb
Land — Swamp Mountain
(: Add or to your mana pool.)
Cliffside Tomb enters the battlefield tapped.
221/229
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Fertile Crag
Land — Mountain Forest
(: Add or to your mana pool.)
Fertile Crag enters the battlefield tapped.
222/229
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Flooded Prairie
Land — Plains Island
(: Add or to your mana pool.)
Flooded Prairie enters the battlefield tapped.
223/229
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Overgrown Meadow
Land — Forest Plains
(: Add or to your mana pool.)
Overgrown Meadow enters the battlefield tapped.
224/229
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Plague Marsh
Land
Plague Marsh enters the battlefield tapped.
: Add to your mana pool.
, : Target creature gets -1/-1 until end of turn.
225/229
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Saproling Garden
Land
Saproling Garden enters the battlefield tapped.
: Add to your mana pool.
, : Put a 1/1 green Saproling token onto the battlefield under your control.
226/229
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Shrine of Adican
Land
Shrine of Adican enters the battlefield tapped.
: Add to your mana pool.
, : You gain 2 life.
227/229
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Tower of Adican
Land
: Add to your mana pool.
, : Remove a counter from target permanent or player.
228/229
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Well of Lost Memories
Land
Well of Lost Memories enters the battlefield tapped.
: Add to your mana pool.
, : Put the top card of target player’s library into their graveyard.
229/229