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Abundant Ooze
Creature — Ooze
Whenever a permanent enters the battlefield under your control you may pay
. If you do, put a +1/+1 counter on Abundant Ooze.
1/1
162/229
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Adicanian Wurm
Creature — Wurm
7/4
163/229
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Arachnus Sanctuary
Enchantment — Aura
Enchant land
Enchanted land has “
: Target creature gets +0/+2 and reach until end of turn.”
164/229
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Briar Behemoth

Creature — Beast
Affinity for creatures (This spell costs
less to cast for each creature you control.)
Trample
8/8
165/229
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Bridge-Dweller Husk
Enchantment — Aura
Enchant creature
Enchanted creature has hexproof and “
: Regenerate this creature.”
166/229
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Camouflage Crawler
Creature — Insect
Hexproof
2/2
167/229
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Cheat Death

Sorcery
Affinity for creature cards in your graveyard (This spell costs
less to cast for each creature card in your graveyard.)
You Gain X life.
168/229
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Collapse
Sorcery
Destory target creature with flying.
Draw a card.
169/229
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Crazed Mongoose
Creature — Mongoose
Hexproof
Crazed Mongoose gets +1/+2 as long as you control a creature with instability.
1/1
170/229
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Determination

Enchantment
Spells can’t be countered.
171/229
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Dryad Pathmaker

Creature — Dryad
Forestwalk
3/2
172/229
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Elvish Pathfinder
Creautre — Elf Druid
When Elvish Pathfinder enters the battlefield, you may untap target forest.
2/1
173/229
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Erratic Growth
Enhantment — Aura
Enchant creature
Enchanted creature gets +X/+X where X is the number of instability counters among permanents you control.
174/229
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Fierce Gnarlid

Creature — Beast
3/3
175/229
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Giant Wombat
Creature — Wombat
Giant Wombat gets +2/+2 for each aura attached to it.
3/3
176/229
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Hunting Hystrodon
Creature — Beast
When Hunting Hystrodon enters the battlefield, put a +1/+1 counter on target creature.
4/3
177/229
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Intermittent Growth
Instant
Target creature gets +3/+3 until end of turn.
At the beginning of your end step, if Intermittent Growth is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Growth to your hand.
178/229
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Inundating Baloth

Creature — Beast
Instability 3 (At the beginning of your upkeep, put an instability counter on Inundating Baloth. Then if there are 3 or more counters, sacrifice it.)
Trample
6/6
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Irregular Boon
Sorcery
Put a +1/+1 counter on each of X target creatures where X is 1 plus the number of cards named Irregular Boon in all graveyards.
180/229
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Monstrous Spider
Creature — Spider
Reach
3/4
181/229
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Mutagenic Monstrosity

Creature — Ooze
Instability 4
At the beginning of your upkeep, Mutagenic Monstrosity gets +1/+1 until end of turn or gains your choice of flying, trample, or shroud until end of turn. Repeat this process for each instability counter on it.
5/5
182/229
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Naturalize
Instant
Destroy target artifact and target enchantment.
183/229
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Nature’s Lore
Sorcery
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
184/229
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Priest of Adican
Creature — Human Monk
: Add
to your mana pool.
: Add
to your mana pool.
1/1
185/229
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Prismatic Bloom
Sorcery
Until end of turn, whenever you tap a land for mana, it produces an additional mana of that color.
Tap a land you control: Add 1 mana of any color to your mana pool. You may activate this ability only if Prismatic Bloom is on the stack.
186/229
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Rapacious Baloth

Creature — Beast
When Rapacious Baloth enters the battlefield, you gain 4 life.
4/4
187/229
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Seriph, High Priestess
Legendary Creature — Elf
: Add
to your mana pool for each Elf on the battlefield.
1/1
188/229
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Seriph’s Elite

Creature — Elf Warrior
Whenever Seriph’s Elite deals combat damage to a creature, tap that creature and it doesn’t untap during its controllers next untap step.
3/5
189/229
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Sporagenic Mist
Instant
Prevent all combat damage that would be dealt this turn.
Put two 1/1 green Saproling creature tokens onto the battlefield.
190/229
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Surging Elves
Creature — Elf Warrior
: Surging Elves gets +1/+1 until end of turn. Activate this ability only once each turn.
1/1
191/229
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Symbiotic Hydra


Creature — Plant Hydra
Affinity for permanents
Symbiotic Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Symbiotic Hydra, prevent that damage and remove that many +1/+1 counters from it. Then put a 1/1 green Saproling creature token into play for each counter removed this way.
0/0
192/229
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Taunting Troll

Creature — Troll
: Target creature blocks Taunting Troll this turn if able.

: Regenerate Taunting Troll.
3/3
193/229
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Terrenodon

Creature — Elephant
When Terrenodon enters the battlefield, destroy target noncreature permanent.
When Terrenodon dies, destroy target noncreature permanent.
6/6
194/229
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Toxic Spinner

Creature — Spider
Reach, deathtouch
1/3
195/229
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Uncontrolled Infestation

Sorcery
Put a 1/1 green Saproling creature token onto the battlefield for each creature or Forest you control.
196/229
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Unleash the Hordes


Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the the number of creatures you control.
197/229
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Unstable Ooze
Creature — Ooze
Instability 2 (At the beginning of your upkeep, put an instability counter on Unstable Ooze. Then if there are 2 or more counters, sacrifice it.)
, remove an instability counter from Unstable Ooze: Put a 1/1 green Ooze creature token onto the battlefield.
When Unstable Ooze dies, destroy all Oozes you control.
1/1
198/229
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Unstable Wurm
Creature — Wurm
Instability 4 (At the beginning of your upkeep, put an instability counter on Unstable Wurm. Then if there are 4 or more counters, sacrifice it.)
Trample
Whenver Unstable Wurm becomes blocked by a creature, it gets +X/+X until end of turn where X is the number of instability counters on it.
5/5
199/229
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Visionary Ranger
Creature — Elf Scout Shaman
When Visionary Ranger enters the battlefield, you may pay
. If do, search your library for a basic land card and put it into your hand. Then shuffle your library.
When ug01 enters the battlefield, draw a card.
1/1
200/229
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Voracious Baloth

Creature — Beast
Instability 3
Haste
Voracious Baloth cannot be the target of nongreen spells or abilities from nongreen sources.
Voracious Baloth gets +2/+2 for each instability counter on it.
Its hunger knows no bounds. Unfortunately, its belly does.
4/4
201/229