• Abundant OozeG Creature — Ooze R Whenever a permanent enters the battlefield under your control you may pay 1. If you do, put a +1/+1 counter on Abundant Ooze. 1/1 162/229
  • Adicanian Wurm5G Creature — Wurm C 7/4 163/229
  • Arachnus Sanctuary2G Enchantment — Aura U Enchant land
    Enchanted land has “T: Target creature gets +0/+2 and reach until end of turn.”
    164/229
  • Briar Behemoth8GG Creature — Beast U Affinity for creatures (This spell costs 1 less to cast for each creature you control.)
    Trample
    8/8 165/229
  • Bridge-Dweller Husk1G Enchantment — Aura U Enchant creature
    Enchanted creature has hexproof and “1G: Regenerate this creature.”
    166/229
  • Camouflage Crawler2G Creature — Insect C Hexproof 2/2 167/229
  • Cheat DeathXGG Sorcery C Affinity for creature cards in your graveyard (This spell costs 1 less to cast for each creature card in your graveyard.)
    You Gain X life.
    168/229
  • Collapse2G Sorcery C Destory target creature with flying.
    Draw a card.
    169/229
  • Crazed MongooseG Creature — Mongoose U Hexproof
    Crazed Mongoose gets +1/+2 as long as you control a creature with instability.
    1/1 170/229
  • Determination2GG Enchantment R Spells can’t be countered. 171/229
  • Dryad Pathmaker1GG Creature — Dryad C Forestwalk 3/2 172/229
  • Elvish Pathfinder1G Creautre — Elf Druid C When Elvish Pathfinder enters the battlefield, you may untap target forest. 2/1 173/229
  • Erratic Growth2G Enhantment — Aura C Enchant creature
    Enchanted creature gets +X/+X where X is the number of instability counters among permanents you control.
    174/229
  • Fierce Gnarlid1GG Creature — Beast C 3/3 175/229
  • Giant Wombat3G Creature — Wombat C Giant Wombat gets +2/+2 for each aura attached to it. 3/3 176/229
  • Hunting Hystrodon4G Creature — Beast C When Hunting Hystrodon enters the battlefield, put a +1/+1 counter on target creature. 4/3 177/229
  • Intermittent Growth1G Instant U Target creature gets +3/+3 until end of turn.
    At the beginning of your end step, if Intermittent Growth is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Growth to your hand.
    178/229
  • Inundating Baloth3GG Creature — Beast C Instability 3 (At the beginning of your upkeep, put an instability counter on Inundating Baloth. Then if there are 3 or more counters, sacrifice it.)
    Trample
    6/6 179/229
  • Irregular Boon1G Sorcery C Put a +1/+1 counter on each of X target creatures where X is 1 plus the number of cards named Irregular Boon in all graveyards. 180/229
  • Monstrous Spider3G Creature — Spider C Reach 3/4 181/229
  • Mutagenic Monstrosity4GG Creature — Ooze R Instability 4
    At the beginning of your upkeep, Mutagenic Monstrosity gets +1/+1 until end of turn or gains your choice of flying, trample, or shroud until end of turn. Repeat this process for each instability counter on it.
    5/5 182/229
  • Naturalize1G Instant C Destroy target artifact and target enchantment. 183/229
  • Nature’s Lore1G Sorcery C Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. 184/229
  • Priest of Adican1G Creature — Human Monk C T: Add G to your mana pool.
    1: Add G to your mana pool.
    1/1 185/229
  • Prismatic Bloom1G Sorcery U Until end of turn, whenever you tap a land for mana, it produces an additional mana of that color.
    Tap a land you control: Add 1 mana of any color to your mana pool. You may activate this ability only if Prismatic Bloom is on the stack.
    186/229
  • Rapacious Baloth2GG Creature — Beast U When Rapacious Baloth enters the battlefield, you gain 4 life. 4/4 187/229
  • Seriph, High PriestessG Legendary Creature — Elf R T: Add G to your mana pool for each Elf on the battlefield. 1/1 188/229
  • Seriph’s Elite3GG Creature — Elf Warrior C Whenever Seriph’s Elite deals combat damage to a creature, tap that creature and it doesn’t untap during its controllers next untap step. 3/5 189/229
  • Sporagenic Mist2G Instant C Prevent all combat damage that would be dealt this turn.
    Put two 1/1 green Saproling creature tokens onto the battlefield.
    190/229
  • Surging ElvesG Creature — Elf Warrior C G: Surging Elves gets +1/+1 until end of turn. Activate this ability only once each turn. 1/1 191/229
  • Symbiotic HydraXXGG Creature — Plant Hydra M Affinity for permanents
    Symbiotic Hydra enters the battlefield with X +1/+1 counters on it.
    If damage would be dealt to Symbiotic Hydra, prevent that damage and remove that many +1/+1 counters from it. Then put a 1/1 green Saproling creature token into play for each counter removed this way.
    0/0 192/229
  • Taunting Troll2GG Creature — Troll U G: Target creature blocks Taunting Troll this turn if able.
    1G: Regenerate Taunting Troll.
    3/3 193/229
  • Terrenodon5GG Creature — Elephant R When Terrenodon enters the battlefield, destroy target noncreature permanent.
    When Terrenodon dies, destroy target noncreature permanent.
    6/6 194/229
  • Toxic Spinner1GG Creature — Spider C Reach, deathtouch 1/3 195/229
  • Uncontrolled Infestation5GG Sorcery R Put a 1/1 green Saproling creature token onto the battlefield for each creature or Forest you control. 196/229
  • Unleash the Hordes3GGG Sorcery R Until end of turn, creatures you control gain trample and get +X/+X, where X is the the number of creatures you control. 197/229
  • Unstable OozeG Creature — Ooze R Instability 2 (At the beginning of your upkeep, put an instability counter on Unstable Ooze. Then if there are 2 or more counters, sacrifice it.)
    G, remove an instability counter from Unstable Ooze: Put a 1/1 green Ooze creature token onto the battlefield.
    When Unstable Ooze dies, destroy all Oozes you control.
    1/1 198/229
  • Unstable Wurm4G Creature — Wurm U Instability 4 (At the beginning of your upkeep, put an instability counter on Unstable Wurm. Then if there are 4 or more counters, sacrifice it.)
    Trample
    Whenver Unstable Wurm becomes blocked by a creature, it gets +X/+X until end of turn where X is the number of instability counters on it.
    5/5 199/229
  • Visionary Ranger1G Creature — Elf Scout Shaman U When Visionary Ranger enters the battlefield, you may pay 2. If do, search your library for a basic land card and put it into your hand. Then shuffle your library.
    When ug01 enters the battlefield, draw a card.
    1/1 200/229
  • Voracious Baloth2GG Creature — Beast M Instability 3
    Haste
    Voracious Baloth cannot be the target of nongreen spells or abilities from nongreen sources.
    Voracious Baloth gets +2/+2 for each instability counter on it.
    Its hunger knows no bounds. Unfortunately, its belly does. 4/4 201/229