• Althalos, The Righteous2WW Planeswalker — Althalos M Another target permanent gains protection from non-white sources until your next turn.
    Search your library for a white creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
    Destroy all nonwhite creatures.
    3/229
  • Angel of Legions9WWW Creature — Angel M Affinity for white creatures (This spell costs 1 less to cast for each white creature you control.)
    Flying, vigilance
    Other creatures you control get +2/+2 and have vigilance.
    7/7 6/229
  • Archon of Rebirth3WW Creature — Archon M Flying, Lifelink
    At the beginning of your upkeep, if you have 20 or more life, return target creature from your graveyard to the battlefield.
    5/5 7/229
  • Eminent Domain5UUU Sorcery M Gain control of up to one target permanent of each permanent type. 49/229
  • Sphinx of the Ages5UU Creature — Sphinx M Flying
    Exile Sphinx of the Ages: Take an extra turn after this one.
    4/6 74/229
  • Defiler of Death3BB Creature — Demon M Whenever another creature dies, return that creature to the battlefield under your control. If you do, lose 2 life. 4/4 90/229
  • Patriarch of the Fallen5BBB Creature — Demon M Flying
    When Patriarch of the Fallen enters the battlefield, name a creature type. Return all other creature cards of the named type from your graveyard to play. They’re black Zombies in addition to their other colors and types.
    6/6 110/229
  • Flame-Spewer Hellkite4RR Creature — Dragon M Flying
    XR: Flame-Spewer Hellkite deals X damage to target creature.
    5/5 141/229
  • Inferno Dragon6RR Creature — Dragon M Flying
    When Inferno Dragon enters the battlefield, it deals 6 damage to each other creature.
    6/6 149/229
  • Symbiotic HydraXXGG Creature — Plant Hydra M Affinity for permanents
    Symbiotic Hydra enters the battlefield with X +1/+1 counters on it.
    If damage would be dealt to Symbiotic Hydra, prevent that damage and remove that many +1/+1 counters from it. Then put a 1/1 green Saproling creature token into play for each counter removed this way.
    0/0 192/229
  • Voracious Baloth2GG Creature — Beast M Instability 3
    Haste
    Voracious Baloth cannot be the target of nongreen spells or abilities from nongreen sources.
    Voracious Baloth gets +2/+2 for each instability counter on it.
    Its hunger knows no bounds. Unfortunately, its belly does. 4/4 201/229
  • Unsustainable AnimationBR Sorcery M Put target creature card in a graveyard onto the battlefield under your control. It gains haste and instability 2. (At the beginning of your upkeep, put an instability counter on it. Then, if there are 2 or more counters, sacrifice it). 202/229
  • Fendrel, the Lunatic1UR Legendary Creature — Human Wizard M UR, T: Flip a coin. If you win the flip, reveal a card at random from your hand. If it’s a land card, put it onto the battlefield. Otherwise, cast it without paying its mana cost if able.
    2: Untap Fendrel, the Lunatic.
    2/2 203/229
  • Chaos Engine4 Artifact Creature — Construct M Whenever a counter is put on a permanent not named Chaos Engine, put a +1/+1 counter on Chaos Engine. If feeds on strength and chaos. As long as there is life, it will find fuel. 1/1 206/229
  • Rusted Dreadnought1 Artifact Creature — Dreadnought M Trample
    Whenever Rusted Dreadnought attacks or blocks, exile all cards in your hand and graveyard and all other permanents you control. Rusted Dreadnought deals 12 damage to you.
    It destroys everything that touches it. If only the artisans could invent a remote control. 12/12 215/229