• Unsustainable AnimationBR Sorcery M Put target creature card in a graveyard onto the battlefield under your control. It gains haste and instability 2. (At the beginning of your upkeep, put an instability counter on it. Then, if there are 2 or more counters, sacrifice it). 202/229
  • Fendrel, the Lunatic1UR Legendary Creature — Human Wizard M UR, T: Flip a coin. If you win the flip, reveal a card at random from your hand. If it’s a land card, put it onto the battlefield. Otherwise, cast it without paying its mana cost if able.
    2: Untap Fendrel, the Lunatic.
    2/2 203/229
  • Aberrant Blade2 Artifact — Equipment U Equipped creature gets +1/+0 for each counter on it.
    Equip 2
    204/229
  • Alchemist’s Stone2 Artifact U T: Add 1 to your mana pool.
    T: Add 2 to your mana pool. Alchemist’s Stone deals 2 damage to you.
    205/229
  • Chaos Engine4 Artifact Creature — Construct M Whenever a counter is put on a permanent not named Chaos Engine, put a +1/+1 counter on Chaos Engine. If feeds on strength and chaos. As long as there is life, it will find fuel. 1/1 206/229
  • Chromatic Astrolabe3 Artifact U 1, T, Sacrifice Chromatic Astrolabe: Add 2 mana of any one color to your mana pool.
    When Chromatic Astrolabe is put into a graveyard from the battlefield, draw a card.
    207/229
  • Colossus of the Domain10 Artifact Creature — Colossus U Affinity for basic land types (This spell costs 1 less to cast for each basic land type you control.)
    Trample
    8/8 208/229
  • Cyril’s Battlegear2 Artifact — Equipment R Prevent all combat damage that would be dealt to equipped creature.
    If equipped creature is white, it gets +2/+2.
    Equip 2
    209/229
  • Fendrel’s Spellbook4 Artifact R Each player’s maximum hand size is equal to the number of cards in your hand. 210/229
  • Helm of Domination4 Artifact — Equipment R Whenever equipped creature deals combat damage to a creature, gain control of that creature for as long as Helm of Domination remains on the battlefield.
    Equip 3
    211/229
  • Ivolda’s Cloak3 Artifact — Equipment R Equipped creature gains shroud.
    Whenever equipped creature deals combat damage to a player, that player discards a card and you draw a card.
    Equip 2
    212/229
  • Nemesis Mask3 Artifact — Equipment U All creatures able to block equipped creature do so.
    Equip 3
    213/229
  • Qantir’s CannonX Artifact R Qantir’s Cannon enters the battlefield with X charge counters on it.
    XX, T: Qantir’s Cannon deals X damage to target creature or player where X is the number of charge counters on it.
    214/229
  • Rusted Dreadnought1 Artifact Creature — Dreadnought M Trample
    Whenever Rusted Dreadnought attacks or blocks, exile all cards in your hand and graveyard and all other permanents you control. Rusted Dreadnought deals 12 damage to you.
    It destroys everything that touches it. If only the artisans could invent a remote control. 12/12 215/229
  • Seriph’s Mausoleum3 Artifact R Cards in graveyards may not be cast or put onto the battlefield. “The occultists and fanatics would do unnatural things here. Let the memories of the past remain memories.” - Seriph, High Priestess 216/229
  • Varos’s Pendant2 Artifact R If a spell or ability an opponent controls would cause you to return a permanent you control to your hand, you may return another permanent that shares a type with it to your hand instead. 217/229
  • Whipcord1 Artifact — Equipment C Equipped creature gets +1/+0.
    Whenever equipped creature attacks, tap target creature defending player controls.
    Equip 2
    218/229
  • Barren Sea Land — Island Swamp R (T: Add U or B to your mana pool.)
    Barren Sea enters the battlefield tapped.
    219/229
  • Bazaar of Fortunes Land U Bazaar of Fortunes enters the battlefield tapped.
    T: Add R to your mana pool.
    RR, T: Draw a card, then discard a card.
    220/229
  • Cliffside Tomb Land — Swamp Mountain R (T: Add B or R to your mana pool.)
    Cliffside Tomb enters the battlefield tapped.
    221/229
  • Fertile Crag Land — Mountain Forest R (T: Add R or G to your mana pool.)
    Fertile Crag enters the battlefield tapped.
    222/229
  • Flooded Prairie Land — Plains Island R (T: Add W or U to your mana pool.)
    Flooded Prairie enters the battlefield tapped.
    223/229
  • Overgrown Meadow Land — Forest Plains R (T: Add G or W to your mana pool.)
    Overgrown Meadow enters the battlefield tapped.
    224/229
  • Plague Marsh Land U Plague Marsh enters the battlefield tapped.
    T: Add B to your mana pool.
    BB, T: Target creature gets -1/-1 until end of turn.
    225/229
  • Saproling Garden Land U Saproling Garden enters the battlefield tapped.
    T: Add G to your mana pool.
    GG, T: Put a 1/1 green Saproling token onto the battlefield under your control.
    226/229
  • Shrine of Adican Land U Shrine of Adican enters the battlefield tapped.
    T: Add W to your mana pool.
    WW, T: You gain 2 life.
    227/229
  • Tower of Adican Land R T: Add 1 to your mana pool.
    1, T: Remove a counter from target permanent or player.
    228/229
  • Well of Lost Memories Land U Well of Lost Memories enters the battlefield tapped.
    T: Add U to your mana pool.
    UU, T: Put the top card of target player’s library into their graveyard.
    229/229