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Avatar of Justice
Creature — Avatar
, tap two untapped white creatures you control: Destroy target nonwhite creature.
2/6
10/229
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Capitation
Sorcery
If an opponent controls more lands than you, search your library for a land card, put it onto the battlefield, then shuffle your library.
13/229
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Congregation’s Herald
Creature — Angel
Flying
When Congregation’s Herald enters the battlefield, you gain 2 life for each creature on the battlefield.
5/5
17/229
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Cyril, Elite Crusader
Legendary Creature — Human Cleric Knight
2/3
18/229
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Hero of Adican
Creature — Human Knight
Whenever another white creature enters the battlefield under your control, put a +1/+1 counter on that creature and on Hero of Adican.
1/1
25/229
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Pious Avenger
Creature — Human Cleric Soldier
When Pious Avenger dies, you gain 5 life.
2/1
31/229
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Sanctify
Sorcery
Affinity for creatures (This spell costs less to cast for each creature you control.)
Destroy all creatures. They can’t be regenerated.
“NAME must be purified of all the filth that have made it their home. Leave nothing breathing.” - Althalos, the Righteous
35/229
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Stabilizing Field
Enchantment
Permanents can’t have counters placed on them.
37/229
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Ancient Wisdom
Instant
Affinity for islands (This spell costs less to cast for each island you control.)
Target player draws 3 cards.
43/229
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Binding Wings
Enchantment — Aura
Enchant creature
You control enchanted creature.
Enchanted creature gains flying.
44/229
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Elusive Sphinx
Creature — Sphinx
Flying
: Put Elusive Sphinx on top of its owner’s library.
: Exile Elusive Sphinx. Return it to the battlefield under your control at the beginning of the next end step.
5/5
48/229
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Essence of Unmaking
Enchantment
Sacrifice a permanent: Return target creature to its owner’s hand.
, Sacrifice a permanent: Return target nonland permanent to its owner’s hand.
, Sacrifice a permanent: Return target permanent to its owner’s hand.
52/229
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Hypnotic Djinn
Creature — Djinn
Flying
Whenever Hypnotic Djinn deals combat damage to a player, you may activate an ability of target planeswalker that player controls.
“Your wish is his command.”
4/4
57/229
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Mischievous Djinn
Creature — Djinn
Instability 3
Flying
, Remove X instability counters from Mischievous Djinn: Put X instability counters on target permanent with instability.
As deadly as it is cunning.
5/6
61/229
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Shared Reality
Sorcery
Each player searches an opponent’s library for a permanent card and puts that card into play under his or her control.
72/229
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Varos, Master of Disguise
Legendary Creature — Shapeshifter
You may have Varos, Master of Disguise enter the battlefield as a copy of any creature on the battlefield, except its name is still Varos, Master of Disguise, it’s legendary in addition to its other types and it gains “At the beginning of your upkeep, you may have this creature become a copy of target creature except it’s name is still Varos, Master of Disguise and it’s still legendary. If you do, this creature gains this ability.”
0/0
80/229
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Arena of the Occultists
Enchantment
At the beginning of your upkeep, you draw two cards and you lose 2 life.
83/229
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Consign to Oblivion
Sorcery
Each player exiles his or her hand.
86/229
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Deracinate
Sorcery
Exile target card in a graveyard other than a basic land and all permanents with the same name as that card its owner controls. Search its owner’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
92/229
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Flying Bulldozer
Creature — Demon
Instability 4
Flying, trample
At the beginning of your end step, destroy a land for each instability counter on Flying Bulldozer.
When Flying Bulldozer dies, sacrifice a land for each instability counter on it.
5/5
97/229
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Ivolda, Ruthless Assassin
Legendary Creature — Human Assassin
: Destroy target tapped creature. It can’t be regenerated.
2/2
106/229
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Relentless Sangrophage
Creature — Zombie
At the beginning of your upkeep, Relentless Sangrophage deals 2 damage to you.
3/3
112/229
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Unforgettable Horror
Creature — Horror
Flying
At the beginning of your upkeep, if Unforgettable Horror is in your graveyard, put Unforgettable Horror on top of your library.
5/4
116/229
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Vile Tutor
Sorcery
As an additional cost to cast Vile Tutor, pay 5 life.
Search your library for a card and put that card into your hand.
There is no price the occultists will refuse.
119/229
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Bloating Goblin
Creature — Goblin
Instability 4 (At the beginning of your upkeep, put an instability counter on Bloating Goblin. Then if there are 4 or more counters, sacrifice it.)
Bloating Goblin gets +1/+1 for each instability counter on it.
1/1
125/229
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Chaotic Memories
Enchantment
Whenever a player casts a spell from his or her hand, that player casts an instant or sorcery card from his or her graveyard at random without paying its mana cost. If that card would go to the graveyard this turn, remove it from the game instead.
129/229
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Cunning Gambit
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library. An opponent names a card. Reveal your hand and discard all cards with that name.
131/229
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Deranged Goblin
Creature — Goblin
Deranged Goblin can’t attack unless two creatures with instability also attack.
Deranged Goblin can’t block unless two creatures with instability also block.
Madness loves company.
4/4
132/229
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Double Ricochet
Instant
Copy target instant or sorcery spell twice. You may choose new targets for the copies.
134/229
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Flame Squall
Sorcery
Flame Squall deals 4 damage to each creature and player.
140/229
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Qantir, the Rageborn
Legendary Creature — Human Barbarian
Double strike, trample, haste
3/1
154/229
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Traitorous Dragon
Creature — Dragon
Flying
: Traitorous Dragon gets +1/+0 until end of turn.
: Target opponent gains control of Traitorous Dragon. Untap it.
5/5
159/229
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Abundant Ooze
Creature — Ooze
Whenever a permanent enters the battlefield under your control you may pay . If you do, put a +1/+1 counter on Abundant Ooze.
1/1
162/229
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Determination
Enchantment
Spells can’t be countered.
171/229
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Mutagenic Monstrosity
Creature — Ooze
Instability 4
At the beginning of your upkeep, Mutagenic Monstrosity gets +1/+1 until end of turn or gains your choice of flying, trample, or shroud until end of turn. Repeat this process for each instability counter on it.
5/5
182/229
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Seriph, High Priestess
Legendary Creature — Elf
: Add to your mana pool for each Elf on the battlefield.
1/1
188/229
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Terrenodon
Creature — Elephant
When Terrenodon enters the battlefield, destroy target noncreature permanent.
When Terrenodon dies, destroy target noncreature permanent.
6/6
194/229
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Uncontrolled Infestation
Sorcery
Put a 1/1 green Saproling creature token onto the battlefield for each creature or Forest you control.
196/229
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Unleash the Hordes
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the the number of creatures you control.
197/229
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Unstable Ooze
Creature — Ooze
Instability 2 (At the beginning of your upkeep, put an instability counter on Unstable Ooze. Then if there are 2 or more counters, sacrifice it.)
, remove an instability counter from Unstable Ooze: Put a 1/1 green Ooze creature token onto the battlefield.
When Unstable Ooze dies, destroy all Oozes you control.
1/1
198/229
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Cyril’s Battlegear
Artifact — Equipment
Prevent all combat damage that would be dealt to equipped creature.
If equipped creature is white, it gets +2/+2.
Equip
209/229
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Fendrel’s Spellbook
Artifact
Each player’s maximum hand size is equal to the number of cards in your hand.
210/229
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Helm of Domination
Artifact — Equipment
Whenever equipped creature deals combat damage to a creature, gain control of that creature for as long as Helm of Domination remains on the battlefield.
Equip
211/229
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Ivolda’s Cloak
Artifact — Equipment
Equipped creature gains shroud.
Whenever equipped creature deals combat damage to a player, that player discards a card and you draw a card.
Equip
212/229
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Qantir’s Cannon
Artifact
Qantir’s Cannon enters the battlefield with X charge counters on it.
, : Qantir’s Cannon deals X damage to target creature or player where X is the number of charge counters on it.
214/229
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Seriph’s Mausoleum
Artifact
Cards in graveyards may not be cast or put onto the battlefield.
“The occultists and fanatics would do unnatural things here. Let the memories of the past remain memories.” - Seriph, High Priestess
216/229
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Varos’s Pendant
Artifact
If a spell or ability an opponent controls would cause you to return a permanent you control to your hand, you may return another permanent that shares a type with it to your hand instead.
217/229
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Barren Sea
Land — Island Swamp
(: Add or to your mana pool.)
Barren Sea enters the battlefield tapped.
219/229
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Cliffside Tomb
Land — Swamp Mountain
(: Add or to your mana pool.)
Cliffside Tomb enters the battlefield tapped.
221/229
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Fertile Crag
Land — Mountain Forest
(: Add or to your mana pool.)
Fertile Crag enters the battlefield tapped.
222/229
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Flooded Prairie
Land — Plains Island
(: Add or to your mana pool.)
Flooded Prairie enters the battlefield tapped.
223/229
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Overgrown Meadow
Land — Forest Plains
(: Add or to your mana pool.)
Overgrown Meadow enters the battlefield tapped.
224/229
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Tower of Adican
Land
: Add to your mana pool.
, : Remove a counter from target permanent or player.
228/229