• Avatar of Justice5W Creature — Avatar R T, tap two untapped white creatures you control: Destroy target nonwhite creature. 2/6 10/229
  • Capitation1W Sorcery R If an opponent controls more lands than you, search your library for a land card, put it onto the battlefield, then shuffle your library. 13/229
  • Congregation’s Herald4WW Creature — Angel R Flying
    When Congregation’s Herald enters the battlefield, you gain 2 life for each creature on the battlefield.
    5/5 17/229
  • Cyril, Elite CrusaderW Legendary Creature — Human Cleric Knight R 2/3 18/229
  • Hero of Adican2W Creature — Human Knight R Whenever another white creature enters the battlefield under your control, put a +1/+1 counter on that creature and on Hero of Adican. 1/1 25/229
  • Pious AvengerW Creature — Human Cleric Soldier R When Pious Avenger dies, you gain 5 life. 2/1 31/229
  • Sanctify4WW Sorcery R Affinity for creatures (This spell costs 1 less to cast for each creature you control.)
    Destroy all creatures. They can’t be regenerated.
    “NAME must be purified of all the filth that have made it their home. Leave nothing breathing.” - Althalos, the Righteous 35/229
  • Stabilizing Field3W Enchantment R Permanents can’t have counters placed on them. 37/229
  • Ancient Wisdom8U Instant R Affinity for islands (This spell costs 1 less to cast for each island you control.)
    Target player draws 3 cards.
    43/229
  • Binding Wings3UU Enchantment — Aura R Enchant creature
    You control enchanted creature.
    Enchanted creature gains flying.
    44/229
  • Elusive Sphinx4UU Creature — Sphinx R Flying
    U: Put Elusive Sphinx on top of its owner’s library.
    2UU: Exile Elusive Sphinx. Return it to the battlefield under your control at the beginning of the next end step.
    5/5 48/229
  • Essence of Unmaking2UU Enchantment R Sacrifice a permanent: Return target creature to its owner’s hand.
    2, Sacrifice a permanent: Return target nonland permanent to its owner’s hand.
    2UU, Sacrifice a permanent: Return target permanent to its owner’s hand.
    52/229
  • Hypnotic Djinn3UU Creature — Djinn R Flying
    Whenever Hypnotic Djinn deals combat damage to a player, you may activate an ability of target planeswalker that player controls.
    “Your wish is his command.” 4/4 57/229
  • Mischievous Djinn3UU Creature — Djinn R Instability 3
    Flying
    T, Remove X instability counters from Mischievous Djinn: Put X instability counters on target permanent with instability.
    As deadly as it is cunning. 5/6 61/229
  • Shared Reality3UU Sorcery R Each player searches an opponent’s library for a permanent card and puts that card into play under his or her control. 72/229
  • Varos, Master of Disguise2UU Legendary Creature — Shapeshifter R You may have Varos, Master of Disguise enter the battlefield as a copy of any creature on the battlefield, except its name is still Varos, Master of Disguise, it’s legendary in addition to its other types and it gains “At the beginning of your upkeep, you may have this creature become a copy of target creature except it’s name is still Varos, Master of Disguise and it’s still legendary. If you do, this creature gains this ability.” 0/0 80/229
  • Arena of the Occultists4BB Enchantment R At the beginning of your upkeep, you draw two cards and you lose 2 life. 83/229
  • Consign to Oblivion4BB Sorcery R Each player exiles his or her hand. 86/229
  • Deracinate2BB Sorcery R Exile target card in a graveyard other than a basic land and all permanents with the same name as that card its owner controls. Search its owner’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library. 92/229
  • Flying Bulldozer3BBB Creature — Demon R Instability 4
    Flying, trample
    At the beginning of your end step, destroy a land for each instability counter on Flying Bulldozer.
    When Flying Bulldozer dies, sacrifice a land for each instability counter on it.
    5/5 97/229
  • Ivolda, Ruthless Assassin1B Legendary Creature — Human Assassin R T: Destroy target tapped creature. It can’t be regenerated. 2/2 106/229
  • Relentless SangrophageB Creature — Zombie R At the beginning of your upkeep, Relentless Sangrophage deals 2 damage to you. 3/3 112/229
  • Unforgettable Horror3BB Creature — Horror R Flying
    At the beginning of your upkeep, if Unforgettable Horror is in your graveyard, put Unforgettable Horror on top of your library.
    5/4 116/229
  • Vile Tutor1B Sorcery R As an additional cost to cast Vile Tutor, pay 5 life.
    Search your library for a card and put that card into your hand.
    There is no price the occultists will refuse. 119/229
  • Bloating GoblinR Creature — Goblin R Instability 4 (At the beginning of your upkeep, put an instability counter on Bloating Goblin. Then if there are 4 or more counters, sacrifice it.)
    Bloating Goblin gets +1/+1 for each instability counter on it.
    1/1 125/229
  • Chaotic Memories4RR Enchantment R Whenever a player casts a spell from his or her hand, that player casts an instant or sorcery card from his or her graveyard at random without paying its mana cost. If that card would go to the graveyard this turn, remove it from the game instead. 129/229
  • Cunning Gambit1R Sorcery R Search your library for a card and put that card into your hand. Then shuffle your library. An opponent names a card. Reveal your hand and discard all cards with that name. 131/229
  • Deranged Goblin1R Creature — Goblin R Deranged Goblin can’t attack unless two creatures with instability also attack.
    Deranged Goblin can’t block unless two creatures with instability also block.
    Madness loves company. 4/4 132/229
  • Double Ricochet2RR Instant R Copy target instant or sorcery spell twice. You may choose new targets for the copies. 134/229
  • Flame Squall3RR Sorcery R Flame Squall deals 4 damage to each creature and player. 140/229
  • Qantir, the Rageborn1RR Legendary Creature — Human Barbarian R Double strike, trample, haste 3/1 154/229
  • Traitorous Dragon5RR Creature — Dragon R Flying
    R: Traitorous Dragon gets +1/+0 until end of turn.
    T: Target opponent gains control of Traitorous Dragon. Untap it.
    5/5 159/229
  • Abundant OozeG Creature — Ooze R Whenever a permanent enters the battlefield under your control you may pay 1. If you do, put a +1/+1 counter on Abundant Ooze. 1/1 162/229
  • Determination2GG Enchantment R Spells can’t be countered. 171/229
  • Mutagenic Monstrosity4GG Creature — Ooze R Instability 4
    At the beginning of your upkeep, Mutagenic Monstrosity gets +1/+1 until end of turn or gains your choice of flying, trample, or shroud until end of turn. Repeat this process for each instability counter on it.
    5/5 182/229
  • Seriph, High PriestessG Legendary Creature — Elf R T: Add G to your mana pool for each Elf on the battlefield. 1/1 188/229
  • Terrenodon5GG Creature — Elephant R When Terrenodon enters the battlefield, destroy target noncreature permanent.
    When Terrenodon dies, destroy target noncreature permanent.
    6/6 194/229
  • Uncontrolled Infestation5GG Sorcery R Put a 1/1 green Saproling creature token onto the battlefield for each creature or Forest you control. 196/229
  • Unleash the Hordes3GGG Sorcery R Until end of turn, creatures you control gain trample and get +X/+X, where X is the the number of creatures you control. 197/229
  • Unstable OozeG Creature — Ooze R Instability 2 (At the beginning of your upkeep, put an instability counter on Unstable Ooze. Then if there are 2 or more counters, sacrifice it.)
    G, remove an instability counter from Unstable Ooze: Put a 1/1 green Ooze creature token onto the battlefield.
    When Unstable Ooze dies, destroy all Oozes you control.
    1/1 198/229
  • Cyril’s Battlegear2 Artifact — Equipment R Prevent all combat damage that would be dealt to equipped creature.
    If equipped creature is white, it gets +2/+2.
    Equip 2
    209/229
  • Fendrel’s Spellbook4 Artifact R Each player’s maximum hand size is equal to the number of cards in your hand. 210/229
  • Helm of Domination4 Artifact — Equipment R Whenever equipped creature deals combat damage to a creature, gain control of that creature for as long as Helm of Domination remains on the battlefield.
    Equip 3
    211/229
  • Ivolda’s Cloak3 Artifact — Equipment R Equipped creature gains shroud.
    Whenever equipped creature deals combat damage to a player, that player discards a card and you draw a card.
    Equip 2
    212/229
  • Qantir’s CannonX Artifact R Qantir’s Cannon enters the battlefield with X charge counters on it.
    XX, T: Qantir’s Cannon deals X damage to target creature or player where X is the number of charge counters on it.
    214/229
  • Seriph’s Mausoleum3 Artifact R Cards in graveyards may not be cast or put onto the battlefield. “The occultists and fanatics would do unnatural things here. Let the memories of the past remain memories.” - Seriph, High Priestess 216/229
  • Varos’s Pendant2 Artifact R If a spell or ability an opponent controls would cause you to return a permanent you control to your hand, you may return another permanent that shares a type with it to your hand instead. 217/229
  • Barren Sea Land — Island Swamp R (T: Add U or B to your mana pool.)
    Barren Sea enters the battlefield tapped.
    219/229
  • Cliffside Tomb Land — Swamp Mountain R (T: Add B or R to your mana pool.)
    Cliffside Tomb enters the battlefield tapped.
    221/229
  • Fertile Crag Land — Mountain Forest R (T: Add R or G to your mana pool.)
    Fertile Crag enters the battlefield tapped.
    222/229
  • Flooded Prairie Land — Plains Island R (T: Add W or U to your mana pool.)
    Flooded Prairie enters the battlefield tapped.
    223/229
  • Overgrown Meadow Land — Forest Plains R (T: Add G or W to your mana pool.)
    Overgrown Meadow enters the battlefield tapped.
    224/229
  • Tower of Adican Land R T: Add 1 to your mana pool.
    1, T: Remove a counter from target permanent or player.
    228/229