• Adicanian Giant2R Creature — Giant C Adicanian Giant can’t block. 5/1 122/229
  • AgitationR Enchantment — Aura C Enchant creature
    Enchanted creature attacks each turn if able.
    When Agitation enters the battlefield, draw a card.
    123/229
  • Bloating GoblinR Creature — Goblin R Instability 4 (At the beginning of your upkeep, put an instability counter on Bloating Goblin. Then if there are 4 or more counters, sacrifice it.)
    Bloating Goblin gets +1/+1 for each instability counter on it.
    1/1 124/229
  • Blundering Goblin3R Creature — Goblin C When Blundering Goblin enters the battlefield, destroy target artifact. 3/2 125/229
  • Brackish Fanatic2RR Creature — Human Shaman U When Brackish Fanatic enters the battlefield, destroy target nonbasic land. 3/3 126/229
  • Chaos Hound1R Creature — Elemental Hound C Whenever a counter is placed on a permanent you control, Chaos Hound gets +1/+0 until end of turn. 1/3 127/229
  • Chaotic Memories4RR Enchantment R Whenever a player casts a spell from his or her hand, that player casts an instant or sorcery card from his or her graveyard at random without paying its mana cost. If that card would go to the graveyard this turn, remove it from the game instead. 128/229
  • Consternation2R Sorcery C Up to two target creatures can’t block this turn.
    Draw a card.
    129/229
  • Cunning Gambit1R Sorcery R Search your library for a card and put that card into your hand. Then shuffle your library. An opponent names a card. Reveal your hand and discard all cards with that name. 130/229
  • Deranged Goblin1R Creature — Goblin R Deranged Goblin can’t attack unless two creatures with instability also attack.
    Deranged Goblin can’t block unless two creatures with instability also block.
    Madness loves company. 4/4 131/229
  • Desecrate4R Sorcery C Affinity for land cards in your graveyard (This spell costs 1 less to cast for each land card in your graveyard)
    Destroy target artifact or land.
    132/229
  • Double Ricochet2RR Instant R Copy target instant or sorcery spell twice. You may choose new targets for the copies. 133/229
  • Erratic ConflagrationR Instant C Erratic Conflagration deals X damage to target creature where X is the number of instability counters among permanents you control. 134/229
  • Erupting Hellhound2R Creature — Elemental Hound C Instability 4 (At the beginning of your upkeep, put an instability counter on Erupting Hellhound. Then if there are 4 or more counters, sacrifice it.)
    R: Erupting Hellhound gets +X/+0 until end of turn where X is the number of instability counters on it.
    0/3 135/229
  • Fanatical Pyromancer2RR Creature — Human Wizard U RR, T: Fanatical Pyromancer deals 2 damage to target creature or player. 0/1 136/229
  • Fanatics’ Rite1R Instant C Add 4 to your mana pool. 137/229
  • Fervor Mage2R Creature — Human Shaman C When Fervor Mage enters the battlefield, target creature gains haste until end of turn. 2/2 138/229
  • Flame Squall3RR Sorcery R Flame Squall deals 4 damage to each creature and player. 139/229
  • Flame-Spewer Hellkite4RR Creature — Dragon M Flying
    XR: Flame-Spewer Hellkite deals X damage to target creature.
    5/5 140/229
  • Flamebelly GoblinR Creature — Goblin U Instability 4 (At the beginning of your upkeep, put an instability counter on Flamebelly Goblin. Then if there are 4 or more counters, sacrifice it.)
    When Flamebelly Goblin dies, it deals damage to target creature or player equal to the number of instability counters on it.
    1/1 141/229
  • Frenetic ResearchR Sorcery U Draw 3 cards, then discard 2 cards at random. 142/229
  • Frenzied Assault3RR Instant U Creatures you control get +3/+0 and gain first strike until end of turn. 143/229
  • Galvanic Field2R Enchantment — Aura U Enchant creature
    At the beginning of your upkeep, enchanted creature deals 3 damage to another target creature.
    144/229
  • Goblin Crier2R Creature — Goblin C Goblin Crier can’t be blocked except by two or more creatures. 2/2 145/229
  • Goblin FirespitterR Creature — Goblin C Whenever Goblin Firespitter becomes blocked, it deals 1 damage to target creature or player. 1/1 146/229
  • Goblin Piker1R Creature — Goblin C 2/1 147/229
  • Heart of Chaos2R Enchantment U Whenever a creature with instability dies, Heart of Chaos deals damage to target creature or player equal to the number of instability counters on it. 148/229
  • Inferno Dragon6RR Creature — Dragon M Flying
    When Inferno Dragon enters the battlefield, it deals 6 damage to each other creature.
    6/6 149/229
  • Intermittent Flames1R Instant U Intermittent Flames deals 2 damage to target creature or player.
    At the beginning of your end step, if Intermittent Flames is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Flames to your hand.
    150/229
  • Lava Lunge2RR Sorcery C Lava Lunge deals 5 damage to target player. 151/229
  • Mutable Strike1R Instant C Target creature gets +3/+0 until end of turn. If that creature has instability, it also gains first strike until end of turn. 152/229
  • Pitchfork Goblins2R Creature — Goblin C First Strike 2/2 153/229
  • Qantir, the Rageborn1RR Legendary Creature — Human Barbarian R Double strike, trample, haste 3/1 154/229
  • Rage Elemental1R Creature — Elemental U Haste 3/1 155/229
  • Rampaging Berserkers4R Creature — Human Berserker C Trample
    Rampaging Berserkers attacks each turn of able.
    4/4 156/229
  • Spark TalonsRR Enchantment — Aura C Enchant creature
    Enchanted creature gets +2/+2 and gains first strike.
    157/229
  • Stoke the Flames1R Instant C Stoke the Flames deals 2 damage to target creature or player, then it deals an additional 2 damage to that creature or player for each card named Stoke the Flames in all graveyards. 158/229
  • Traitorous Dragon5RR Creature — Dragon R Flying
    R: Traitorous Dragon gets +1/+0 until end of turn.
    T: Target opponent gains control of Traitorous Dragon. Untap it.
    5/5 159/229
  • Untamed Dragon3RR Creature — Dragon U Flying
    When enters the battlefield flip a coin. If you lose the flip, return Untamed Dragon to your hand.
    6/6 160/229
  • Volcanic Reins1RR Sorcery C Gain control of target creature until end of turn. Untap it. It gains mountainwalk and haste until end of turn. 161/229