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Adicanian Giant
Creature — Giant
Adicanian Giant can’t block.
5/1
122/229
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Agitation
Enchantment — Aura
Enchant creature
Enchanted creature attacks each turn if able.
When Agitation enters the battlefield, draw a card.
123/229
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Bloating Goblin
Creature — Goblin
Instability 4 (At the beginning of your upkeep, put an instability counter on Bloating Goblin. Then if there are 4 or more counters, sacrifice it.)
Bloating Goblin gets +1/+1 for each instability counter on it.
1/1
124/229
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Blundering Goblin
Creature — Goblin
When Blundering Goblin enters the battlefield, destroy target artifact.
3/2
125/229
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Brackish Fanatic
Creature — Human Shaman
When Brackish Fanatic enters the battlefield, destroy target nonbasic land.
3/3
126/229
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Chaos Hound
Creature — Elemental Hound
Whenever a counter is placed on a permanent you control, Chaos Hound gets +1/+0 until end of turn.
1/3
127/229
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Chaotic Memories
Enchantment
Whenever a player casts a spell from his or her hand, that player casts an instant or sorcery card from his or her graveyard at random without paying its mana cost. If that card would go to the graveyard this turn, remove it from the game instead.
128/229
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Consternation
Sorcery
Up to two target creatures can’t block this turn.
Draw a card.
129/229
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Cunning Gambit
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library. An opponent names a card. Reveal your hand and discard all cards with that name.
130/229
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Deranged Goblin
Creature — Goblin
Deranged Goblin can’t attack unless two creatures with instability also attack.
Deranged Goblin can’t block unless two creatures with instability also block.
Madness loves company.
4/4
131/229
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Desecrate
Sorcery
Affinity for land cards in your graveyard (This spell costs less to cast for each land card in your graveyard)
Destroy target artifact or land.
132/229
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Double Ricochet
Instant
Copy target instant or sorcery spell twice. You may choose new targets for the copies.
133/229
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Erratic Conflagration
Instant
Erratic Conflagration deals X damage to target creature where X is the number of instability counters among permanents you control.
134/229
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Erupting Hellhound
Creature — Elemental Hound
Instability 4 (At the beginning of your upkeep, put an instability counter on Erupting Hellhound. Then if there are 4 or more counters, sacrifice it.)
: Erupting Hellhound gets +X/+0 until end of turn where X is the number of instability counters on it.
0/3
135/229
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Fanatical Pyromancer
Creature — Human Wizard
, : Fanatical Pyromancer deals 2 damage to target creature or player.
0/1
136/229
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Fanatics’ Rite
Instant
Add to your mana pool.
137/229
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Fervor Mage
Creature — Human Shaman
When Fervor Mage enters the battlefield, target creature gains haste until end of turn.
2/2
138/229
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Flame Squall
Sorcery
Flame Squall deals 4 damage to each creature and player.
139/229
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Flame-Spewer Hellkite
Creature — Dragon
Flying
: Flame-Spewer Hellkite deals X damage to target creature.
5/5
140/229
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Flamebelly Goblin
Creature — Goblin
Instability 4 (At the beginning of your upkeep, put an instability counter on Flamebelly Goblin. Then if there are 4 or more counters, sacrifice it.)
When Flamebelly Goblin dies, it deals damage to target creature or player equal to the number of instability counters on it.
1/1
141/229
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Frenetic Research
Sorcery
Draw 3 cards, then discard 2 cards at random.
142/229
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Frenzied Assault
Instant
Creatures you control get +3/+0 and gain first strike until end of turn.
143/229
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Galvanic Field
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, enchanted creature deals 3 damage to another target creature.
144/229
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Goblin Crier
Creature — Goblin
Goblin Crier can’t be blocked except by two or more creatures.
2/2
145/229
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Goblin Firespitter
Creature — Goblin
Whenever Goblin Firespitter becomes blocked, it deals 1 damage to target creature or player.
1/1
146/229
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Goblin Piker
Creature — Goblin
2/1
147/229
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Heart of Chaos
Enchantment
Whenever a creature with instability dies, Heart of Chaos deals damage to target creature or player equal to the number of instability counters on it.
148/229
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Inferno Dragon
Creature — Dragon
Flying
When Inferno Dragon enters the battlefield, it deals 6 damage to each other creature.
6/6
149/229
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Intermittent Flames
Instant
Intermittent Flames deals 2 damage to target creature or player.
At the beginning of your end step, if Intermittent Flames is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Flames to your hand.
150/229
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Lava Lunge
Sorcery
Lava Lunge deals 5 damage to target player.
151/229
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Mutable Strike
Instant
Target creature gets +3/+0 until end of turn. If that creature has instability, it also gains first strike until end of turn.
152/229
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Pitchfork Goblins
Creature — Goblin
First Strike
2/2
153/229
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Qantir, the Rageborn
Legendary Creature — Human Barbarian
Double strike, trample, haste
3/1
154/229
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Rage Elemental
Creature — Elemental
Haste
3/1
155/229
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Rampaging Berserkers
Creature — Human Berserker
Trample
Rampaging Berserkers attacks each turn of able.
4/4
156/229
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Spark Talons
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and gains first strike.
157/229
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Stoke the Flames
Instant
Stoke the Flames deals 2 damage to target creature or player, then it deals an additional 2 damage to that creature or player for each card named Stoke the Flames in all graveyards.
158/229
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Traitorous Dragon
Creature — Dragon
Flying
: Traitorous Dragon gets +1/+0 until end of turn.
: Target opponent gains control of Traitorous Dragon. Untap it.
5/5
159/229
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Untamed Dragon
Creature — Dragon
Flying
When enters the battlefield flip a coin. If you lose the flip, return Untamed Dragon to your hand.
6/6
160/229
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Volcanic Reins
Sorcery
Gain control of target creature until end of turn. Untap it. It gains mountainwalk and haste until end of turn.
161/229