• Adicanian Phalanx6WW Creature — Human Soldier U Affinity for white creatures (This spell costs 1 less to cast for each white creature you control.)
    Vigilance
    Other white creatures you control get +0/+2.
    4/5 2/229
  • Althalos’s Guard DogsWWW Creature — Hound U 3/5 4/229
  • Aura of Cessation1WW Enchantment U Activated abilities cost 2 more to activate unless they’re mana abilities.
    1W, Sacrifice: Aura of Cessation destroy target artifact or enchantment.
    9/229
  • ExpelW Instant U Exile target creature. That creature’s controller draws two cards. 19/229
  • Faithful Legionnaire2WW Creature — Human Soldier U First strike
    Faithful Legionnaire gets +1/+1 for each other white creature you control.
    2/2 20/229
  • Griffin Mount3W Creature — Griffin U Flying
    Sacrifice Griffin Mount: Target creature gets +3/+3 and gains flying until end of turn.
    3/3 23/229
  • Repel the Godless1W Instant U Creatures you control gain protection from non-white creatures until end of turn. 33/229
  • Tactical Reinforcements2WW Instant U Put two 1/1 white Soldier creature tokens onto the battlefield. Creatures you control gain first strike until end of turn. 39/229
  • Wartime Acolyte1W Creature — Human Cleric U T: Prevent the next 1 damage to target creature or player.
    T: Prevent the next 2 damage to target white creature.
    1/2 40/229
  • Windborn Triumph3W Sorcery U Creature tokens you control get +1/+1 and gain flying until end of turn. 41/229
  • Adicanian Banisher4U Creature — Human Wizard U Flash
    When Adicanian Banisher enters the battlefield, return target creature to its owner’s hand.
    3/3 42/229
  • Daring AlchemistU Creature — Human Wizard U T, Sacrifice Daring Alchemist: Target creature gains shroud until end of turn. 1/1 46/229
  • Flash Memory3U Instant U Return target instant or sorcery card from your graveyard to your hand. 53/229
  • Intermittent Study1U Instant U Draw a card.
    At the beginning of your end step, if Intermittent Study is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Study to your hand.
    58/229
  • Manic Researchers1UU Creature — Human Wizard U Instability 3 (At the beginning of your upkeep, put an instability counter on Manic Researchers. Then if there are 3 or more counters, sacrifice it.)
    When Manic Researchers dies, draw a card for each instability counter on it.
    2/2 59/229
  • Nullify1UU Instant U If you control an island and Nullify targets a spell that was cast without spending any mana, you may cast Nullify without paying its mana cost.
    Counter target spell.
    63/229
  • Omnitience1U Enchantment U Your opponents play with their hands revealed.
    When Omnitience enters the battlefield, draw a card.
    64/229
  • Relapse2UU Sorcery U Return two target nonland permanents to their owners’ hands. 69/229
  • Shifting Terrain2U Sorcery U Exchange control of two target lands. 73/229
  • Tide Elemental3UU Creature — Elemental U Flying
    2U: Tap target creature without flying.
    It controls the seas like a marionette. 3/4 79/229
  • Bloodsucker Neophyte2B Creature — Vampire U First strike, deathtouch 1/1 85/229
  • Devour in ShadowBB Instant U Destroy target creature. It can’t be regenerated. You lose life equal to that creature’s toughness. 93/229
  • Feast of DeathXBBB Sorcery U Affinity for creature cards in your graveyard (This spell costs 1 less to cast for each creature card in your graveyard)
    Spend only black mana on X.
    Feast of Death deals X damage to target creature or player and you gain X life.
    96/229
  • Horrific Charge3BB Sorcery U Creatures you control get +1/+0 and gain intimidate until end of turn. 100/229
  • Hymn of SufferingBB Sorcery U As an additional cost to cast Hymn of Suffering, pay 4 life.
    Target player discards two cards at random.
    The deafening chant of the occultists will bring madness to all who hear it. 101/229
  • Insatiable Vampire1BB Creature — Vampire U Flying, lifelink
    Whenever a creature dealt damage by Insatiable Vampire dies, put a +1/+1 counter on Insatiable Vampire.
    2/3 102/229
  • Intermittent Megrim1B Instant U Target player discards a card.
    At the beginning of your end step, if Intermittent Megrim is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Megrim to your hand.
    105/229
  • Pestilent CorpseB Creature — Zombie U Instability 3 (At the beginning of your upkeep, put an instability counter on Pestilent Corpse. Then if there are 3 or more counters, sacrifice it.)
    When Pestilent Corpse dies, it deals damage to all creatures and players equal to the number of instability counters on it.
    2/1 111/229
  • Ungrateful Ghoul2BB Creature — Zombie U At the beginning of your upkeep, Ungrateful Ghoul deals 1 damage to you. The occultists gifted their dead with strength far beyond what they had known in their previous lives. It was often more than they wanted. 4/4 117/229
  • Wailing Banshee2BB Creature — Banshee U When Wailing Banshee enters the battlefield, target creature gets -2/-2 until end of turn. 3/3 120/229
  • Brackish Fanatic2RR Creature — Human Shaman U When Brackish Fanatic enters the battlefield, destroy target nonbasic land. 3/3 127/229
  • Fanatical Pyromancer2RR Creature — Human Wizard U RR, T: Fanatical Pyromancer deals 2 damage to target creature or player. 0/1 137/229
  • Flamebelly GoblinR Creature — Goblin U Instability 4 (At the beginning of your upkeep, put an instability counter on Flamebelly Goblin. Then if there are 4 or more counters, sacrifice it.)
    When Flamebelly Goblin dies, it deals damage to target creature or player equal to the number of instability counters on it.
    1/1 142/229
  • Frenetic ResearchR Sorcery U Draw 3 cards, then discard 2 cards at random. 143/229
  • Frenzied Assault3RR Instant U Creatures you control get +3/+0 and gain first strike until end of turn. 144/229
  • Galvanic Field2R Enchantment — Aura U Enchant creature
    At the beginning of your upkeep, enchanted creature deals 3 damage to another target creature.
    145/229
  • Heart of Chaos2R Enchantment U Whenever a creature with instability dies, Heart of Chaos deals damage to target creature or player equal to the number of instability counters on it. 148/229
  • Intermittent Flames1R Instant U Intermittent Flames deals 2 damage to target creature or player.
    At the beginning of your end step, if Intermittent Flames is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Flames to your hand.
    150/229
  • Rage Elemental1R Creature — Elemental U Haste 3/1 155/229
  • Untamed Dragon3RR Creature — Dragon U Flying
    When enters the battlefield flip a coin. If you lose the flip, return Untamed Dragon to your hand.
    6/6 160/229
  • Arachnus Sanctuary2G Enchantment — Aura U Enchant land
    Enchanted land has “T: Target creature gets +0/+2 and reach until end of turn.”
    164/229
  • Briar Behemoth8GG Creature — Beast U Affinity for creatures (This spell costs 1 less to cast for each creature you control.)
    Trample
    8/8 165/229
  • Bridge-Dweller Husk1G Enchantment — Aura U Enchant creature
    Enchanted creature has hexproof and “1G: Regenerate this creature.”
    166/229
  • Crazed MongooseG Creature — Mongoose U Hexproof
    Crazed Mongoose gets +1/+2 as long as you control a creature with instability.
    1/1 170/229
  • Intermittent Growth1G Instant U Target creature gets +3/+3 until end of turn.
    At the beginning of your end step, if Intermittent Growth is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Growth to your hand.
    178/229
  • Prismatic Bloom1G Sorcery U Until end of turn, whenever you tap a land for mana, it produces an additional mana of that color.
    Tap a land you control: Add 1 mana of any color to your mana pool. You may activate this ability only if Prismatic Bloom is on the stack.
    186/229
  • Rapacious Baloth2GG Creature — Beast U When Rapacious Baloth enters the battlefield, you gain 4 life. 4/4 187/229
  • Taunting Troll2GG Creature — Troll U G: Target creature blocks Taunting Troll this turn if able.
    1G: Regenerate Taunting Troll.
    3/3 193/229
  • Unstable Wurm4G Creature — Wurm U Instability 4 (At the beginning of your upkeep, put an instability counter on Unstable Wurm. Then if there are 4 or more counters, sacrifice it.)
    Trample
    Whenver Unstable Wurm becomes blocked by a creature, it gets +X/+X until end of turn where X is the number of instability counters on it.
    5/5 199/229
  • Visionary Ranger1G Creature — Elf Scout Shaman U When Visionary Ranger enters the battlefield, you may pay 2. If do, search your library for a basic land card and put it into your hand. Then shuffle your library.
    When ug01 enters the battlefield, draw a card.
    1/1 200/229
  • Aberrant Blade2 Artifact — Equipment U Equipped creature gets +1/+0 for each counter on it.
    Equip 2
    204/229
  • Alchemist’s Stone2 Artifact U T: Add 1 to your mana pool.
    T: Add 2 to your mana pool. Alchemist’s Stone deals 2 damage to you.
    205/229
  • Chromatic Astrolabe3 Artifact U 1, T, Sacrifice Chromatic Astrolabe: Add 2 mana of any one color to your mana pool.
    When Chromatic Astrolabe is put into a graveyard from the battlefield, draw a card.
    207/229
  • Colossus of the Domain10 Artifact Creature — Colossus U Affinity for basic land types (This spell costs 1 less to cast for each basic land type you control.)
    Trample
    8/8 208/229
  • Nemesis Mask3 Artifact — Equipment U All creatures able to block equipped creature do so.
    Equip 3
    213/229
  • Bazaar of Fortunes Land U Bazaar of Fortunes enters the battlefield tapped.
    T: Add R to your mana pool.
    RR, T: Draw a card, then discard a card.
    220/229
  • Plague Marsh Land U Plague Marsh enters the battlefield tapped.
    T: Add B to your mana pool.
    BB, T: Target creature gets -1/-1 until end of turn.
    225/229
  • Saproling Garden Land U Saproling Garden enters the battlefield tapped.
    T: Add G to your mana pool.
    GG, T: Put a 1/1 green Saproling token onto the battlefield under your control.
    226/229
  • Shrine of Adican Land U Shrine of Adican enters the battlefield tapped.
    T: Add W to your mana pool.
    WW, T: You gain 2 life.
    227/229
  • Well of Lost Memories Land U Well of Lost Memories enters the battlefield tapped.
    T: Add U to your mana pool.
    UU, T: Put the top card of target player’s library into their graveyard.
    229/229