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Adicanian Phalanx
Creature — Human Soldier
Affinity for white creatures (This spell costs less to cast for each white creature you control.)
Vigilance
Other white creatures you control get +0/+2.
4/5
2/229
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Althalos’s Guard Dogs
Creature — Hound
3/5
4/229
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Aura of Cessation
Enchantment
Activated abilities cost more to activate unless they’re mana abilities.
, Sacrifice: Aura of Cessation destroy target artifact or enchantment.
9/229
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Expel
Instant
Exile target creature. That creature’s controller draws two cards.
19/229
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Faithful Legionnaire
Creature — Human Soldier
First strike
Faithful Legionnaire gets +1/+1 for each other white creature you control.
2/2
20/229
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Griffin Mount
Creature — Griffin
Flying
Sacrifice Griffin Mount: Target creature gets +3/+3 and gains flying until end of turn.
3/3
23/229
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Repel the Godless
Instant
Creatures you control gain protection from non-white creatures until end of turn.
33/229
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Tactical Reinforcements
Instant
Put two 1/1 white Soldier creature tokens onto the battlefield. Creatures you control gain first strike until end of turn.
39/229
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Wartime Acolyte
Creature — Human Cleric
: Prevent the next 1 damage to target creature or player.
: Prevent the next 2 damage to target white creature.
1/2
40/229
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Windborn Triumph
Sorcery
Creature tokens you control get +1/+1 and gain flying until end of turn.
41/229
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Adicanian Banisher
Creature — Human Wizard
Flash
When Adicanian Banisher enters the battlefield, return target creature to its owner’s hand.
3/3
42/229
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Daring Alchemist
Creature — Human Wizard
, Sacrifice Daring Alchemist: Target creature gains shroud until end of turn.
1/1
46/229
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Flash Memory
Instant
Return target instant or sorcery card from your graveyard to your hand.
53/229
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Intermittent Study
Instant
Draw a card.
At the beginning of your end step, if Intermittent Study is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Study to your hand.
58/229
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Manic Researchers
Creature — Human Wizard
Instability 3 (At the beginning of your upkeep, put an instability counter on Manic Researchers. Then if there are 3 or more counters, sacrifice it.)
When Manic Researchers dies, draw a card for each instability counter on it.
2/2
59/229
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Nullify
Instant
If you control an island and Nullify targets a spell that was cast without spending any mana, you may cast Nullify without paying its mana cost.
Counter target spell.
63/229
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Omnitience
Enchantment
Your opponents play with their hands revealed.
When Omnitience enters the battlefield, draw a card.
64/229
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Relapse
Sorcery
Return two target nonland permanents to their owners’ hands.
69/229
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Shifting Terrain
Sorcery
Exchange control of two target lands.
73/229
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Tide Elemental
Creature — Elemental
Flying
: Tap target creature without flying.
It controls the seas like a marionette.
3/4
79/229
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Bloodsucker Neophyte
Creature — Vampire
First strike, deathtouch
1/1
85/229
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Devour in Shadow
Instant
Destroy target creature. It can’t be regenerated. You lose life equal to that creature’s toughness.
93/229
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Feast of Death
Sorcery
Affinity for creature cards in your graveyard (This spell costs less to cast for each creature card in your graveyard)
Spend only black mana on X.
Feast of Death deals X damage to target creature or player and you gain X life.
96/229
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Horrific Charge
Sorcery
Creatures you control get +1/+0 and gain intimidate until end of turn.
100/229
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Hymn of Suffering
Sorcery
As an additional cost to cast Hymn of Suffering, pay 4 life.
Target player discards two cards at random.
The deafening chant of the occultists will bring madness to all who hear it.
101/229
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Insatiable Vampire
Creature — Vampire
Flying, lifelink
Whenever a creature dealt damage by Insatiable Vampire dies, put a +1/+1 counter on Insatiable Vampire.
2/3
102/229
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Intermittent Megrim
Instant
Target player discards a card.
At the beginning of your end step, if Intermittent Megrim is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Megrim to your hand.
105/229
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Pestilent Corpse
Creature — Zombie
Instability 3 (At the beginning of your upkeep, put an instability counter on Pestilent Corpse. Then if there are 3 or more counters, sacrifice it.)
When Pestilent Corpse dies, it deals damage to all creatures and players equal to the number of instability counters on it.
2/1
111/229
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Ungrateful Ghoul
Creature — Zombie
At the beginning of your upkeep, Ungrateful Ghoul deals 1 damage to you.
The occultists gifted their dead with strength far beyond what they had known in their previous lives. It was often more than they wanted.
4/4
117/229
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Wailing Banshee
Creature — Banshee
When Wailing Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
3/3
120/229
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Brackish Fanatic
Creature — Human Shaman
When Brackish Fanatic enters the battlefield, destroy target nonbasic land.
3/3
127/229
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Fanatical Pyromancer
Creature — Human Wizard
, : Fanatical Pyromancer deals 2 damage to target creature or player.
0/1
137/229
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Flamebelly Goblin
Creature — Goblin
Instability 4 (At the beginning of your upkeep, put an instability counter on Flamebelly Goblin. Then if there are 4 or more counters, sacrifice it.)
When Flamebelly Goblin dies, it deals damage to target creature or player equal to the number of instability counters on it.
1/1
142/229
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Frenetic Research
Sorcery
Draw 3 cards, then discard 2 cards at random.
143/229
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Frenzied Assault
Instant
Creatures you control get +3/+0 and gain first strike until end of turn.
144/229
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Galvanic Field
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, enchanted creature deals 3 damage to another target creature.
145/229
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Heart of Chaos
Enchantment
Whenever a creature with instability dies, Heart of Chaos deals damage to target creature or player equal to the number of instability counters on it.
148/229
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Intermittent Flames
Instant
Intermittent Flames deals 2 damage to target creature or player.
At the beginning of your end step, if Intermittent Flames is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Flames to your hand.
150/229
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Rage Elemental
Creature — Elemental
Haste
3/1
155/229
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Untamed Dragon
Creature — Dragon
Flying
When enters the battlefield flip a coin. If you lose the flip, return Untamed Dragon to your hand.
6/6
160/229
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Arachnus Sanctuary
Enchantment — Aura
Enchant land
Enchanted land has “: Target creature gets +0/+2 and reach until end of turn.”
164/229
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Briar Behemoth
Creature — Beast
Affinity for creatures (This spell costs less to cast for each creature you control.)
Trample
8/8
165/229
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Bridge-Dweller Husk
Enchantment — Aura
Enchant creature
Enchanted creature has hexproof and “: Regenerate this creature.”
166/229
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Crazed Mongoose
Creature — Mongoose
Hexproof
Crazed Mongoose gets +1/+2 as long as you control a creature with instability.
1/1
170/229
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Intermittent Growth
Instant
Target creature gets +3/+3 until end of turn.
At the beginning of your end step, if Intermittent Growth is in your graveyard and there are five or more instability counters among permanents you control, you may return Intermittent Growth to your hand.
178/229
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Prismatic Bloom
Sorcery
Until end of turn, whenever you tap a land for mana, it produces an additional mana of that color.
Tap a land you control: Add 1 mana of any color to your mana pool. You may activate this ability only if Prismatic Bloom is on the stack.
186/229
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Rapacious Baloth
Creature — Beast
When Rapacious Baloth enters the battlefield, you gain 4 life.
4/4
187/229
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Taunting Troll
Creature — Troll
: Target creature blocks Taunting Troll this turn if able.
: Regenerate Taunting Troll.
3/3
193/229
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Unstable Wurm
Creature — Wurm
Instability 4 (At the beginning of your upkeep, put an instability counter on Unstable Wurm. Then if there are 4 or more counters, sacrifice it.)
Trample
Whenver Unstable Wurm becomes blocked by a creature, it gets +X/+X until end of turn where X is the number of instability counters on it.
5/5
199/229
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Visionary Ranger
Creature — Elf Scout Shaman
When Visionary Ranger enters the battlefield, you may pay . If do, search your library for a basic land card and put it into your hand. Then shuffle your library.
When ug01 enters the battlefield, draw a card.
1/1
200/229
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Aberrant Blade
Artifact — Equipment
Equipped creature gets +1/+0 for each counter on it.
Equip
204/229
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Alchemist’s Stone
Artifact
: Add to your mana pool.
: Add to your mana pool. Alchemist’s Stone deals 2 damage to you.
205/229
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Chromatic Astrolabe
Artifact
, , Sacrifice Chromatic Astrolabe: Add 2 mana of any one color to your mana pool.
When Chromatic Astrolabe is put into a graveyard from the battlefield, draw a card.
207/229
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Colossus of the Domain
Artifact Creature — Colossus
Affinity for basic land types (This spell costs less to cast for each basic land type you control.)
Trample
8/8
208/229
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Nemesis Mask
Artifact — Equipment
All creatures able to block equipped creature do so.
Equip
213/229
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Bazaar of Fortunes
Land
Bazaar of Fortunes enters the battlefield tapped.
: Add to your mana pool.
, : Draw a card, then discard a card.
220/229
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Plague Marsh
Land
Plague Marsh enters the battlefield tapped.
: Add to your mana pool.
, : Target creature gets -1/-1 until end of turn.
225/229
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Saproling Garden
Land
Saproling Garden enters the battlefield tapped.
: Add to your mana pool.
, : Put a 1/1 green Saproling token onto the battlefield under your control.
226/229
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Shrine of Adican
Land
Shrine of Adican enters the battlefield tapped.
: Add to your mana pool.
, : You gain 2 life.
227/229
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Well of Lost Memories
Land
Well of Lost Memories enters the battlefield tapped.
: Add to your mana pool.
, : Put the top card of target player’s library into their graveyard.
229/229