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Act of Justice
Instant
Destroy target nonwhite creature.
1/229
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Adicanian Phalanx
Creature — Human Soldier
Affinity for white creatures (This spell costs less to cast for each white creature you control.)
Vigilance
Other white creatures you control get +0/+2.
4/5
2/229
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Althalos, The Righteous
Planeswalker — Althalos
Another target permanent gains protection from non-white sources until your next turn.
Search your library for a white creature card with converted mana cost or less and put it onto the battlefield. Then shuffle your library.
Destroy all nonwhite creatures.
3/229
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Althalos’s Guard Dogs
Creature — Hound
3/5
4/229
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Althalos’s Honor Guard
Creature — Human Knight
: Target white creature gets +1/+2 until end of turn.
1/2
5/229
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Angel of Legions
Creature — Angel
Affinity for white creatures (This spell costs less to cast for each white creature you control.)
Flying, vigilance
Other creatures you control get +2/+2 and have vigilance.
7/7
6/229
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Archon of Rebirth
Creature — Archon
Flying, Lifelink
At the beginning of your upkeep, if you have 20 or more life, return target creature from your graveyard to the battlefield.
5/5
7/229
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Assault Griffin
Creature — Griffin
Flying
3/2
8/229
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Aura of Cessation
Enchantment
Activated abilities cost more to activate unless they’re mana abilities.
, Sacrifice: Aura of Cessation destroy target artifact or enchantment.
9/229
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Avatar of Justice
Creature — Avatar
, tap two untapped white creatures you control: Destroy target nonwhite creature.
2/6
10/229
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Blessed Lance
Enchantment — Aura
Enchant creature.
Enchanted creature gets +2/+2 and gains first strike.
11/229
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Blinding Monk
Creature — Human Cleric
, : Tap target non-white creature.
0/1
12/229
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Capitation
Sorcery
If an opponent controls more lands than you, search your library for a land card, put it onto the battlefield, then shuffle your library.
13/229
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Cauterize
Instant
Prevent the next 3 damage that would be dealt to target creature this turn.
Draw a card.
14/229
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Cavalry Skycaptain
Creature — Human Knight
Flying
Whenever Cavalry Skycaptain attacks, attacking creatures get +1/+0 until end of turn.
3/3
15/229
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Charging Pikemen
Creature — Human Soldier
First strike
3/1
16/229
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Congregation’s Herald
Creature — Angel
Flying
When Congregation’s Herald enters the battlefield, you gain 2 life for each creature on the battlefield.
5/5
17/229
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Cyril, Elite Crusader
Legendary Creature — Human Cleric Knight
2/3
18/229
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Expel
Instant
Exile target creature. That creature’s controller draws two cards.
19/229
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Faithful Legionnaire
Creature — Human Soldier
First strike
Faithful Legionnaire gets +1/+1 for each other white creature you control.
2/2
20/229
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Faith’s Fetters
Enchantment — Aura
Enchant permanent
When Faith’s Fetters enters the battlefield, you gain 4 life.
Enchanted permanent’s activated abilities can’t be activated unless they’re mana abilities. If enchanted permanent is a creature, it can’t attack or block.
21/229
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Glory Seeker
Creature — Human Soldier
2/2
22/229
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Griffin Mount
Creature — Griffin
Flying
Sacrifice Griffin Mount: Target creature gets +3/+3 and gains flying until end of turn.
3/3
23/229
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Guardian’s Pledge
Instant
White creatures you control get +2/+2 until end of turn.
24/229
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Hero of Adican
Creature — Human Knight
Whenever another white creature enters the battlefield under your control, put a +1/+1 counter on that creature and on Hero of Adican.
1/1
25/229
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Holy Snare
Sorcery
Tap up to three target nonwhite creatures.
26/229
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Indomitable Griffin
Creature — Griffin
Flying
: Indomitable Griffin gets +0/+1 until end of turn.
2/3
27/229
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Keeper of the Cathedral
Creature — Human Cleric
Vigilance
Whenever Keeper of the Cathedral attacks or blocks, gain 1 life.
1/3
28/229
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Loyal Paladin
Creature — Human Knight
Affinity for white creatures (This spell costs less to cast for each white creature you control.)
2/2
29/229
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Peacekeeper of Adican
Creature — Human Cleric
Flash
When Peacekeeper of Adican enters the battlefield, prevent all combat damage that would be dealt this turn.
1/1
30/229
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Pious Avenger
Creature — Human Cleric Soldier
When Pious Avenger dies, you gain 5 life.
2/1
31/229
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Rally the Faithful
Sorcery
Put X 1/1 white Soldier creature tokens onto the battlefield where X is 2 plus the number of cards named Rally the Faithful in all graveyards.
32/229
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Repel the Godless
Instant
Creatures you control gain protection from non-white creatures until end of turn.
33/229
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Revoke Existence
Sorcery
Exile target artifact or enchantment
34/229
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Sanctify
Sorcery
Affinity for creatures (This spell costs less to cast for each creature you control.)
Destroy all creatures. They can’t be regenerated.
“NAME must be purified of all the filth that have made it their home. Leave nothing breathing.” - Althalos, the Righteous
35/229
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Skyward Lookout
Creature — Human Scout
Flying
From their vantage point in the skies, they could survey the full extent of the excess and heresy that plagued Adican.
1/2
36/229
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Stabilizing Field
Enchantment
Permanents can’t have counters placed on them.
37/229
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Steadfast Paladin
Creature — Human Cleric
Intimidate
Whenever Steadfast Paladin attacks, it gets +1/+1 until end of turn.
1/2
38/229
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Tactical Reinforcements
Instant
Put two 1/1 white Soldier creature tokens onto the battlefield. Creatures you control gain first strike until end of turn.
39/229
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Wartime Acolyte
Creature — Human Cleric
: Prevent the next 1 damage to target creature or player.
: Prevent the next 2 damage to target white creature.
1/2
40/229
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Windborn Triumph
Sorcery
Creature tokens you control get +1/+1 and gain flying until end of turn.
41/229