• Act of Justice1W Instant C Destroy target nonwhite creature. 1/229
  • Adicanian Phalanx6WW Creature — Human Soldier U Affinity for white creatures (This spell costs 1 less to cast for each white creature you control.)
    Vigilance
    Other white creatures you control get +0/+2.
    4/5 2/229
  • Althalos, The Righteous2WW Planeswalker — Althalos M Another target permanent gains protection from non-white sources until your next turn.
    Search your library for a white creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
    Destroy all nonwhite creatures.
    3/229
  • Althalos’s Guard DogsWWW Creature — Hound U 3/5 4/229
  • Althalos’s Honor GuardWW Creature — Human Knight C T: Target white creature gets +1/+2 until end of turn. 1/2 5/229
  • Angel of Legions9WWW Creature — Angel M Affinity for white creatures (This spell costs 1 less to cast for each white creature you control.)
    Flying, vigilance
    Other creatures you control get +2/+2 and have vigilance.
    7/7 6/229
  • Archon of Rebirth3WW Creature — Archon M Flying, Lifelink
    At the beginning of your upkeep, if you have 20 or more life, return target creature from your graveyard to the battlefield.
    5/5 7/229
  • Assault Griffin3W Creature — Griffin C Flying 3/2 8/229
  • Aura of Cessation1WW Enchantment U Activated abilities cost 2 more to activate unless they’re mana abilities.
    1W, Sacrifice: Aura of Cessation destroy target artifact or enchantment.
    9/229
  • Avatar of Justice5W Creature — Avatar R T, tap two untapped white creatures you control: Destroy target nonwhite creature. 2/6 10/229
  • Blessed Lance1W Enchantment — Aura C Enchant creature.
    Enchanted creature gets +2/+2 and gains first strike.
    11/229
  • Blinding MonkW Creature — Human Cleric C 1, T: Tap target non-white creature. 0/1 12/229
  • Capitation1W Sorcery R If an opponent controls more lands than you, search your library for a land card, put it onto the battlefield, then shuffle your library. 13/229
  • Cauterize1W Instant C Prevent the next 3 damage that would be dealt to target creature this turn.
    Draw a card.
    14/229
  • Cavalry Skycaptain4WW Creature — Human Knight C Flying
    Whenever Cavalry Skycaptain attacks, attacking creatures get +1/+0 until end of turn.
    3/3 15/229
  • Charging Pikemen2W Creature — Human Soldier C First strike 3/1 16/229
  • Congregation’s Herald4WW Creature — Angel R Flying
    When Congregation’s Herald enters the battlefield, you gain 2 life for each creature on the battlefield.
    5/5 17/229
  • Cyril, Elite CrusaderW Legendary Creature — Human Cleric Knight R 2/3 18/229
  • ExpelW Instant U Exile target creature. That creature’s controller draws two cards. 19/229
  • Faithful Legionnaire2WW Creature — Human Soldier U First strike
    Faithful Legionnaire gets +1/+1 for each other white creature you control.
    2/2 20/229
  • Faith’s Fetters3W Enchantment — Aura C Enchant permanent
    When Faith’s Fetters enters the battlefield, you gain 4 life.
    Enchanted permanent’s activated abilities can’t be activated unless they’re mana abilities. If enchanted permanent is a creature, it can’t attack or block.
    21/229
  • Glory Seeker1W Creature — Human Soldier C 2/2 22/229
  • Griffin Mount3W Creature — Griffin U Flying
    Sacrifice Griffin Mount: Target creature gets +3/+3 and gains flying until end of turn.
    3/3 23/229
  • Guardian’s Pledge1WW Instant C White creatures you control get +2/+2 until end of turn. 24/229
  • Hero of Adican2W Creature — Human Knight R Whenever another white creature enters the battlefield under your control, put a +1/+1 counter on that creature and on Hero of Adican. 1/1 25/229
  • Holy Snare3W Sorcery C Tap up to three target nonwhite creatures. 26/229
  • Indomitable Griffin3W Creature — Griffin C Flying
    W: Indomitable Griffin gets +0/+1 until end of turn.
    2/3 27/229
  • Keeper of the Cathedral2W Creature — Human Cleric C Vigilance
    Whenever Keeper of the Cathedral attacks or blocks, gain 1 life.
    1/3 28/229
  • Loyal Paladin2W Creature — Human Knight C Affinity for white creatures (This spell costs 1 less to cast for each white creature you control.) 2/2 29/229
  • Peacekeeper of Adican1W Creature — Human Cleric C Flash
    When Peacekeeper of Adican enters the battlefield, prevent all combat damage that would be dealt this turn.
    1/1 30/229
  • Pious AvengerW Creature — Human Cleric Soldier R When Pious Avenger dies, you gain 5 life. 2/1 31/229
  • Rally the Faithful1W Sorcery C Put X 1/1 white Soldier creature tokens onto the battlefield where X is 2 plus the number of cards named Rally the Faithful in all graveyards. 32/229
  • Repel the Godless1W Instant U Creatures you control gain protection from non-white creatures until end of turn. 33/229
  • Revoke Existence1W Sorcery C Exile target artifact or enchantment 34/229
  • Sanctify4WW Sorcery R Affinity for creatures (This spell costs 1 less to cast for each creature you control.)
    Destroy all creatures. They can’t be regenerated.
    “NAME must be purified of all the filth that have made it their home. Leave nothing breathing.” - Althalos, the Righteous 35/229
  • Skyward Lookout1W Creature — Human Scout C Flying From their vantage point in the skies, they could survey the full extent of the excess and heresy that plagued Adican. 1/2 36/229
  • Stabilizing Field3W Enchantment R Permanents can’t have counters placed on them. 37/229
  • Steadfast Paladin1W Creature — Human Cleric C Intimidate
    Whenever Steadfast Paladin attacks, it gets +1/+1 until end of turn.
    1/2 38/229
  • Tactical Reinforcements2WW Instant U Put two 1/1 white Soldier creature tokens onto the battlefield. Creatures you control gain first strike until end of turn. 39/229
  • Wartime Acolyte1W Creature — Human Cleric U T: Prevent the next 1 damage to target creature or player.
    T: Prevent the next 2 damage to target white creature.
    1/2 40/229
  • Windborn Triumph3W Sorcery U Creature tokens you control get +1/+1 and gain flying until end of turn. 41/229